diff options
author | aap <aap@papnet.eu> | 2021-01-19 11:38:51 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-19 11:38:51 +0100 |
commit | 8baae4c77ff85e6fb1cacd428162804080998069 (patch) | |
tree | 63c90940449949019d601f09421e234d734aa576 /src/extras/shaders/obj/neoGloss_frag.inc | |
parent | c295981c5ab4c85107a04ebaa637663e5acfbf45 (diff) |
PSP rendering and shader cleanup
Diffstat (limited to 'src/extras/shaders/obj/neoGloss_frag.inc')
-rw-r--r-- | src/extras/shaders/obj/neoGloss_frag.inc | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/extras/shaders/obj/neoGloss_frag.inc b/src/extras/shaders/obj/neoGloss_frag.inc new file mode 100644 index 00000000..67e9724e --- /dev/null +++ b/src/extras/shaders/obj/neoGloss_frag.inc @@ -0,0 +1,28 @@ +const char *neoGloss_frag_src = +"uniform sampler2D tex0;\n" + +"uniform vec4 u_reflProps;\n" + +"#define glossMult (u_reflProps.x)\n" + +"FSIN vec3 v_normal;\n" +"FSIN vec3 v_light;\n" +"FSIN vec2 v_tex0;\n" +"FSIN float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 color = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" vec3 n = 2.0*v_normal-1.0; // unpack\n" +" vec3 v = 2.0*v_light-1.0; //\n" + +" float s = dot(n, v);\n" +" color = s*s*s*s*s*s*s*s*color*v_fog*glossMult;\n" + +" DoAlphaTest(color.a);\n" + +" FRAGCOLOR(color);\n" +"}\n" + +; |