diff options
author | aap <aap@papnet.eu> | 2020-11-18 11:15:27 +0100 |
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committer | aap <aap@papnet.eu> | 2020-11-18 11:15:27 +0100 |
commit | acb29e0daddc69a6d1d2c32c9205301c5d616a30 (patch) | |
tree | c6eeeeda23457820ef35020bcaa54fa967690ea5 /src/extras/shaders/colourfilterVC_fs_gl3.inc | |
parent | 8c70c2a136d6412e27550c1c2584d972f9d9812a (diff) |
more fixes to librw stuff
Diffstat (limited to 'src/extras/shaders/colourfilterVC_fs_gl3.inc')
-rw-r--r-- | src/extras/shaders/colourfilterVC_fs_gl3.inc | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/src/extras/shaders/colourfilterVC_fs_gl3.inc b/src/extras/shaders/colourfilterVC_fs_gl3.inc deleted file mode 100644 index d11cdc5a..00000000 --- a/src/extras/shaders/colourfilterVC_fs_gl3.inc +++ /dev/null @@ -1,28 +0,0 @@ -const char *colourfilterVC_frag_src = -"uniform sampler2D tex0;\n" -"uniform vec4 u_blurcolor;\n" - -"in vec4 v_color;\n" -"in vec2 v_tex0;\n" -"in float v_fog;\n" - -"out vec4 color;\n" - -"void\n" -"main(void)\n" -"{\n" -" float a = u_blurcolor.a;\n" -" vec4 doublec = clamp(u_blurcolor*2, 0.0, 1.0);\n" -" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" -" vec4 prev = dst;\n" -" for(int i = 0; i < 5; i++){\n" -" vec4 tmp = dst*(1.0-a) + prev*doublec*a;\n" -" tmp += prev*u_blurcolor;\n" -" tmp += prev*u_blurcolor;\n" -" prev = clamp(tmp, 0.0, 1.0);\n" -" }\n" -" color.rgb = prev.rgb;\n" -" color.a = 1.0f;\n" -"}\n" - -; |