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authoraap <aap@papnet.eu>2020-12-29 20:32:37 +0100
committeraap <aap@papnet.eu>2020-12-29 20:32:37 +0100
commit2e38b51e1cbb31fa9e4217273ed4252a2884bbb7 (patch)
treeb810e44d146bbce4032855a5c0b2572e5bd1719c
parent426364b961603a031720910598c203289bc01722 (diff)
foobar!
-rw-r--r--src/vehicles/Vehicle.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 3beacad5..56de3562 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -877,7 +877,6 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
}
if(fwd != 0.0f || right != 0.0f){
-#if 1
CVector totalSpeed = fwd*wheelFwd + right*wheelRight;
CVector turnDirection = totalSpeed;
@@ -911,17 +910,6 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
ApplyMoveForce(impulse * direction);
ApplyTurnForce(turnImpulse * direction, wheelContactPoint);
-#else
- CVector direction = fwd*wheelFwd + right*wheelRight;
- float speed = direction.Magnitude();
- direction.Normalise();
-
- float impulse = speed*m_fMass;
- float turnImpulse = speed*GetMass(wheelContactPoint, direction);
-
- ApplyMoveForce(impulse * direction);
- ApplyTurnForce(turnImpulse * direction, wheelContactPoint);
-#endif
}
}