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-rw-r--r--src/control/PathFind.cpp1117
1 files changed, 638 insertions, 479 deletions
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index c6407820..80d40b45 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -18,21 +18,20 @@ CPathFind ThePaths;
#define MIN_PED_ROUTE_DISTANCE 23.8f
-#define NUMTEMPNODES 4000
-#define NUMDETACHED_CARS 100
-#define NUMDETACHED_PEDS 50
-
-
-// object flags:
-// 1 UseInRoadBlock
-// 2 east/west road(?)
+#define NUMTEMPNODES 5000
+#define NUMDETACHED_CARS 1024
+#define NUMDETACHED_PEDS 1214
+#define NUMTEMPEXTERNALNODES 4600
CPathInfoForObject *InfoForTileCars;
CPathInfoForObject *InfoForTilePeds;
-// unused
-CTempDetachedNode *DetachedNodesCars;
-CTempDetachedNode *DetachedNodesPeds;
+CPathInfoForObject *DetachedInfoForTileCars;
+CPathInfoForObject *DetachedInfoForTilePeds;
+CTempNodeExternal *TempExternalNodes;
+int32 NumTempExternalNodes;
+int32 NumDetachedPedNodeGroups;
+int32 NumDetachedCarNodeGroups;
bool
CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints)
@@ -197,7 +196,7 @@ CPedPath::AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CV
void
CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition)
{
- const CColBox& boundingBox = pEntity->GetColModel()->boundingBox;
+ const CBox& boundingBox = pEntity->GetColModel()->boundingBox;
const float fBoundMaxY = boundingBox.max.y + 0.3f;
const float fBoundMinY = boundingBox.min.y - 0.3f;
const float fBoundMaxX = boundingBox.max.x + 0.3f;
@@ -227,6 +226,25 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
}
}
+// Make sure all externals link TO an internal
+void
+CPathInfoForObject::SwapConnectionsToBeRightWayRound(void)
+{
+ int e, i;
+ CPathInfoForObject *tile = this;
+
+ for(e = 0; e < 12; e++)
+ if(tile[e].type == NodeTypeExtern && tile[e].next < 0)
+ for(i = 0; i < 12; i++)
+ if(tile[i].type == NodeTypeIntern && tile[i].next == e){
+ tile[e].next = i;
+ tile[i].next = -1;
+ bool tmp = !!tile[e].crossing;
+ tile[e].crossing = tile[i].crossing;
+ tile[i].crossing = tmp;
+ }
+}
+
void
CPathFind::Init(void)
{
@@ -237,6 +255,7 @@ CPathFind::Init(void)
m_numConnections = 0;
m_numCarPathLinks = 0;
unk = 0;
+ NumTempExternalNodes = 0;
for(i = 0; i < NUM_PATHNODES; i++)
m_pathNodes[i].distance = MAX_DIST;
@@ -250,21 +269,28 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
delete[] InfoForTilePeds;
InfoForTilePeds = nil;
- // NB: MIAMI doesn't use numPathGroups here but hardcodes 4500
- InfoForTileCars = new CPathInfoForObject[12*numPathGroups];
- memset(InfoForTileCars, 0, 12*numPathGroups*sizeof(CPathInfoForObject));
- InfoForTilePeds = new CPathInfoForObject[12*numPathGroups];
- memset(InfoForTilePeds, 0, 12*numPathGroups*sizeof(CPathInfoForObject));
-
- // unused
- delete[] DetachedNodesCars;
- DetachedNodesCars = nil;
- delete[] DetachedNodesPeds;
- DetachedNodesPeds = nil;
- DetachedNodesCars = new CTempDetachedNode[NUMDETACHED_CARS];
- memset(DetachedNodesCars, 0, NUMDETACHED_CARS*sizeof(CTempDetachedNode));
- DetachedNodesPeds = new CTempDetachedNode[NUMDETACHED_PEDS];
- memset(DetachedNodesPeds, 0, NUMDETACHED_PEDS*sizeof(CTempDetachedNode));
+ // NB: MIAMI doesn't use numPathGroups here but hardcodes PATHNODESIZE
+ InfoForTileCars = new CPathInfoForObject[12*PATHNODESIZE];
+ memset(InfoForTileCars, 0, 12*PATHNODESIZE*sizeof(CPathInfoForObject));
+ InfoForTilePeds = new CPathInfoForObject[12*PATHNODESIZE];
+ memset(InfoForTilePeds, 0, 12*PATHNODESIZE*sizeof(CPathInfoForObject));
+
+ delete[] DetachedInfoForTileCars;
+ DetachedInfoForTileCars = nil;
+ delete[] DetachedInfoForTilePeds;
+ DetachedInfoForTilePeds = nil;
+ DetachedInfoForTileCars = new CPathInfoForObject[12*NUMDETACHED_CARS];
+ memset(DetachedInfoForTileCars, 0, 12*NUMDETACHED_CARS*sizeof(CPathInfoForObject));
+ DetachedInfoForTilePeds = new CPathInfoForObject[12*NUMDETACHED_PEDS];
+ memset(DetachedInfoForTilePeds, 0, 12*NUMDETACHED_PEDS*sizeof(CPathInfoForObject));
+
+ delete[] TempExternalNodes;
+ TempExternalNodes = nil;
+ TempExternalNodes = new CTempNodeExternal[NUMTEMPEXTERNALNODES];
+ memset(TempExternalNodes, 0, NUMTEMPEXTERNALNODES*sizeof(CTempNodeExternal));
+ NumTempExternalNodes = 0;
+ NumDetachedPedNodeGroups = 0;
+ NumDetachedCarNodeGroups = 0;
}
void
@@ -274,66 +300,133 @@ CPathFind::RegisterMapObject(CTreadable *mapObject)
}
void
-CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing)
+CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate)
{
- int i, j;
+ int i;
i = id*12 + node;
InfoForTilePeds[i].type = type;
InfoForTilePeds[i].next = next;
- InfoForTilePeds[i].x = x;
- InfoForTilePeds[i].y = y;
- InfoForTilePeds[i].z = z;
+ InfoForTilePeds[i].x = x/16.0f;
+ InfoForTilePeds[i].y = y/16.0f;
+ InfoForTilePeds[i].z = z/16.0f;
+ InfoForTilePeds[i].width = 8.0f*Min(width, 15.0f);
InfoForTilePeds[i].numLeftLanes = 0;
InfoForTilePeds[i].numRightLanes = 0;
InfoForTilePeds[i].crossing = crossing;
-
- if(type)
- for(i = 0; i < node; i++){
- j = id*12 + i;
- if(x == InfoForTilePeds[j].x && y == InfoForTilePeds[j].y){
- printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n");
- printf("Several ped nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n",
- x, InfoForTilePeds[j].x, y, InfoForTilePeds[j].y);
- printf("Modelindex of cullprit: %d\n\n", id);
- }
- }
+ InfoForTilePeds[i].speedLimit = 0;
+ InfoForTilePeds[i].roadBlock = false;
+ InfoForTilePeds[i].disabled = false;
+ InfoForTilePeds[i].waterPath = false;
+ InfoForTilePeds[i].onlySmallBoats = false;
+ InfoForTilePeds[i].betweenLevels = false;
+ InfoForTilePeds[i].spawnRate = Min(spawnRate, 15);
+
+ if(node == 11)
+ InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound();
}
void
-CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight)
+CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight,
+ bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate)
{
- int i, j;
+ int i;
i = id*12 + node;
InfoForTileCars[i].type = type;
InfoForTileCars[i].next = next;
- InfoForTileCars[i].x = x;
- InfoForTileCars[i].y = y;
- InfoForTileCars[i].z = z;
+ InfoForTileCars[i].x = x/16.0f;
+ InfoForTileCars[i].y = y/16.0f;
