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authorSergeanur <s.anureev@yandex.ua>2020-05-26 17:24:47 +0300
committerSergeanur <s.anureev@yandex.ua>2020-05-26 17:24:47 +0300
commit0ce2af7a0d233dea7ec38cde0b7434ab64dc6098 (patch)
tree57108b314e2d41b328fe1c2e3929c0101327af29 /src/vehicles/Cranes.cpp
parent0cd883e2a13ed9e21404d413c3701124395c3ef7 (diff)
parentc83b351887d5c4770912aa1b144df22a616dab01 (diff)
Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/audio/AudioLogic.cpp # src/control/Garages.cpp # src/core/SurfaceTable.cpp # src/core/SurfaceTable.h # src/core/World.cpp # src/core/main.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/Ped.cpp # src/render/Timecycle.cpp # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/Heli.cpp # src/vehicles/Vehicle.cpp # src/weapons/Weapon.cpp # src/weapons/WeaponInfo.h
Diffstat (limited to 'src/vehicles/Cranes.cpp')
-rw-r--r--src/vehicles/Cranes.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index dbe4fd2e..db7b514f 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -246,8 +246,11 @@ void CCrane::Update(void)
Abs(m_pVehiclePickedUp->GetMoveSpeed().x) > CAR_MOVING_SPEED_THRESHOLD ||
Abs(m_pVehiclePickedUp->GetMoveSpeed().y) > CAR_MOVING_SPEED_THRESHOLD ||
Abs(m_pVehiclePickedUp->GetMoveSpeed().z) > CAR_MOVING_SPEED_THRESHOLD ||
- FindPlayerPed()->GetPedState() == PED_ENTER_CAR && // TODO: fix carjack bug
- FindPlayerPed()->m_pSeekTarget == m_pVehiclePickedUp) {
+ (FindPlayerPed()->GetPedState() == PED_ENTER_CAR
+#ifdef FIX_BUGS
+ || FindPlayerPed()->GetPedState() == PED_CARJACK
+#endif
+ ) && FindPlayerPed()->m_pSeekTarget == m_pVehiclePickedUp) {
m_pVehiclePickedUp = nil;
m_nCraneState = IDLE;
}
@@ -398,7 +401,7 @@ bool CCrane::RotateCarriedCarProperly()
float fDeltaThisFrame = CAR_ROTATION_SPEED * CTimer::GetTimeStep();
if (Abs(fAngleDelta) <= fDeltaThisFrame) // no rotation is actually applied?
return true;
- m_pVehiclePickedUp->GetMatrix().RotateZ(Abs(fDeltaThisFrame));
+ m_pVehiclePickedUp->GetMatrix().RotateZ(fAngleDelta < 0 ? -fDeltaThisFrame : fDeltaThisFrame);
return false;
}