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authorSergeanur <s.anureev@yandex.ua>2021-07-25 21:01:00 +0300
committerSergeanur <s.anureev@yandex.ua>2021-07-25 21:01:00 +0300
commitd83b8cf940b9116a334ae982126b38de06caecfd (patch)
tree9b819d88fce9719c9f78557ff10025592b322e40 /src/renderer/Hud.cpp
parent1619d2395eb1ead70d562f6777b1a203040ce1a3 (diff)
parent5032d24ad82787d71ecc534c68f96eb9691fd673 (diff)
Merge branch 'miami' into lcs
# Conflicts: # src/renderer/Hud.cpp
Diffstat (limited to 'src/renderer/Hud.cpp')
-rw-r--r--src/renderer/Hud.cpp24
1 files changed, 15 insertions, 9 deletions
diff --git a/src/renderer/Hud.cpp b/src/renderer/Hud.cpp
index f6374cf5..5c0db44c 100644
--- a/src/renderer/Hud.cpp
+++ b/src/renderer/Hud.cpp
@@ -36,6 +36,12 @@
#define SCALE_AND_CENTER_X_FIX(a) (a)
#endif
+#ifdef FIX_BUGS
+#define FRAMECOUNTER CTimer::GetLogicalFrameCounter()
+#else
+#define FRAMECOUNTER CTimer::GetFrameCounter()
+#endif
+
// Game has colors inlined in code.
// For easier modification we collect them here:
CRGBA MONEY_COLOR(0, 207, 133, 255);
@@ -575,12 +581,12 @@ void CHud::Draw()
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
- if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
+ if (m_ItemToFlash == ITEM_HEALTH && FRAMECOUNTER & 8
|| m_ItemToFlash != ITEM_HEALTH
|| playerPed->m_fHealth < 10
- && CTimer::GetFrameCounter() & 8) {
+ && FRAMECOUNTER & 8) {
if (playerPed->m_fHealth >= 10
- || playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
+ || playerPed->m_fHealth < 10 && FRAMECOUNTER & 8) {
if (FrontEndMenuManager.m_PrefsShowHud) {
DrawHealthBar(playerPed->m_fHealth);
}
@@ -590,7 +596,7 @@ void CHud::Draw()
/*
DrawArmour
*/
- if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) {
+ if (m_ItemToFlash == ITEM_ARMOUR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_ARMOUR) {
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
if (playerPed->m_fArmour > 1.0f) {
AsciiToUnicode("<", sPrintIcon);
@@ -626,11 +632,11 @@ void CHud::Draw()
if (FrontEndMenuManager.m_PrefsShowHud) {
if (playerPed->m_pWanted->GetWantedLevel() > i
&& (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange
- + 2000 || CTimer::GetFrameCounter() & 4)) {
+ + 2000 || FRAMECOUNTER & 4)) {
DrawTimeAndCashNumbers(wantedStar, starX, 63.0f, false);
- } else if (playerPed->m_pWanted->m_nMinWantedLevel > i && CTimer::GetFrameCounter() & 4) {
+ } else if (playerPed->m_pWanted->m_nMinWantedLevel > i && FRAMECOUNTER & 4) {
DrawTimeAndCashNumbers(wantedStar, starX, 63.0f, true);
}
if (FrontEndMenuManager.m_PrefsUseWideScreen)
@@ -928,7 +934,7 @@ void CHud::Draw()
TimerFlashTimer = 0;
}
- if (CTimer::GetFrameCounter() & 4 || TimerFlashTimer == 0) {
+ if (FRAMECOUNTER & 4 || TimerFlashTimer == 0) {
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sClocks[0].m_aClockBuffer, sTimer);
CFont::SetPropOn();
CFont::SetBackgroundOff();
@@ -966,7 +972,7 @@ void CHud::Draw()
CounterFlashTimer[i] = 0;
}
- if (CTimer::GetFrameCounter() & 4 || CounterFlashTimer[i] == 0) {
+ if (FRAMECOUNTER & 4 || CounterFlashTimer[i] == 0) {
if (CUserDisplay::OnscnTimer.m_sCounters[i].m_nType == COUNTER_DISPLAY_NUMBER) {
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sCounters[i].m_aCounterBuffer, sTimer);
CFont::SetPropOn();
@@ -1021,7 +1027,7 @@ void CHud::Draw()
DrawRadar
*/
if (FrontEndMenuManager.m_PrefsRadarMode != 2 &&
- !m_HideRadar && (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR)) {
+ !m_HideRadar && (m_ItemToFlash == ITEM_RADAR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_RADAR)) {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
CRadar::DrawMap();