+ InfoForTileCars[i].z = z/16.0f;
+ InfoForTileCars[i].width = 8.0f*Min(width, 15.0f);
InfoForTileCars[i].numLeftLanes = numLeft;
InfoForTileCars[i].numRightLanes = numRight;
+ InfoForTileCars[i].crossing = false;
+ InfoForTileCars[i].speedLimit = 0;
+ InfoForTileCars[i].roadBlock = false;
+ InfoForTileCars[i].disabled = false;
+ InfoForTileCars[i].waterPath = false;
+ InfoForTileCars[i].onlySmallBoats = false;
+ InfoForTileCars[i].betweenLevels = false;
+ InfoForTileCars[i].spawnRate = Min(spawnRate, 15);
+
+ if(node == 11)
+ InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound();
+}
+void
+CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing,
+ bool disabled, bool betweenLevels, uint8 spawnRate)
+{
+ int i;
- if(type)
- for(i = 0; i < node; i++){
- j = id*12 + i;
- if(x == InfoForTileCars[j].x && y == InfoForTileCars[j].y){
- printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n");
- printf("Several car nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n",
- x, InfoForTileCars[j].x, y, InfoForTileCars[j].y);
- printf("Modelindex of cullprit: %d\n\n", id);
- }
- }
+ if(NumDetachedPedNodeGroups >= NUMDETACHED_PEDS)
+ return;
+
+ i = NumDetachedPedNodeGroups*12 + node;
+ DetachedInfoForTilePeds[i].type = type;
+ DetachedInfoForTilePeds[i].next = next;
+ DetachedInfoForTilePeds[i].x = x/16.0f;
+ DetachedInfoForTilePeds[i].y = y/16.0f;
+ DetachedInfoForTilePeds[i].z = z/16.0f;
+ DetachedInfoForTilePeds[i].width = 8.0f*Min(width, 31.0f);
+ DetachedInfoForTilePeds[i].numLeftLanes = 0;
+ DetachedInfoForTilePeds[i].numRightLanes = 0;
+ DetachedInfoForTilePeds[i].crossing = crossing;
+ DetachedInfoForTilePeds[i].speedLimit = 0;
+ DetachedInfoForTilePeds[i].roadBlock = false;
+ DetachedInfoForTilePeds[i].disabled = disabled;
+ DetachedInfoForTilePeds[i].waterPath = false;
+ DetachedInfoForTilePeds[i].onlySmallBoats = false;
+ DetachedInfoForTilePeds[i].betweenLevels = betweenLevels;
+ DetachedInfoForTilePeds[i].spawnRate = Min(spawnRate, 15);
+
+ if(node == 11){
+ DetachedInfoForTilePeds[NumDetachedPedNodeGroups*12].SwapConnectionsToBeRightWayRound();
+ NumDetachedPedNodeGroups++;
+ }
}
void
-CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out)
+CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight,
+ bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool onlySmallBoats)
+{
+ int i;
+
+ if(NumDetachedCarNodeGroups >= NUMDETACHED_CARS)
+ return;
+
+ i = NumDetachedCarNodeGroups*12 + node;
+ DetachedInfoForTileCars[i].type = type;
+ DetachedInfoForTileCars[i].next = next;
+ DetachedInfoForTileCars[i].x = x/16.0f;
+ DetachedInfoForTileCars[i].y = y/16.0f;
+ DetachedInfoForTileCars[i].z = z/16.0f;
+ DetachedInfoForTileCars[i].width = 8.0f*Min(width, 15.0f);
+ DetachedInfoForTileCars[i].numLeftLanes = numLeft;
+ DetachedInfoForTileCars[i].numRightLanes = numRight;
+ DetachedInfoForTileCars[i].crossing = false;
+ DetachedInfoForTileCars[i].speedLimit = speedLimit;
+ DetachedInfoForTileCars[i].roadBlock = roadBlock;
+ DetachedInfoForTileCars[i].disabled = disabled;
+ DetachedInfoForTileCars[i].waterPath = waterPath;
+ DetachedInfoForTileCars[i].onlySmallBoats = onlySmallBoats;
+ DetachedInfoForTileCars[i].betweenLevels = betweenLevels;
+ DetachedInfoForTileCars[i].spawnRate = Min(spawnRate, 15);
+
+ if(node == 11){
+ DetachedInfoForTileCars[NumDetachedCarNodeGroups*12].SwapConnectionsToBeRightWayRound();
+ NumDetachedCarNodeGroups++;
+ }
+}
+
+void
+CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out)
{
CVector pos;
- pos.x = x / 16.0f;
- pos.y = y / 16.0f;
- pos.z = z / 16.0f;
+ pos.x = x;
+ pos.y = y;
+ pos.z = z;
*out = m_mapObjects[id]->GetMatrix() * pos;
}
@@ -347,23 +440,18 @@ CPathFind::LoadPathFindData(void)
void
CPathFind::PreparePathData(void)
{
- int i, j, k;
- int numExtern, numIntern, numLanes;
- float maxX, maxY;
+ int i, j;
+ int numExtern, numIntern;
CTempNode *tempNodes;
printf("PreparePathData\n");
if(!CPathFind::LoadPathFindData() && // empty
InfoForTileCars && InfoForTilePeds &&
- DetachedNodesCars && DetachedNodesPeds
- ){
+ DetachedInfoForTileCars && DetachedInfoForTilePeds && TempExternalNodes){
tempNodes = new CTempNode[NUMTEMPNODES];
m_numConnections = 0;
- for(i = 0; i < PATHNODESIZE; i++)
- m_pathNodes[i].unkBits = 0;
-
for(i = 0; i < PATHNODESIZE; i++){
numExtern = 0;
numIntern = 0;
@@ -377,6 +465,19 @@ CPathFind::PreparePathData(void)
printf("ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n", i);
}
+ int numExternDetached, numInternDetached;
+ for(i = 0; i < NUMDETACHED_CARS; i++){
+ numExternDetached = 0;
+ numInternDetached = 0;
+ for(j = 0; j < 12; j++){
+ if(DetachedInfoForTileCars[i*12 + j].type == NodeTypeExtern)
+ numExternDetached++;
+ if(DetachedInfoForTilePeds[i*12 + j].type == NodeTypeIntern)
+ numInternDetached++;
+ }
+ // no diagnostic here
+ }
+
for(i = 0; i < PATHNODESIZE; i++)
for(j = 0; j < 12; j++)
if(InfoForTileCars[i*12 + j].type == NodeTypeExtern){
@@ -388,51 +489,24 @@ CPathFind::PreparePathData(void)
if(InfoForTileCars[i*12 + j].numLeftLanes + InfoForTileCars[i*12 + j].numRightLanes <= 0)
printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i);
}
+ for(i = 0; i < NUMDETACHED_CARS; i++)
+ for(j = 0; j < 12; j++)
+ if(DetachedInfoForTileCars[i*12 + j].type == NodeTypeExtern){
+ // MI:%d here but no argument for it
+ if(DetachedInfoForTileCars[i*12 + j].numLeftLanes < 0)
+ printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i);
+ if(DetachedInfoForTileCars[i*12 + j].numRightLanes < 0)
+ printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i);
+ if(DetachedInfoForTileCars[i*12 + j].numLeftLanes + DetachedInfoForTileCars[i*12 + j].numRightLanes <= 0)
+ printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i);
+ }
m_numPathNodes = 0;
- PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedNodesCars, NUMDETACHED_CARS);
+ PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedInfoForTileCars, NumDetachedCarNodeGroups);
m_numCarPathNodes = m_numPathNodes;
- PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedNodesPeds, NUMDETACHED_PEDS);
+ PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedInfoForTilePeds, NumDetachedPedNodeGroups);
