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authoraap <aap@papnet.eu>2021-01-25 10:30:47 +0100
committeraap <aap@papnet.eu>2021-01-25 10:30:57 +0100
commit4f591aa87a63fb54fb86a686e023259fd600b081 (patch)
tree30b26a29f0a6571b43503349de67eb40e838fe06
parentd6544933aaa391072178532dbb6872d0e3c479f8 (diff)
ini fixes
-rw-r--r--src/core/re3.cpp4
-rw-r--r--src/extras/custompipes.cpp2
2 files changed, 5 insertions, 1 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index ace15502..680fab2c 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -400,6 +400,8 @@ bool LoadINISettings()
ReadIniIfExists("CustomPipesValues", "PostFXIntensity", &CPostFX::Intensity);
#endif
#ifdef EXTENDED_PIPELINES
+ ReadIniIfExists("CustomPipesValues", "VehiclePipeline", &CustomPipes::VehiclePipeSwitch);
+ ReadIniIfExists("CustomPipesValues", "WorldPipeline", &CustomPipes::WorldPipeSwitch);
ReadIniIfExists("CustomPipesValues", "NeoVehicleShininess", &CustomPipes::VehicleShininess);
ReadIniIfExists("CustomPipesValues", "NeoVehicleSpecularity", &CustomPipes::VehicleSpecularity);
ReadIniIfExists("CustomPipesValues", "RimlightMult", &CustomPipes::RimlightMult);
@@ -488,6 +490,8 @@ void SaveINISettings()
StoreIni("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
#endif
#ifdef EXTENDED_PIPELINES
+ StoreIni("CustomPipesValues", "VehiclePipeline", CustomPipes::VehiclePipeSwitch);
+ StoreIni("CustomPipesValues", "WorldPipeline", CustomPipes::WorldPipeSwitch);
StoreIni("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess);
StoreIni("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity);
StoreIni("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult);
diff --git a/src/extras/custompipes.cpp b/src/extras/custompipes.cpp
index 390ec475..a874343d 100644
--- a/src/extras/custompipes.cpp
+++ b/src/extras/custompipes.cpp
@@ -370,7 +370,7 @@ AttachVehiclePipe(rw::Clump *clump)
* Neo World pipe
*/
-int32 WorldPipeSwitch = 0;
+int32 WorldPipeSwitch = WORLDPIPE_PS2;
bool LightmapEnable;
float LightmapMult = 1.0f;
InterpolatedFloat WorldLightmapBlend(1.0f);