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-rw-r--r--src/audio/AudioCollision.cpp50
1 files changed, 27 insertions, 23 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index bc470c49..d94d99ea 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -83,11 +83,11 @@ cAudioManager::ServiceCollisions()
m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
- for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
+ for(int i = 0; i < NUMAUDIOCOLLISIONS; i++)
abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE;
- for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
- for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
+ for(i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
+ for(j = 0; j < NUMAUDIOCOLLISIONS; j++) {
int index = m_sCollisionManager.m_bIndicesTable[i];
if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1)
&& (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2)
@@ -103,8 +103,8 @@ cAudioManager::ServiceCollisions()
}
}
- for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
- if (!abRepeatedCollision2[i]) {
+ for(i = 0; i < NUMAUDIOCOLLISIONS; i++) {
+ if(!abRepeatedCollision2[i]) {
m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
@@ -116,11 +116,11 @@ cAudioManager::ServiceCollisions()
}
}
- for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
+ for(i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
int index = m_sCollisionManager.m_bIndicesTable[i];
- if (!abRepeatedCollision1[index]) {
- for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
- if (!abRepeatedCollision2[j]) {
+ if(!abRepeatedCollision1[index]) {
+ for(j = 0; j < NUMAUDIOCOLLISIONS; j++) {
+ if(!abRepeatedCollision2[j]) {
m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
@@ -134,7 +134,7 @@ cAudioManager::ServiceCollisions()
}
}
- for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
+ for(int i = 0; i < NUMAUDIOCOLLISIONS; i++)
m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
m_sCollisionManager.m_bCollisionsInQueue = 0;
}
@@ -171,7 +171,9 @@ static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
SFX_TYRE_BUMP,
SFX_COL_CARDBOARD_1,
SFX_COL_TARMAC_1,
- SFX_COL_GATE};
+ SFX_COL_GATE,
+ SFX_COL_SAND_1,
+ SFX_COL_TARMAC_1 };
void
cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
@@ -219,7 +221,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 4;
break;
case SFX_COL_PED_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5;
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 2;
break;
case SFX_COL_WOOD_CRATES_1:
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 4;
@@ -279,12 +281,12 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
void
cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
{
+ bool8 distCalculated = FALSE;
if(col.m_fIntensity2 > 0.0016f) {
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
if(emittingVol) {
- m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
- m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
+ CalculateDistance(distCalculated, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_vecPos = col.m_vecPosition;
@@ -293,7 +295,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex);
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
@@ -325,8 +327,8 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollisio
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
vol = 30.f * ratio;
- } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY ||
- surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
+ } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY || surface2 == SURFACE_MUD_DRY ||
+ surface1 == SURFACE_SAND || surface2 == SURFACE_SAND || surface1 == SURFACE_SAND_BEACH || surface2 == SURFACE_SAND_BEACH) {
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
@@ -351,11 +353,12 @@ cAudioManager::GetCollisionOneShotRatio(uint32 a, float b)
case SURFACE_TARMAC:
case SURFACE_PAVEMENT:
case SURFACE_STEEP_CLIFF:
- case SURFACE_TRANSPARENT_STONE: return GetCollisionRatio(b, 10.f, 60.f, 50.f);
+ case SURFACE_TRANSPARENT_STONE:
+ case SURFACE_CONCRETE_BEACH: return GetCollisionRatio(b, 10.f, 60.f, 50.f);
case SURFACE_GRASS:
- case SURFACE_CARDBOARDBOX:
case SURFACE_GRAVEL:
- case SURFACE_MUD_DRY: return GetCollisionRatio(b, 0.f, 2.f, 2.f);
+ case SURFACE_MUD_DRY:
+ case SURFACE_CARDBOARDBOX: return GetCollisionRatio(b, 0.f, 2.f, 2.f);
case SURFACE_CAR: return GetCollisionRatio(b, 6.f, 50.f, 44.f);
case SURFACE_GLASS:
case SURFACE_METAL_CHAIN_FENCE: return GetCollisionRatio(b, 0.1f, 10.f, 9.9f);
@@ -364,7 +367,7 @@ cAudioManager::GetCollisionOneShotRatio(uint32 a, float b)
case SURFACE_GARAGE_DOOR: return GetCollisionRatio(b, 20.f, 100.f, 80.f);
case SURFACE_CAR_PANEL: return GetCollisionRatio(b, 0.f, 4.f, 4.f);
case SURFACE_SCAFFOLD_POLE:
- case SURFACE_METAL_GATE:
+ case SURFACE_METAL_GATE:
case SURFACE_LAMP_POST: return GetCollisionRatio(b, 1.f, 10.f, 9.f);
case SURFACE_FIRE_HYDRANT: return GetCollisionRatio(b, 1.f, 15.f, 14.f);
case SURFACE_GIRDER: return GetCollisionRatio(b, 8.f, 50.f, 42.f);
@@ -372,7 +375,8 @@ cAudioManager::GetCollisionOneShotRatio(uint32 a, float b)
case SURFACE_SAND:
case SURFACE_WATER:
case SURFACE_RUBBER:
- case SURFACE_WHEELBASE: return GetCollisionRatio(b, 0.f, 10.f, 10.f);
+ case SURFACE_WHEELBASE:
+ case SURFACE_SAND_BEACH: return GetCollisionRatio(b, 0.f, 10.f, 10.f);
case SURFACE_WOOD_CRATES: return GetCollisionRatio(b, 1.f, 4.f, 3.f);
case SURFACE_WOOD_BENCH: return GetCollisionRatio(b, 0.1f, 5.f, 4.9f);
case SURFACE_WOOD_SOLID: return GetCollisionRatio(b, 0.1f, 40.f, 39.9f);