m_numPedPathNodes = m_numPathNodes - m_numCarPathNodes;
- // TODO: figure out what exactly is going on here
- // Some roads seem to get a west/east flag
- for(i = 0; i < m_numMapObjects; i++){
- numExtern = 0;
- numIntern = 0;
- numLanes = 0;
- maxX = 0.0f;
- maxY = 0.0f;
- for(j = 0; j < 12; j++){
- k = m_mapObjects[i]->GetModelIndex()*12 + j;
- if(InfoForTileCars[k].type == NodeTypeExtern){
- numExtern++;
- numLanes = Max(numLanes, InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes);
- maxX = Max(maxX, Abs(InfoForTileCars[k].x));
- maxY = Max(maxY, Abs(InfoForTileCars[k].y));
- }else if(InfoForTileCars[k].type == NodeTypeIntern)
- numIntern++;
- }
-
- if(numIntern == 1 && numExtern == 2){
- if(numLanes < 4){
- if((i & 7) == 4){ // 1/8 probability
- m_objectFlags[i] |= UseInRoadBlock;
- if(maxX > maxY)
- m_objectFlags[i] |= ObjectEastWest;
- else
- m_objectFlags[i] &= ~ObjectEastWest;
- }
- }else{
- m_objectFlags[i] |= UseInRoadBlock;
- if(maxX > maxY)
- m_objectFlags[i] |= ObjectEastWest;
- else
- m_objectFlags[i] &= ~ObjectEastWest;
- }
- }
- }
-
delete[] tempNodes;
CountFloodFillGroups(PATH_CAR);
@@ -443,10 +517,12 @@ CPathFind::PreparePathData(void)
delete[] InfoForTilePeds;
InfoForTilePeds = nil;
- delete[] DetachedNodesCars;
- DetachedNodesCars = nil;
- delete[] DetachedNodesPeds;
- DetachedNodesPeds = nil;
+ delete[] DetachedInfoForTileCars;
+ DetachedInfoForTileCars = nil;
+ delete[] DetachedInfoForTilePeds;
+ DetachedInfoForTilePeds = nil;
+ delete[] TempExternalNodes;
+ TempExternalNodes = nil;
}
printf("Done with PreparePathData\n");
}
@@ -493,8 +569,8 @@ CPathFind::CountFloodFillGroups(uint8 type)
if(node->numLinks == 0){
if(type == PATH_CAR)
- printf("Single car node: %f %f %f (%d)\n",
- node->GetX(), node->GetY(), node->GetZ(), m_mapObjects[node->objectIndex]->GetModelIndex());
+ printf("Single car node: %f %f %f\n",
+ node->GetX(), node->GetY(), node->GetZ());
else
printf("Single ped node: %f %f %f\n",
node->GetX(), node->GetY(), node->GetZ());
@@ -524,48 +600,28 @@ int32 TempListLength;
void
CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
- float maxdist, CTempDetachedNode *detachednodes, int numDetached)
+ float maxdist, CPathInfoForObject *detachednodes, int numDetached)
{
static CVector CoorsXFormed;
- int i, j, k, l;
+ int i, j, k;
int l1, l2;
int start;
float posx, posy;
float dx, dy, mag;
float nearestDist;
int nearestId;
- int next;
int oldNumPathNodes, oldNumLinks;
float dist;
int iseg, jseg;
- int istart, jstart;
int done, cont;
int tileStart;
-#ifndef MASTER
- for (i = 0; i < m_numMapObjects-1; i++)
- for (j = i+1; j < m_numMapObjects; j++) {
- CTreadable *obj1 = m_mapObjects[i];
- CTreadable *obj2 = m_mapObjects[j];
- if (obj1->GetModelIndex() == obj2->GetModelIndex() &&
- obj1->GetPosition().x == obj2->GetPosition().x && obj1->GetPosition().y == obj2->GetPosition().y && obj1->GetPosition().z == obj2->GetPosition().z &&
- obj1->GetRight().x == obj2->GetRight().x && obj1->GetForward().x == obj2->GetForward().x && obj1->GetUp().x == obj2->GetUp().x &&
- obj1->GetRight().y == obj2->GetRight().y && obj1->GetForward().y == obj2->GetForward().y && obj1->GetUp().y == obj2->GetUp().y &&
- obj1->GetRight().z == obj2->GetRight().z && obj1->GetForward().z == obj2->GetForward().z && obj1->GetUp().z == obj2->GetUp().z) {
- printf("THIS IS VERY BAD INDEED. FIX IMMEDIATELY!!!\n");
- printf("Double road objects at the following coors: %f %f %f\n", obj1->GetPosition().x, obj1->GetPosition().y, obj1->GetPosition().z);
- }
- }
-#endif // !MASTER
-
oldNumPathNodes = m_numPathNodes;
oldNumLinks = m_numConnections;
-#define OBJECTINDEX(n) (m_pathNodes[(n)].objectIndex)
- // Initialize map objects
- for(i = 0; i < m_numMapObjects; i++)
- for(j = 0; j < 12; j++)
- m_mapObjects[i]->m_nodeIndices[type][j] = -1;
+#define OBJECTINDEX(n) (mapObjIndices[(n)])
+ int16 *mapObjIndices = new int16[NUM_PATHNODES];
+ NumTempExternalNodes = 0;
// Calculate internal nodes, store them and connect them to defining object
for(i = 0; i < m_numMapObjects; i++){
@@ -581,89 +637,125 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
&CoorsXFormed);
m_pathNodes[m_numPathNodes].SetPosition(CoorsXFormed);
OBJECTINDEX(m_numPathNodes) = i;
- m_pathNodes[m_numPathNodes].unkBits = 1;
- m_mapObjects[i]->m_nodeIndices[type][j] = m_numPathNodes;
+ m_pathNodes[m_numPathNodes].width = objectpathinfo[start + j].width;
+ m_pathNodes[m_numPathNodes].speedLimit = objectpathinfo[start + j].speedLimit;
+ m_pathNodes[m_numPathNodes].spawnRate = objectpathinfo[start + j].spawnRate;
+ m_pathNodes[m_numPathNodes].bUseInRoadBlock = objectpathinfo[start + j].roadBlock;
+ m_pathNodes[m_numPathNodes].bDisabled = objectpathinfo[start + j].disabled;
+ m_pathNodes[m_numPathNodes].bWaterPath = objectpathinfo[start + j].waterPath;
+ m_pathNodes[m_numPathNodes].bOnlySmallBoats = objectpathinfo[start + j].onlySmallBoats;
+ m_pathNodes[m_numPathNodes].bBetweenLevels = objectpathinfo[start + j].betweenLevels;
m_numPathNodes++;
}
+ else if(objectpathinfo[start + j].type == NodeTypeExtern){
+ CalcNodeCoors(
+ objectpathinfo[start + j].x,
+ objectpathinfo[start + j].y,
+ objectpathinfo[start + j].z,
+ i,
+ &CoorsXFormed);
+ TempExternalNodes[NumTempExternalNodes].pos = CoorsXFormed;
+ assert(objectpathinfo[start + j].next >= 0);
+ TempExternalNodes[NumTempExternalNodes].next = tileStart + objectpathinfo[start + j].next;
+ TempExternalNodes[NumTempExternalNodes].numLeftLanes = objectpathinfo[start + j].numLeftLanes;
+ TempExternalNodes[NumTempExternalNodes].numRightLanes = objectpathinfo[start + j].numRightLanes;
+ TempExternalNodes[NumTempExternalNodes].width = objectpathinfo[start + j].width;
+ TempExternalNodes[NumTempExternalNodes].isCross = !!objectpathinfo[start + j].crossing;
+ NumTempExternalNodes++;
+ }
}
}
+ // Same thing for detached nodes
+ for(i = 0; i < numDetached; i++){
+ tileStart = m_numPathNodes;
+ start = 12*i;
+ for(j = 0; j < 12; j++){
+ if(detachednodes[start + j].type == NodeTypeIntern){
+ CVector pos;
+ pos.x = detachednodes[start + j].x;
+ pos.y = detachednodes[start + j].y;
+ pos.z = detachednodes[start + j].z;
