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authoraap <aap@papnet.eu>2021-01-19 11:38:51 +0100
committeraap <aap@papnet.eu>2021-01-19 11:38:51 +0100
commit8baae4c77ff85e6fb1cacd428162804080998069 (patch)
tree63c90940449949019d601f09421e234d734aa576 /src/extras/shaders/obj/leedsBuilding_mobile_vert.inc
parentc295981c5ab4c85107a04ebaa637663e5acfbf45 (diff)
PSP rendering and shader cleanup
Diffstat (limited to 'src/extras/shaders/obj/leedsBuilding_mobile_vert.inc')
-rw-r--r--src/extras/shaders/obj/leedsBuilding_mobile_vert.inc54
1 files changed, 54 insertions, 0 deletions
diff --git a/src/extras/shaders/obj/leedsBuilding_mobile_vert.inc b/src/extras/shaders/obj/leedsBuilding_mobile_vert.inc
new file mode 100644
index 00000000..56bb8a80
--- /dev/null
+++ b/src/extras/shaders/obj/leedsBuilding_mobile_vert.inc
@@ -0,0 +1,54 @@
+const char *leedsBuilding_mobile_vert_src =
+"uniform vec4 u_amb;\n"
+"uniform vec4 u_emiss;\n"
+
+"#define surfEmissive (u_surfProps.w)\n"
+
+"#define vertContrast (1.5)\n"
+"#define vertBrightness (0.25)\n"
+"#define ambientContrast (1.2)\n"
+"#define ambientBrightness (0.1)\n"
+"#define emissiveContrast (1.25)\n"
+"#define emissiveBrightness (0.05)\n"
+
+
+"VSIN(ATTRIB_POS) vec3 in_pos;\n"
+
+"VSOUT vec4 v_color;\n"
+"VSOUT vec2 v_tex0;\n"
+"VSOUT float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * in_normal;\n"
+
+" v_tex0 = in_tex0;\n"
+
+" vec4 vertCol = in_color;\n"
+" vec4 amb = u_amb;\n"
+" vec4 emiss = u_emiss;\n"
+
+" vertCol.xyz = ((vertCol.xyz - 0.5) * max(vertContrast, 0.0)) + 0.5;\n"
+" vertCol.xyz += vertBrightness;\n"
+" vertCol.xyz = max(vertCol.xyz, vec3(0.0,0.0,0.0));\n"
+" \n"
+" amb.xyz = ((amb.xyz - 0.5) * max(ambientContrast, 0.0)) + 0.5;\n"
+" amb.xyz += ambientBrightness;\n"
+" amb.xyz = max(amb.xyz, vec3(0.0,0.0,0.0));\n"
+" \n"
+" emiss.xyz = ((emiss.xyz - 0.5) * max(emissiveContrast, 0.0)) + 0.5;\n"
+" emiss.xyz += emissiveBrightness;\n"
+" emiss.xyz = max(emiss.xyz, vec3(0.0,0.0,0.0));\n"
+" v_color.xyz = emiss.xyz + (vertCol.xyz * amb.xyz);\n"
+" v_color.w = vertCol.w;\n"
+
+
+" v_color = clamp(v_color, 0.0, 1.0);\n"
+" v_color.a *= u_matColor.a;\n"
+
+" v_fog = DoFog(gl_Position.w);\n"
+"}\n"
+;