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authoraap <aap@papnet.eu>2021-08-17 12:58:39 +0200
committeraap <aap@papnet.eu>2021-08-17 12:58:39 +0200
commite2014cfd9298c584617cc18dfa8f74c1dd29f4fa (patch)
tree40585847a652b67c60fe36de4d0219e7db148aa3 /src/extras/shaders/leedsVehicle_mobile.frag
parent2c4a3b5f5ee328f204558bf4f0aebf07c2e517a1 (diff)
fix opengl; update librw
Diffstat (limited to 'src/extras/shaders/leedsVehicle_mobile.frag')
-rw-r--r--src/extras/shaders/leedsVehicle_mobile.frag8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/extras/shaders/leedsVehicle_mobile.frag b/src/extras/shaders/leedsVehicle_mobile.frag
index 467379dd..5c7a60b9 100644
--- a/src/extras/shaders/leedsVehicle_mobile.frag
+++ b/src/extras/shaders/leedsVehicle_mobile.frag
@@ -1,12 +1,10 @@
uniform sampler2D tex0;
uniform sampler2D tex1;
-uniform float u_fxparams;
+uniform float u_shininess;
uniform vec3 u_skyTop;
uniform vec3 u_skyBot;
-#define shininess (u_fxparams)
-
// matfx:
// case 1 normal envmap
// custom1 (4.0, 1.0, 1.0, coef)
@@ -59,10 +57,10 @@ main(void)
vec3 skyColour = mix(u_skyBot, u_skyTop, envtex.g);
vec3 envOut = mix(envtex.rrr, skyColour, envtex.b);
- float fresnel = mix(shininess, shininess * 2.0, v_NdotV);
+ float fresnel = mix(u_shininess, u_shininess * 2.0, v_NdotV);
fresnel = pow(v_NdotV * preMult, power);
fresnel = clamp(fresnel * postMult, 0.0, 1.0);
- float reflectivity = v_lightingCont * mix(minRefl, maxRefl, fresnel)*shininess;
+ float reflectivity = v_lightingCont * mix(minRefl, maxRefl, fresnel)*u_shininess;
float opacity = mix(minOpacity, maxOpacity, fresnel)*pass1.a;
vec4 color = pass1 + vec4(reflectivity * envOut, 0.0);