+ m_pathNodes[m_numPathNodes].SetPosition(pos);
+ mapObjIndices[m_numPathNodes] = -(i+1);
+ m_pathNodes[m_numPathNodes].width = detachednodes[start + j].width;
+ m_pathNodes[m_numPathNodes].speedLimit = detachednodes[start + j].speedLimit;
+ m_pathNodes[m_numPathNodes].spawnRate = detachednodes[start + j].spawnRate;
+ m_pathNodes[m_numPathNodes].bUseInRoadBlock = detachednodes[start + j].roadBlock;
+ m_pathNodes[m_numPathNodes].bDisabled = detachednodes[start + j].disabled;
+ m_pathNodes[m_numPathNodes].bWaterPath = detachednodes[start + j].waterPath;
+ m_pathNodes[m_numPathNodes].bOnlySmallBoats = detachednodes[start + j].onlySmallBoats;
+ m_pathNodes[m_numPathNodes].bBetweenLevels = detachednodes[start + j].betweenLevels;
+ m_numPathNodes++;
+ }else if(detachednodes[start + j].type == NodeTypeExtern){
+ TempExternalNodes[NumTempExternalNodes].pos.x = detachednodes[start + j].x;
+ TempExternalNodes[NumTempExternalNodes].pos.y = detachednodes[start + j].y;
+ TempExternalNodes[NumTempExternalNodes].pos.z = detachednodes[start + j].z;
+ assert(detachednodes[start + j].next >= 0);
+ TempExternalNodes[NumTempExternalNodes].next = tileStart + detachednodes[start + j].next;
+ TempExternalNodes[NumTempExternalNodes].numLeftLanes = detachednodes[start + j].numLeftLanes;
+ TempExternalNodes[NumTempExternalNodes].numRightLanes = detachednodes[start + j].numRightLanes;
+ TempExternalNodes[NumTempExternalNodes].width = detachednodes[start + j].width;
+ TempExternalNodes[NumTempExternalNodes].isCross = !!detachednodes[start + j].crossing;
+ NumTempExternalNodes++;
+ }
+ }
+ }
// Insert external nodes into TempList
TempListLength = 0;
- for(i = 0; i < m_numMapObjects; i++){
- start = 12 * m_mapObjects[i]->GetModelIndex();
- for(j = 0; j < 12; j++){
- if(objectpathinfo[start + j].type != NodeTypeExtern)
+ for(i = 0; i < NumTempExternalNodes; i++){
+ // find closest unconnected node
+ nearestId = -1;
+ nearestDist = maxdist;
+ for(k = 0; k < TempListLength; k++){
+ if(tempnodes[k].linkState != 1)
continue;
- CalcNodeCoors(
- objectpathinfo[start + j].x,
- objectpathinfo[start + j].y,
- objectpathinfo[start + j].z,
- i,
- &CoorsXFormed);
-
- // find closest unconnected node
- nearestId = -1;
- nearestDist = maxdist;
- for(k = 0; k < TempListLength; k++){
- if(tempnodes[k].linkState != 1)
- continue;
- dx = tempnodes[k].pos.x - CoorsXFormed.x;
- if(Abs(dx) < nearestDist){
- dy = tempnodes[k].pos.y - CoorsXFormed.y;
- if(Abs(dy) < nearestDist){
- nearestDist = Max(Abs(dx), Abs(dy));
- nearestId = k;
- }
+ dx = tempnodes[k].pos.x - TempExternalNodes[i].pos.x;
+ if(Abs(dx) < nearestDist){
+ dy = tempnodes[k].pos.y - TempExternalNodes[i].pos.y;
+ if(Abs(dy) < nearestDist){
+ nearestDist = Max(Abs(dx), Abs(dy));
+ nearestId = k;
}
}
+ }
- if(nearestId < 0){
- // None found, add this one to temp list
- tempnodes[TempListLength].pos = CoorsXFormed;
- next = objectpathinfo[start + j].next;
- if(next < 0){
- // no link from this node, find link to this node
- next = 0;
- for(k = start; j != objectpathinfo[k].next; k++)
- next++;
- }
- // link to connecting internal node
- tempnodes[TempListLength].link1 = m_mapObjects[i]->m_nodeIndices[type][next];
- if(type == PATH_CAR){
- tempnodes[TempListLength].numLeftLanes = objectpathinfo[start + j].numLeftLanes;
- tempnodes[TempListLength].numRightLanes = objectpathinfo[start + j].numRightLanes;
- }
- tempnodes[TempListLength++].linkState = 1;
- }else{
- // Found nearest, connect it to our neighbour
- next = objectpathinfo[start + j].next;
- if(next < 0){
- // no link from this node, find link to this node
- next = 0;
- for(k = start; j != objectpathinfo[k].next; k++)
- next++;
- }
- tempnodes[nearestId].link2 = m_mapObjects[i]->m_nodeIndices[type][next];
- tempnodes[nearestId].linkState = 2;
-
- // collapse this node with nearest we found
- dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX();
- dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY();
- tempnodes[nearestId].pos = (tempnodes[nearestId].pos + CoorsXFormed)*0.5f;
- mag = Sqrt(dx*dx + dy*dy);
- tempnodes[nearestId].dirX = dx/mag;
- tempnodes[nearestId].dirY = dy/mag;
- // do something when number of lanes doesn't agree
- if(type == PATH_CAR)
- if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 &&
- (objectpathinfo[start + j].numLeftLanes == 0 || objectpathinfo[start + j].numRightLanes == 0)){
- // why switch left and right here?
- tempnodes[nearestId].numLeftLanes = objectpathinfo[start + j].numRightLanes;
- tempnodes[nearestId].numRightLanes = objectpathinfo[start + j].numLeftLanes;
- }
+ if(nearestId < 0){
+ // None found, add this one to temp list
+ tempnodes[TempListLength].pos = TempExternalNodes[i].pos;
+ // link to connecting internal node
+ tempnodes[TempListLength].link1 = TempExternalNodes[i].next;
+ if(type == PATH_CAR){
+ tempnodes[TempListLength].numLeftLanes = TempExternalNodes[i].numLeftLanes;
+ tempnodes[TempListLength].numRightLanes = TempExternalNodes[i].numRightLanes;
}
+ tempnodes[TempListLength].width = TempExternalNodes[i].width;
+ tempnodes[TempListLength].isCross = TempExternalNodes[i].isCross;
+ tempnodes[TempListLength++].linkState = 1;
+ }else{
+ // Found nearest, connect it to our neighbour
+ tempnodes[nearestId].link2 = TempExternalNodes[i].next;
+ tempnodes[nearestId].linkState = 2;
+
+ // collapse this node with nearest we found
+ dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX();
+ dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY();
+ tempnodes[nearestId].pos = (tempnodes[nearestId].pos + TempExternalNodes[i].pos)*0.5f;
+ mag = Sqrt(dx*dx + dy*dy);
+ tempnodes[nearestId].dirX = dx/mag * 100;
+ tempnodes[nearestId].dirY = dy/mag * 100;
+ tempnodes[nearestId].width = Max(tempnodes[nearestId].width, TempExternalNodes[i].width);
+ if(TempExternalNodes[i].isCross)
+ tempnodes[nearestId].isCross = true; // TODO: is this guaranteed to be false otherwise?
+ // do something when number of lanes doesn't agree
+ if(type == PATH_CAR)
+ if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 &&
+ (TempExternalNodes[i].numLeftLanes == 0 || TempExternalNodes[i].numRightLanes == 0)){
+ // why switch left and right here?
