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-rw-r--r--src/animation/AnimBlendSequence.h2
-rw-r--r--src/core/Camera.cpp5
-rw-r--r--src/extras/shaders/Makefile3
-rw-r--r--src/extras/shaders/im2d_UV2_gl.inc23
-rw-r--r--src/extras/shaders/screenDroplet_fs_gl.inc20
5 files changed, 49 insertions, 4 deletions
diff --git a/src/animation/AnimBlendSequence.h b/src/animation/AnimBlendSequence.h
index 6d8c98aa..759a12ea 100644
--- a/src/animation/AnimBlendSequence.h
+++ b/src/animation/AnimBlendSequence.h
@@ -24,9 +24,7 @@ public:
int32 type;
char name[24];
int32 numFrames;
-#ifdef PED_SKIN
int16 boneTag;
-#endif
void *keyFrames;
void *keyFramesCompressed;
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 2fa81d24..68771f64 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -1008,7 +1008,8 @@ CCamera::CamControl(void)
ReqMode = CCam::MODE_FOLLOWPED;
// Check 1st person mode
- if(m_bLookingAtPlayer && pTargetEntity->IsPed() && !m_WideScreenOn && !Cams[0].Using3rdPersonMouseCam()
+ if((m_bLookingAtPlayer || m_bEnable1rstPersonCamCntrlsScript) && pTargetEntity->IsPed() &&
+ (!m_WideScreenOn || m_bEnable1rstPersonCamCntrlsScript) && !Cams[0].Using3rdPersonMouseCam()
#ifdef FREE_CAM
&& !CCamera::bFreeCam
#endif
@@ -1024,6 +1025,8 @@ CCamera::CamControl(void)
CPad::GetPad(0)->GetCross() || CPad::GetPad(0)->GetCircle() ||
CTimer::GetTimeInMilliseconds() - m_uiFirstPersonCamLastInputTime > 2850.0f){
m_bFirstPersonBeingUsed = false;
+ }else if(CPad::GetPad(0)->TargetJustDown()){
+ m_bFirstPersonBeingUsed = false;
m_bJustJumpedOutOf1stPersonBecauseOfTarget = true;
}
}
diff --git a/src/extras/shaders/Makefile b/src/extras/shaders/Makefile
index 09a60420..5089e16a 100644
--- a/src/extras/shaders/Makefile
+++ b/src/extras/shaders/Makefile
@@ -2,7 +2,8 @@ all: im2d_gl.inc simple_fs_gl.inc default_UV2_gl.inc \
colourfilterVC_fs_gl.inc contrast_fs_gl.inc \
neoRim_gl.inc neoRimSkin_gl.inc \
neoWorldVC_fs_gl.inc neoGloss_vs_gl.inc neoGloss_fs_gl.inc \
- neoVehicle_vs_gl.inc neoVehicle_fs_gl.inc
+ neoVehicle_vs_gl.inc neoVehicle_fs_gl.inc \
+ im2d_UV2_gl.inc screenDroplet_fs_gl.inc
im2d_gl.inc: im2d.vert
(echo 'const char *im2d_vert_src =';\
diff --git a/src/extras/shaders/im2d_UV2_gl.inc b/src/extras/shaders/im2d_UV2_gl.inc
new file mode 100644
index 00000000..3feb2bc1
--- /dev/null
+++ b/src/extras/shaders/im2d_UV2_gl.inc
@@ -0,0 +1,23 @@
+const char *im2d_UV2_vert_src =
+"uniform vec4 u_xform;\n"
+
+"VSIN(ATTRIB_POS) vec4 in_pos;\n"
+
+"VSOUT vec4 v_color;\n"
+"VSOUT vec2 v_tex0;\n"
+"VSOUT vec2 v_tex1;\n"
+"VSOUT float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" gl_Position = in_pos;\n"
+" gl_Position.w = 1.0;\n"
+" gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw;\n"
+" v_fog = DoFog(gl_Position.z);\n"
+" gl_Position.xyz *= gl_Position.w;\n"
+" v_color = in_color;\n"
+" v_tex0 = in_tex0;\n"
+" v_tex1 = in_tex1;\n"
+"}\n"
+;
diff --git a/src/extras/shaders/screenDroplet_fs_gl.inc b/src/extras/shaders/screenDroplet_fs_gl.inc
new file mode 100644
index 00000000..dd393b02
--- /dev/null
+++ b/src/extras/shaders/screenDroplet_fs_gl.inc
@@ -0,0 +1,20 @@
+const char *screenDroplet_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform sampler2D tex1;\n"
+
+"FSIN vec4 v_color;\n"
+"FSIN vec2 v_tex0;\n"
+"FSIN vec2 v_tex1;\n"
+"FSIN float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 color;\n"
+" color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" color *= texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
+
+" FRAGCOLOR(color);\n"
+"}\n"
+
+;