diff options
author | aap <aap@papnet.eu> | 2021-01-19 11:38:51 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-19 11:38:51 +0100 |
commit | 8baae4c77ff85e6fb1cacd428162804080998069 (patch) | |
tree | 63c90940449949019d601f09421e234d734aa576 /src/extras/shaders/obj/colourfilterLCS_frag.inc | |
parent | c295981c5ab4c85107a04ebaa637663e5acfbf45 (diff) |
PSP rendering and shader cleanup
Diffstat (limited to 'src/extras/shaders/obj/colourfilterLCS_frag.inc')
-rw-r--r-- | src/extras/shaders/obj/colourfilterLCS_frag.inc | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/extras/shaders/obj/colourfilterLCS_frag.inc b/src/extras/shaders/obj/colourfilterLCS_frag.inc new file mode 100644 index 00000000..2c8e3532 --- /dev/null +++ b/src/extras/shaders/obj/colourfilterLCS_frag.inc @@ -0,0 +1,22 @@ +const char *colourfilterLCS_frag_src = +"uniform sampler2D tex0;\n" +"uniform vec4 u_blurcolor;\n" + +"FSIN vec4 v_color;\n" +"FSIN vec2 v_tex0;\n" +"FSIN float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" dst += dst*u_blurcolor;\n" + +" vec4 color;\n" +" color.rgb = dst.rgb;\n" +" color.a = 1.0f;\n" + +" FRAGCOLOR(color);\n" +"}\n" + +; |