+ tempnodes[nearestId].numLeftLanes = TempExternalNodes[i].numRightLanes;
+ tempnodes[nearestId].numRightLanes = TempExternalNodes[i].numLeftLanes;
+ }
}
}
@@ -688,27 +780,30 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
continue;
dist = (m_pathNodes[i].GetPosition() - m_pathNodes[ConnectedNode(m_numConnections)].GetPosition()).Magnitude();
- m_distances[m_numConnections] = dist;
- m_connectionFlags[m_numConnections].flags = 0;
+ m_distances[m_numConnections] = Min(dist, 255);
+ if(tempnodes[j].isCross)
+ m_connections[j] |= 0x8000; // crosses road flag
if(type == PATH_CAR){
// IMPROVE: use a goto here
// Find existing car path link
for(k = 0; k < m_numCarPathLinks; k++){
- if(m_carPathLinks[k].dir.x == tempnodes[j].dirX &&
- m_carPathLinks[k].dir.y == tempnodes[j].dirY &&
- m_carPathLinks[k].pos.x == tempnodes[j].pos.x &&
- m_carPathLinks[k].pos.y == tempnodes[j].pos.y){
+ if(m_carPathLinks[k].dirX == tempnodes[j].dirX &&
+ m_carPathLinks[k].dirY == tempnodes[j].dirY &&
+ m_carPathLinks[k].x == (int)(tempnodes[j].pos.x*8.0f) &&
+ m_carPathLinks[k].y == (int)(tempnodes[j].pos.y*8.0f)){
m_carPathConnections[m_numConnections] = k;
k = m_numCarPathLinks;
}
}
// k is m_numCarPathLinks+1 if we found one
if(k == m_numCarPathLinks){
- m_carPathLinks[m_numCarPathLinks].dir.x = tempnodes[j].dirX;
- m_carPathLinks[m_numCarPathLinks].dir.y = tempnodes[j].dirY;
- m_carPathLinks[m_numCarPathLinks].pos.x = tempnodes[j].pos.x;
- m_carPathLinks[m_numCarPathLinks].pos.y = tempnodes[j].pos.y;
+ m_carPathLinks[m_numCarPathLinks].dirX = tempnodes[j].dirX;
+ m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY;
+ m_carPathLinks[m_numCarPathLinks].x = tempnodes[j].pos.x*8.0f;
+ m_carPathLinks[m_numCarPathLinks].y = tempnodes[j].pos.y*8.0f;
+ m_carPathLinks[m_numCarPathLinks].trafficLightDirection = false;
+ m_carPathLinks[m_numCarPathLinks].width = tempnodes[j].width;
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes;
m_carPathLinks[m_numCarPathLinks].numRightLanes = tempnodes[j].numRightLanes;
@@ -722,6 +817,18 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_numConnections++;
}
+ CPathInfoForObject *tile;
+ if(mapObjIndices[i] < 0){
+ if(type == PATH_CAR)
+ tile = &DetachedInfoForTileCars[12 * (-1 - mapObjIndices[i])];
+ else
+ tile = &DetachedInfoForTilePeds[12 * (-1 - mapObjIndices[i])];
+ }else{
+ if(type == PATH_CAR)
+ tile = &InfoForTileCars[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()];
+ else
+ tile = &InfoForTilePeds[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()];
+ }
// Find i inside path segment
iseg = 0;
@@ -729,7 +836,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
if(OBJECTINDEX(j) == OBJECTINDEX(i))
iseg++;
- istart = 12 * m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex();
// Add links to other internal nodes
for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){
if(OBJECTINDEX(i) != OBJECTINDEX(j) || i == j)
@@ -737,14 +843,13 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
// N.B.: in every path segment, the externals have to be at the end
jseg = j-i + iseg;
- jstart = 12 * m_mapObjects[m_pathNodes[j].objectIndex]->GetModelIndex();
- if(objectpathinfo[istart + iseg].next == jseg ||
- objectpathinfo[jstart + jseg].next == iseg){
+ if(tile[iseg].next == jseg ||
+ tile[jseg].next == iseg){
// Found a link between i and jConnectionSetCrossesRoad
// NB this clears the flags in MIAMI
m_connections[m_numConnections] = j;
dist = (m_pathNodes[i].GetPosition() - m_pathNodes[j].GetPosition()).Magnitude();
- m_distances[m_numConnections] = dist;
+ m_distances[m_numConnections] = Min(dist, 255);
if(type == PATH_CAR){
posx = (m_pathNodes[i].GetX() + m_pathNodes[j].GetX())*0.5f;
@@ -754,6 +859,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
mag = Sqrt(dx*dx + dy*dy);
dx /= mag;
dy /= mag;
+ uint8 width = Max(m_pathNodes[i].width, m_pathNodes[j].width);
if(i < j){
dx = -dx;
dy = -dy;
@@ -761,20 +867,22 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
// IMPROVE: use a goto here
// Find existing car path link
for(k = 0; k < m_numCarPathLinks; k++){
- if(m_carPathLinks[k].dir.x == dx &&
- m_carPathLinks[k].dir.y == dy &&
- m_carPathLinks[k].pos.x == posx &&
- m_carPathLinks[k].pos.y == posy){
+ if(m_carPathLinks[k].dirX == (int)(dx*100.0f) &&
+ m_carPathLinks[k].dirY == (int)(dy*100.0f) &&
+ m_carPathLinks[k].x == (int)(posx*8.0f) &&
+ m_carPathLinks[k].y == (int)(posy*8.0f)){
m_carPathConnections[m_numConnections] = k;
k = m_numCarPathLinks;
}
}
// k is m_numCarPathLinks+1 if we found one
if(k == m_numCarPathLinks){
- m_carPathLinks[m_numCarPathLinks].dir.x = dx;
- m_carPathLinks[m_numCarPathLinks].dir.y = dy;
- m_carPathLinks[m_numCarPathLinks].pos.x = posx;
- m_carPathLinks[m_numCarPathLinks].pos.y = posy;
+ m_carPathLinks[m_numCarPathLinks].dirX = dx*100.0f;
+ m_carPathLinks[m_numCarPathLinks].dirY = dy*100.0f;
+ m_carPathLinks[m_numCarPathLinks].x = posx*8.0f;
+ m_carPathLinks[m_numCarPathLinks].y = posy*8.0f;
+ m_carPathLinks[m_numCarPathLinks].trafficLightDirection = false;
+ m_carPathLinks[m_numCarPathLinks].width = width;
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1;
m_carPathLinks[m_numCarPathLinks].numRightLanes = -1;
@@ -784,11 +892,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
}
}else{
// Crosses road
- if(objectpathinfo[istart + iseg].next == jseg && objectpathinfo[istart + iseg].crossing ||
- objectpathinfo[jstart + jseg].next == iseg && objectpathinfo[jstart + jseg].crossing)
- m_connectionFlags[m_numConnections].bCrossesRoad = true;
- else
- m_connectionFlags[m_numConnections].bCrossesRoad = false;
+ if(tile[iseg].next == jseg && tile[iseg].crossing ||
+ tile[jseg].next == iseg && tile[jseg].crossing)
+ m_connections[m_numConnections] |= 0x8000; // crosses road flag
}
m_pathNodes[i].numLinks++;
@@ -801,7 +907,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
done = 0;
// Set number of lanes for all nodes somehow
// very strange code
- for(k = 0; !done && k < 10; k++){
+ for(k = 0; !done && k < 12; k++){
done = 1;
for(i = 0; i < m_numPathNodes; i++){
if(m_pathNodes[i].numLinks != 2)
@@ -809,33 +915,50 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
l1 = m_carPathConnections[m_pathNodes[i].firstLink];
l2 = m_carPathConnections[m_pathNodes[i].firstLink+1];
- if(m_carPathLinks[l1].numLeftLanes == -1 &&
- m_carPathLinks[l2].numLeftLanes != -1){
+ int8 l1Left = m_carPathLinks[l1].numLeftLanes;
+ int8 l1Right = m_carPathLinks[l1].numRightLanes;
+ int8 l2Left = m_carPathLinks[l2].numLeftLanes;
+ int8 l2Right = m_carPathLinks[l2].numRightLanes;
+ int8 *l1Leftp, *l1Rightp;
+ int8 *l2Leftp, *l2Rightp;
+ if(m_carPathLinks[l1].pathNodeIndex == i){
+ l1Leftp = &l1Left;
+ l1Rightp = &l1Right;
+ }else{
+ l1Leftp = &l1Right;
+ l1Rightp = &l1Left;
+ }
+ if(m_carPathLinks[l2].pathNodeIndex == i){
+ l2Leftp = &l2Left;
+ l2Rightp = &l2Right;
+ }else{
+ l2Leftp = &l2Right;
+ l2Rightp = &l2Left;
+ }
+ if(*l1Leftp == -1 && *l2Rightp != -1){
+ *l1Leftp = *l2Rightp;
done = 0;
- if(m_carPathLinks[l2].pathNodeIndex == i){
- // why switch left and right here?
- m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numRightLanes;
- m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numLeftLanes;
- }else{
- m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numLeftLanes;
- m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numRightLanes;
- }
- m_carPathLinks[l1].pathNodeIndex = i;
- }else if(m_carPathLinks[l1].numLeftLanes != -1 &&
- m_carPathLinks[l2].numLeftLanes == -1){
+ }
+ if(*l1Rightp == -1 && *l2Leftp != -1){
+ *l1Rightp = *l2Leftp;
done = 0;
- if(m_carPathLinks[l1].pathNodeIndex == i){
- // why switch left and right here?
