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authorerorcun <erorcunerorcun@hotmail.com.tr>2021-01-23 15:59:38 +0300
committererorcun <erorcunerorcun@hotmail.com.tr>2021-01-23 15:59:38 +0300
commit73f1340afb80f8749cb309b4ac89b9f13f4dff31 (patch)
tree160108811b81819928d41c0b2cb6498ae55374ba /src/extras/frontendoption.h
parentf85b5e99edfb2e1b9a4563cacc96892195eee379 (diff)
Store all settings in .INI
Diffstat (limited to 'src/extras/frontendoption.h')
-rw-r--r--src/extras/frontendoption.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/extras/frontendoption.h b/src/extras/frontendoption.h
index 2719f076..05cd5fa0 100644
--- a/src/extras/frontendoption.h
+++ b/src/extras/frontendoption.h
@@ -76,10 +76,10 @@ uint8 GetNumberOfMenuOptions(int screen);
void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
-// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveName param. obv), otherwise pass nil/0
+// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveCat and saveKey param. obv), otherwise pass nil/0
void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint8 align, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE);
-void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil, bool disableIfGameLoaded = false);
-void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName = nil);
+void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat = nil, const char* saveKey = nil, bool disableIfGameLoaded = false);
+void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat = nil, const char* saveKey = nil);
// lineHeight = 0 means game will use MENU_DEFAULT_LINE_HEIGHT
uint8 FrontendScreenAdd(const char* gxtKey, int prevPage, int lineHeight, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil);