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authoraap <aap@papnet.eu>2021-01-19 11:38:51 +0100
committeraap <aap@papnet.eu>2021-01-19 11:38:51 +0100
commit8baae4c77ff85e6fb1cacd428162804080998069 (patch)
tree63c90940449949019d601f09421e234d734aa576 /src/extras/shaders/obj/simple_frag.inc
parentc295981c5ab4c85107a04ebaa637663e5acfbf45 (diff)
PSP rendering and shader cleanup
Diffstat (limited to 'src/extras/shaders/obj/simple_frag.inc')
-rw-r--r--src/extras/shaders/obj/simple_frag.inc19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/extras/shaders/obj/simple_frag.inc b/src/extras/shaders/obj/simple_frag.inc
new file mode 100644
index 00000000..614d79a0
--- /dev/null
+++ b/src/extras/shaders/obj/simple_frag.inc
@@ -0,0 +1,19 @@
+const char *simple_frag_src =
+"uniform sampler2D tex0;\n"
+
+"FSIN vec4 v_color;\n"
+"FSIN vec2 v_tex0;\n"
+"FSIN float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 color;\n"
+" color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
+" DoAlphaTest(color.a);\n"
+
+" FRAGCOLOR(color);\n"
+"}\n"
+
+;