- m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numRightLanes;
- m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numLeftLanes;
- }else{
- m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numLeftLanes;
- m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numRightLanes;
- }
- m_carPathLinks[l2].pathNodeIndex = i;
- }else if(m_carPathLinks[l1].numLeftLanes == -1 &&
- m_carPathLinks[l2].numLeftLanes == -1)
+ }
+ if(*l2Leftp == -1 && *l1Rightp != -1){
+ *l2Leftp = *l1Rightp;
+ done = 0;
+ }
+ if(*l2Rightp == -1 && *l1Leftp != -1){
+ *l2Rightp = *l1Leftp;
+ done = 0;
+ }
+ if(*l1Leftp == -1 && *l2Rightp == -1)
+ done = 0;
+ if(*l2Leftp == -1 && *l1Rightp == -1)
done = 0;
+ m_carPathLinks[l1].numLeftLanes = l1Left;
+ m_carPathLinks[l1].numRightLanes = l1Right;
+ m_carPathLinks[l2].numLeftLanes = l2Left;
+ m_carPathLinks[l2].numRightLanes = l2Right;
}
}
@@ -843,10 +966,10 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
for(i = 0; i < m_numPathNodes; i++)
for(j = 0; j < m_pathNodes[i].numLinks; j++){
k = m_carPathConnections[m_pathNodes[i].firstLink + j];
- if(m_carPathLinks[k].numLeftLanes < 0)
- m_carPathLinks[k].numLeftLanes = 1;
- if(m_carPathLinks[k].numRightLanes < 0)
- m_carPathLinks[k].numRightLanes = 1;
+ if(m_carPathLinks[k].numLeftLanes == -1)
+ m_carPathLinks[k].numLeftLanes = 0;
+ if(m_carPathLinks[k].numRightLanes == -1)
+ m_carPathLinks[k].numRightLanes = 0;
}
}
@@ -855,8 +978,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
do{
cont = 0;
for(i = 0; i < m_numPathNodes; i++){
- m_pathNodes[i].bDisabled = false;
- m_pathNodes[i].bBetweenLevels = false;
// See if node is a dead end, if so, we're not done yet
if(!m_pathNodes[i].bDeadEnd){
k = 0;
@@ -889,21 +1010,11 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_connections[j] = node-1;
}
- // Also in treadables
- for(j = 0; j < m_numMapObjects; j++)
- for(k = 0; k < 12; k++){
- if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] == i){
- // remove this one
- for(l = k; l < 12-1; l++)
- m_mapObjects[j]->m_nodeIndices[PATH_PED][l] = m_mapObjects[j]->m_nodeIndices[PATH_PED][l+1];
- m_mapObjects[j]->m_nodeIndices[PATH_PED][11] = -1;
- }else if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] > i)
- m_mapObjects[j]->m_nodeIndices[PATH_PED][k]--;
- }
-
i--;
m_numPathNodes--;
}
+
+ delete[] mapObjIndices;
}
float
@@ -922,15 +1033,6 @@ CPathFind::CalcRoadDensity(float x, float y)
next = m_carPathConnections[m_pathNodes[i].firstLink + j];
density += m_carPathLinks[next].numLeftLanes * dist;
density += m_carPathLinks[next].numRightLanes * dist;
-
- if(m_carPathLinks[next].numLeftLanes < 0)
- printf("Link from object %d to %d (MIs)\n",
- m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(),
- m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex());
- if(m_carPathLinks[next].numRightLanes < 0)
- printf("Link from object %d to %d (MIs)\n",
- m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(),
- m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex());
}
}
}
@@ -990,6 +1092,7 @@ CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n)
}
}
+#ifdef GTA_BRIDGE
void
CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool enable)
{
@@ -1001,6 +1104,7 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena
m_carPathLinks[i].bBridgeLights = enable;
}
}
+#endif
void
CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable)
@@ -1142,7 +1246,7 @@ CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y
}
int32
-CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels)
+CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreSelected, bool bWaterPath)
{
int i;
int firstNode, lastNode;
@@ -1164,17 +1268,14 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo
for(i = firstNode; i < lastNode; i++){
if(ignoreDisabled && m_pathNodes[i].bDisabled) continue;
if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue;
- switch(m_pathNodes[i].unkBits){
- case 1:
- case 2:
- dist = Abs(m_pathNodes[i].GetX() - coors.x) +
- Abs(m_pathNodes[i].GetY() - coors.y) +
- 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z);
- if(dist < closestDist){
- closestDist = dist;
- closestNode = i;
- }
- break;
+ if(ignoreSelected && m_pathNodes[i].bSelected) continue;
+ if(bWaterPath != m_pathNodes[i].bWaterPath) continue;
+ dist = Abs(m_pathNodes[i].GetX() - coors.x) +
+ Abs(m_pathNodes[i].GetY() - coors.y) +
+ 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z);
+ if(dist < closestDist){
+ closestDist = dist;
+ closestNode = i;
}
}
return closestDist < distLimit ? closestNode : -1;
@@ -1202,25 +1303,116 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa
}
for(i = firstNode; i < lastNode; i++){
- switch(m_pathNodes[i].unkBits){
- case 1:
- case 2:
- dX = m_pathNodes[i].GetX() - coors.x;
- dY = m_pathNodes[i].GetY() - coors.y;
- dist = Abs(dX) + Abs(dY) +
- 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z);
+ dX = m_pathNodes[i].GetX() - coors.x;
+ dY = m_pathNodes[i].GetY() - coors.y;
+ dist = Abs(dX) + Abs(dY) +
+ 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z);
+ if(dist < closestDist){
+ NormalizeXY(dX, dY);
+ dist -= (dX*dirX + dY*dirY - 1.0f)*20.0f;
if(dist < closestDist){
- NormalizeXY(dX, dY);
- dist -= (dX*dirX + dY*dirY - 1.0f)*20.0f;
- if(dist < closestDist){
+ closestDist = dist;
+ closestNode = i;
+ }
+ }
+ }
+ return closestNode;
+}
+
+void
+CPathFind::FindNodePairClosestToCoors(CVector coors, uint8 type, int* node1, int* node2, float* angle, float minDist, float maxDist, bool ignoreDisabled, bool ignoreBetweenLevels, bool bWaterPath)
+{
+ int i, j;
+ int firstNode, lastNode, connectedNode;
+ float dist;
+ float closestDist = 10000.0f;
+ int closestNode = 0, closestConnectedNode = 0;
+
+ switch (type) {
+ case PATH_CAR:
+ firstNode = 0;
+ lastNode = m_numCarPathNodes;
+ break;
+ case PATH_PED:
+ firstNode = m_numCarPathNodes;
+ lastNode = m_numPathNodes;
+ break;
+ }
+
+ for (i = firstNode; i < lastNode; i++) {
+ if (ignoreDisabled && m_pathNodes[i].bDisabled) continue;
+ if (ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue;
+ if (bWaterPath != m_pathNodes[i].bWaterPath) continue;
+ dist = Abs(m_pathNodes[i].GetX() - coors.x) +
+ Abs(m_pathNodes[i].GetY() - coors.y) +
+ 3.0f * Abs(m_pathNodes[i].GetZ() - coors.z);
+ if (dist < closestDist) {
+ for (j = 0; j < m_pathNodes[i].numLinks; j++) {
+ connectedNode = ConnectedNode(m_pathNodes[i].firstLink + j);
+ if (ignoreDisabled && m_pathNodes[connectedNode].bDisabled) continue;
+ if (ignoreBetweenLevels && m_pathNodes[connectedNode].bBetweenLevels) continue;
+ if (bWaterPath != m_pathNodes[connectedNode].bWaterPath) continue;
+ if ((m_pathNodes[connectedNode].GetPosition() - m_pathNodes[i].GetPosition()).Magnitude() > minDist) {
closestDist = dist;
closestNode = i;
+ closestConnectedNode = connectedNode;
}
}
- break;
}
}
- return closestNode;
+ if (closestDist < maxDist) {
+ *node1 = closestNode;
+ *node2 = closestConnectedNode;
+ CVector dir(m_pathNodes[*node2].GetX() - m_pathNodes[*node1].GetX(), m_pathNodes[*node2].GetY() - m_pathNodes[*node1].GetY(), 0.0f);
+ dir.Normalise();
+ *angle = RADTODEG(Atan2(-dir.x, dir.y));
+ }
+ else {
+ *node1 = -1;
+ *node2 = -1;
+ *angle = 0.0f;
+ }
+}
+
+int32
+CPathFind::FindNthNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, int N, bool bWaterPath)
+{
+ int i;
+ int firstNode, lastNode;
+ switch (type) {
+ case PATH_CAR:
+ firstNode = 0;
+ lastNode = m_numCarPathNodes;
+ break;
+ case PATH_PED:
+ firstNode = m_numCarPathNodes;
+ lastNode = m_numPathNodes;
+ break;
+ }
+ for (i = firstNode; i < lastNode; i++)
+ m_pathNodes[i].bSelected = false;
+
+ for (; N > 0; N--) {
+ i = FindNodeClosestToCoors(coors, type, distLimit, ignoreDisabled, ignoreBetweenLevels, true, bWaterPath);
+ if (i < 0)
+ return -1;
+ m_pathNodes[i].bSelected = true;
+ }
+ return FindNodeClosestToCoors(coors, type, distLimit, ignoreDisabled, ignoreBetweenLevels, true, bWaterPath);
+}
+
+CVector
+CPathFind::FindNodeCoorsForScript(int32 id)
+{
+ // the point is to return valid position in case there is a divider in the middle of the road
+ if (!m_pathNodes[id].HasDivider() || m_pathNodes[id].numLinks == 0)
+ return m_pathNodes[id].GetPosition();
