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authoreray orçunus <erayorcunus@gmail.com>2020-07-08 17:26:23 +0300
committereray orçunus <erayorcunus@gmail.com>2020-07-09 17:01:07 +0300
commit67a3c7d2ee2787b254099bf22a9c261146ce5eed (patch)
tree70124341489b7293a9d4eccfe2d74df263ab5e3e /src/animation
parent515559d00cdaae6634c84faa3a3338f7db9cc6ac (diff)
VC fighting, Peds, many fixes including ghost bikes
Diffstat (limited to 'src/animation')
-rw-r--r--src/animation/AnimManager.cpp4
-rw-r--r--src/animation/AnimationId.h1
2 files changed, 3 insertions, 2 deletions
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index 4694920a..f682964f 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -238,14 +238,14 @@ AnimAssocDesc aMeleeAnimDescs[] = {
{ ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
- { ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, // TODO(Miami): Overload that name for melee/swing
+ { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
};
AnimAssocDesc aSwingAnimDescs[] = {
{ ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
- { ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, // TODO(Miami): Overload that name for melee/swing
+ { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aWeaponAnimDescs[] = {
{ ANIM_WEAPON_FIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h
index ddf36b23..f2ef3dfd 100644
--- a/src/animation/AnimationId.h
+++ b/src/animation/AnimationId.h
@@ -234,6 +234,7 @@ enum AnimationId
ANIM_MELEE_ATTACK_2ND,
ANIM_MELEE_ATTACK_START,
ANIM_MELEE_IDLE_FIGHTMODE,
+ ANIM_MELEE_ATTACK_FINISH,
ANIM_THROWABLE_THROW = ANIM_WEAPON_FIRE,
ANIM_THROWABLE_THROWU,
ANIM_THROWABLE_START_THROW,