+ CVector2D dir(m_pathNodes[ConnectedNode(m_pathNodes[id].firstLink)].GetX() - m_pathNodes[id].GetX(),
+ m_pathNodes[ConnectedNode(m_pathNodes[id].firstLink)].GetY() - m_pathNodes[id].GetY());
+ dir.Normalise();
+ if (dir.x < 0)
+ dir = -dir;
+ return m_pathNodes[id].GetPosition() + CVector(-dir.y, dir.x, 0.0f) * (LANE_WIDTH / 2 + m_pathNodes[id].GetDividerWidth());
}
float
@@ -1278,7 +1470,7 @@ CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, flo
}
bool
-CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled)
+CPathFind::GenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled)
{
int i, j;
int node1, node2;
@@ -1292,14 +1484,14 @@ CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY,
if(m_pathNodes[node1].bDisabled && !ignoreDisabled)
continue;
dist1 = Distance2D(m_pathNodes[node1].GetPosition(), x, y);
- if(dist1 < spawnDist + 60.0f){
- d1 = dist1 - spawnDist;
+ if(dist1 < Max(spawnDist + 70.0f, spawnDist * 1.7f)){
+ d1 = m_pathNodes[node1].bWaterPath ? (dist1 - spawnDist * 1.5f) : (dist1 - spawnDist);
for(j = 0; j < m_pathNodes[node1].numLinks; j++){
node2 = ConnectedNode(m_pathNodes[node1].firstLink + j);
if(m_pathNodes[node2].bDisabled && !ignoreDisabled)
continue;
dist2 = Distance2D(m_pathNodes[node2].GetPosition(), x, y);
- d2 = dist2 - spawnDist;
+ d2 = m_pathNodes[node2].bWaterPath ? (dist2 - spawnDist * 1.5f) : (dist2 - spawnDist);
if(d1*d2 < 0.0f){
// nodes are on different sides of spawn distance
float f2 = Abs(d1)/(Abs(d1) + Abs(d2));
@@ -1336,94 +1528,76 @@ CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDi
{
int i;
int node1, node2;
+ float node1_dist, node2_dist;
+ static int32 node_cnt;
if(m_numPedPathNodes == 0)
return false;
- for(i = 0; i < 400; i++){
- node1 = m_numCarPathNodes + CGeneral::GetRandomNumber() % m_numPedPathNodes;
- if(DistanceSqr2D(m_pathNodes[node1].GetPosition(), x, y) < sq(maxDist+30.0f)){
- if(m_pathNodes[node1].numLinks == 0)
- continue;
- int link = m_pathNodes[node1].firstLink + CGeneral::GetRandomNumber() % m_pathNodes[node1].numLinks;
- if(ConnectionCrossesRoad(link))
- continue;
- node2 = ConnectedNode(link);
- if(m_pathNodes[node1].bDisabled || m_pathNodes[node2].bDisabled)
- continue;
-
- float f2 = (CGeneral::GetRandomNumber()&0xFF)/256.0f;
- float f1 = 1.0f - f2;
- *pPositionBetweenNodes = f2;
- CVector pos = m_pathNodes[node1].GetPosition()*f1 + m_pathNodes[node2].GetPosition()*f2;
- if(Distance2D(pos, x, y) < maxDist+20.0f){
- pos.x += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f;
- pos.y += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f;
- float dist = Distance2D(pos, x, y);
-
- bool visible;
- if(camMatrix)
- visible = TheCamera.IsSphereVisible(pos, 2.0f, camMatrix);
- else
- visible = TheCamera.IsSphereVisible(pos, 2.0f);
- if(!visible){
- minDist = minDistOffScreen;
- maxDist = maxDistOffScreen;
- }
- if(minDist < dist && dist < maxDist){
- *pNode1 = node1;
- *pNode2 = node2;
- *pPosition = pos;
-
- bool found;
- float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z+2.0f, &found);
- if(!found)
- return false;
- if(Abs(groundZ - pos.z) > 3.0f)
- return false;
- pPosition->z = groundZ;
- return true;
- }
- }
+ for(i = 0; i < 230; i++){
+ if (node_cnt++ >= m_numPedPathNodes)
+ node_cnt = 0;
+ node1 = node_cnt + m_numCarPathNodes;
+ node1_dist = Distance2D(m_pathNodes[node1].GetPosition(), x, y);
+ if(node1_dist < maxDist+30.0f){
+ if(m_pathNodes[node1].numLinks != 0)
+ break;
}
}
- return false;
-}
-
-CTreadable*
-CPathFind::FindRoadObjectClosestToCoors(CVector coors, uint8 type)
-{
- int i, j, k;
- int node1, node2;
- CTreadable *closestMapObj = nil;
- float closestDist = 10000.0f;
+ if (i >= 230)
+ return false;
- for(i = 0; i < m_numMapObjects; i++){
- CTreadable *mapObj = m_mapObjects[i];
- if(mapObj->m_nodeIndices[type][0] < 0)
+ for(i = 0; i < m_pathNodes[node1].numLinks; i++){
+ int link = m_pathNodes[node1].firstLink + i;
+ if(ConnectionCrossesRoad(link))
continue;
- CVector vDist = mapObj->GetPosition() - coors;
- float fDist = Abs(vDist.x) + Abs(vDist.y) + Abs(vDist.z);
- if(fDist < 200.0f || fDist < closestDist)
- for(j = 0; j < 12; j++){
- node1 = mapObj->m_nodeIndices[type][j];
- if(node1 < 0)
- break;
- // FIX: game uses ThePaths here explicitly
- for(k = 0; k < m_pathNodes[node1].numLinks; k++){
- node2 = ConnectedNode(m_pathNodes[node1].firstLink + k);
- float lineDist = CCollision::DistToLine(&m_pathNodes[node1].GetPosition(), &m_pathNodes[node2].GetPosition(), &coors);
- if(lineDist < closestDist){
- closestDist = lineDist;
- if((coors - m_pathNodes[node1].GetPosition()).MagnitudeSqr() < (coors - m_pathNodes[node2].GetPosition()).MagnitudeSqr())
- closestMapObj = m_mapObjects[m_pathNodes[node1].objectIndex];
- else
- closestMapObj = m_mapObjects[m_pathNodes[node2].objectIndex];
- }
- }
+ node2 = ConnectedNode(link);
+ if(m_pathNodes[node1].bDisabled || m_pathNodes[node2].bDisabled)
+ continue;
+ node2_dist = Distance2D(m_pathNodes[node2].GetPosition(), x, y);
+ if ((node1_dist < maxDist || node2_dist < maxDist) && (node1_dist > minDistOffScreen || node2_dist > minDistOffScreen))
+ break;
+ }
+ if(i >= m_pathNodes[node1].numLinks)
+ return false;
+
+ for(i = 0; i < 5; i++){
+ float f2 = (CGeneral::GetRandomNumber()&0xFF)/256.0f;
+ float f1 = 1.0f - f2;
+ *pPositionBetweenNodes = f2;
+ CVector pos = m_pathNodes[node1].GetPosition()*f1 + m_pathNodes[node2].GetPosition()*f2;
+ if(Distance2D(pos, x, y) < maxDist+20.0f){
+ pos.x += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f;
+ pos.y += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f;
+ float dist = Distance2D(pos, x, y);
+
+ bool visible;
+ if(camMatrix)
+ visible = TheCamera.IsSphereVisible(pos, 2.0f, camMatrix);
+ else
+ visible = TheCamera.IsSphereVisible(pos, 2.0f);
+ if(!visible){
+ minDist = minDistOffScreen;
+ maxDist = maxDistOffScreen;
+ }
+ if(visible && (minDist < dist && dist < maxDist) ||
+ !visible && (minDistOffScreen < dist && dist < maxDistOffScreen)){
+ *pNode1 = node1;
+ *pNode2 = node2;
+ *pPosition = pos;
+
+ bool found;
+ float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z+2.0f, &found);
+ if(!found)
+ return false;
+ if(Abs(groundZ - pos.z) > 3.0f)
+ return false;
+ pPosition->z = groundZ;
+ return true;
}
+ }
}
- return closestMapObj;
+ return false;
}
void
@@ -1433,19 +1607,8 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
CPathNode *node;
if(lastNode == nil || (node = *lastNode) == nil || (coors - (*lastNode)->GetPosition()).MagnitudeSqr() > 7.0f){
- // need to find the node we're coming from
- node = nil;
- CTreadable *obj = FindRoadObjectClosestToCoors(coors, type);
- float nodeDist = 1000000000.0f;
- for(i = 0; i < 12; i++){
- if(obj->m_nodeIndices[type][i] < 0)
- break;
- float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].GetPosition()).MagnitudeSqr();
- if(dist < nodeDist){
- nodeDist = dist;
- node = &m_pathNodes[obj->m_nodeIndices[type][i]];
- }
- }
+ int32 nodeIdx = FindNodeClosestToCoors(coors, type, 999999.88f);
+ node = &m_pathNodes[nodeIdx];
}
CVector2D vCurDir(Sin(curDir*PI/4.0f), Cos(curDir * PI / 4.0f));
@@ -1501,7 +1664,7 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
}
}
-static CPathNode *apNodesToBeCleared[4995];
+static CPathNode *apNodesToBeCleared[6525];
void
CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 targetNodeId)
@@ -1518,42 +1681,22 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
}
// Find start
- int numPathsToTry;
- CTreadable *startObj;
- if(startNodeId < 0){
- if(vehicle == nil || (startObj = vehicle->m_treadable[type]) == nil)
- startObj = FindRoadObjectClosestToCoors(start, type);
- numPathsToTry = 0;
- for(i = 0; i < 12; i++){
- if(startObj->m_nodeIndices[type][i] < 0)
- break;
- if(m_pathNodes[startObj->m_nodeIndices[type][i]].group == m_pathNodes[targetNodeId].group)
- numPathsToTry++;
- }
- }else{
- numPathsToTry = 1;
- startObj = m_mapObjects[m_pathNodes[startNodeId].objectIndex];
- }
- if(numPathsToTry == 0) {
+ if(startNodeId < 0)
+ startNodeId = FindNodeClosestToCoors(start, type, 999999.88f);
+ if(startNodeId < 0) {
*pNumNodes = 0;
if(pDist) *pDist = 100000.0f;
return;
}
-
- if(startNodeId < 0){
- // why only check node 0?
- if(m_pathNodes[startObj->m_nodeIndices[type][0]].group !=
- m_pathNodes[targetNodeId].group) {
- *pNumNodes = 0;
- if(pDist) *pDist = 100000.0f;
- return;
- }
- }else{
- if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) {
- *pNumNodes = 0;
- if(pDist) *pDist = 100000.0f;
- return;
- }
+ if(startNodeId == targetNodeId){
+ *pNumNodes = 0;
+ if(pDist) *pDist = 0.0f;
+ return;
+ }
+ if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) {
+ *pNumNodes = 0;
+ if(pDist) *pDist = 100000.0f;
+ return;
}
for(i = 0; i < ARRAY_SIZE(m_searchNodes); i++)
@@ -1565,14 +1708,11 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
// Dijkstra's algorithm
// Find distances
int numPathsFound = 0;
- if(startNodeId < 0 && m_mapObjects[m_pathNodes[targetNodeId].objectIndex] == startObj)
- numPathsFound++;
- for(i = 0; numPathsFound < numPathsToTry; i = (i+1) & 0x1FF){
+ for(i = 0; numPathsFound == 0; i = (i+1) & 0x1FF){
CPathNode *node;
for(node = m_searchNodes[i].GetNext(); node; node = node->GetNext()){
- if(m_mapObjects[node->objectIndex] == startObj &&
- (startNodeId < 0 || node == &m_pathNodes[startNodeId]))
- numPathsFound++;
+ if(node == &m_pathNodes[startNodeId])
+ numPathsFound = 1;
for(j = 0; j < node->numLinks; j++){
int next = ConnectedNode(node->firstLink + j);
@@ -1592,34 +1732,12 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
// Find out whence to start tracing back
CPathNode *curNode;
- if(startNodeId < 0){
- int minDist = MAX_DIST;
- *pNumNodes = 1;
- for(i = 0; i < 12; i++){
- if(startObj->m_nodeIndices[type][i] < 0)
- break;
- int dist = (m_pathNodes[startObj->m_nodeIndices[type][i]].GetPosition() - start).Magnitude();
- if(m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist < minDist){
- minDist = m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist;
- curNode = &m_pathNodes[startObj->m_nodeIndices[type][i]];
- }
- }
- if(maxNumNodes == 0){
- *pNumNodes = 0;
- }else{
- nodes[0] = curNode;
- *pNumNodes = 1;
- }
- if(pDist)
- *pDist = minDist;
- }else
- {
- curNode = &m_pathNodes[startNodeId];
- *pNumNodes = 0;
- if(pDist)
- *pDist = m_pathNodes[startNodeId].distance;
- }
+ curNode = &m_pathNodes[startNodeId];
+ *pNumNodes = 0;
+ if(pDist)
+ *pDist = m_pathNodes[startNodeId].distance;
+ nodes[(*pNumNodes)++] = curNode;
// Trace back to target and update list of nodes
while(*pNumNodes < maxNumNodes && curNode != &m_pathNodes[targetNodeId])
for(i = 0; i < curNode->numLinks; i++){
@@ -1633,7 +1751,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
for(i = 0; i < numNodesToBeCleared; i++)
apNodesToBeCleared[i]->distance = MAX_DIST;
- return;
}
static CPathNode *pNodeList[32];
@@ -1652,12 +1769,12 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
#ifdef FIX_BUGS
// dist has GenerationDistMultiplier as a factor, so our reference dist should have it too
if(type == PATH_CAR)
- return dist < 160.0f*TheCamera.GenerationDistMultiplier;
+ return dist < 150.0f*TheCamera.GenerationDistMultiplier;
else
return dist < 100.0f*TheCamera.GenerationDistMultiplier;
#else
if(type == PATH_CAR)
- return dist < 160.0f;
+ return dist < 150.0f;
else
return dist < 100.0f;
#endif
@@ -1701,6 +1818,12 @@ CPathFind::Load(uint8 *buf, uint32 size)
m_pathNodes[i].bBetweenLevels = true;
else
m_pathNodes[i].bBetweenLevels = false;
+
+#ifdef SECUROM
+ // if pirated game
+ for(i = 0; i < m_numPathNodes; i++)
+ m_pathNodes[i].bDisabled = true;
+#endif
}
void
@@ -1828,3 +1951,39 @@ CPathFind::DisplayPathData(void)
}
}
}
+
+CVector
+CPathFind::TakeWidthIntoAccountForWandering(CPathNode* nextNode, uint16 random)
+{
+ CVector pos = nextNode->GetPosition();
+ float newX = (nextNode->GetPedNodeWidth() * ((random % 16) - 7)) + pos.x;
+ float newY = (nextNode->GetPedNodeWidth() * (((random / 16) % 16) - 7)) + pos.y;
+ return CVector(newX, newY, pos.z);
+}
+
+void
+CPathFind::TakeWidthIntoAccountForCoors(CPathNode* node1, CPathNode* node2, uint16 random, float* x, float* y)
+{
+ *x += (Min(node1->width, node2->width) * WIDTH_TO_PED_NODE_WIDTH * ((random % 16) - 7));
+ *y += (Min(node1->width, node2->width) * WIDTH_TO_PED_NODE_WIDTH * (((random / 16) % 16) - 7));
+}
+
+CPathNode*
+CPathFind::GetNode(int16 index)
+{
+ if(index < 0)
+ return nil;
+ if(index < ARRAY_SIZE(ThePaths.m_searchNodes))
+ return &ThePaths.m_searchNodes[index];
+ return &ThePaths.m_pathNodes[index - ARRAY_SIZE(ThePaths.m_searchNodes)];
+}
+int16
+CPathFind::GetIndex(CPathNode *node)
+{
+ if(node == nil)
+ return -1;
+ if(node >= &ThePaths.m_searchNodes[0] && node < &ThePaths.m_searchNodes[ARRAY_SIZE(ThePaths.m_searchNodes)])
+ return node - ThePaths.m_searchNodes;
+ else
+ return (node - ThePaths.m_pathNodes) + ARRAY_SIZE(ThePaths.m_searchNodes);
+}