aboutsummaryrefslogtreecommitdiffstats
path: root/src/core/Game.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r--src/core/Game.cpp718
1 files changed, 302 insertions, 416 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index b3dd1eda..3a8cdb06 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -41,6 +41,7 @@
#include "MBlur.h"
#include "Messages.h"
#include "MemoryCard.h"
+#include "MemoryHeap.h"
#include "Pad.h"
#include "Particle.h"
#include "ParticleObject.h"
@@ -62,6 +63,7 @@
#include "Script.h"
#include "Shadows.h"
#include "Skidmarks.h"
+#include "SetPieces.h"
#include "SpecialFX.h"
#include "Stats.h"
#include "Streaming.h"
@@ -81,17 +83,21 @@
#include "World.h"
#include "ZoneCull.h"
#include "Zones.h"
+#include "Occlusion.h"
#include "debugmenu.h"
+#include "Ropes.h"
+#include "WindModifiers.h"
+#include "WaterCreatures.h"
#include "postfx.h"
#include "custompipes.h"
#include "screendroplets.h"
-#include "crossplatform.h"
-#include "MemoryHeap.h"
+#include "VarConsole.h"
#ifdef USE_TEXTURE_POOL
#include "TexturePools.h"
#endif
eLevelName CGame::currLevel;
+int32 CGame::currArea;
bool CGame::bDemoMode = true;
bool CGame::nastyGame = true;
bool CGame::frenchGame;
@@ -103,15 +109,24 @@ char CGame::aDatFile[32];
bool CGame::russianGame = false;
bool CGame::japaneseGame = false;
#endif
+#ifndef MASTER
+CVector CGame::PlayerCoords;
+bool8 CGame::VarUpdatePlayerCoords;
+#endif
int gameTxdSlot;
+#ifdef SECUROM
+uint8 gameProcessPirateCheck = 0;
+#endif
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void);
#ifdef PS2_MENU
void MessageScreen(char *msg)
{
+ //TODO: stretch_screen
+
CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
CRGBA color(255, 255, 255, 255);
@@ -123,32 +138,20 @@ void MessageScreen(char *msg)
CSprite2d *splash = LoadSplash(NULL);
splash->Draw(rect, color, color, color, color);
-#ifdef FIX_BUGS
- splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_WIDTH-SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
-#else
- splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
-#endif
+ splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
+
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOff();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190));
-#ifdef FIX_BUGS
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
-#else
- CFont::SetScale(1.0f, 1.0f);
-#endif
CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 190)); // 450.0f
+ CFont::SetCentreSize(SCREEN_SCALE_X(450.0f));
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 255, 255));
CFont::SetDropColor(CRGBA(32, 32, 32, 255));
CFont::SetDropShadowPosition(3);
- CFont::SetBackGroundOnlyTextOff();
CFont::SetPropOn();
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get(msg));
-#else
- CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get(msg));
-#endif
+ CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get(msg));
CFont::DrawFonts();
DoRWStuffEndOfFrame();
@@ -160,7 +163,11 @@ CGame::InitialiseOnceBeforeRW(void)
{
CFileMgr::Initialise();
CdStreamInit(MAX_CDCHANNELS);
- ValidateVersion();
+ debug("size of matrix %d\n", sizeof(CMatrix));
+ debug("size of placeable %d\n", sizeof(CPlaceable));
+ debug("size of entity %d\n", sizeof(CEntity));
+ debug("size of building %d\n", sizeof(CBuilding));
+ debug("size of dummy %d\n", sizeof(CDummy));
#ifdef EXTENDED_COLOURFILTER
CPostFX::InitOnce();
#endif
@@ -184,16 +191,13 @@ void ReplaceAtomicPipeCallback();
bool
CGame::InitialiseRenderWare(void)
{
+ ValidateVersion();
#ifdef USE_TEXTURE_POOL
_TexturePoolsInitialise();
#endif
-#if GTA_VERSION > GTA3_PS2_160
- CTxdStore::Initialise(); // in GameInit on ps2
- CVisibilityPlugins::Initialise(); // in plugin attach on ps2
-#endif
-
- //InitialiseScene(Scene); // PS2 only, only clears Scene.camera
+ CTxdStore::Initialise();
+ CVisibilityPlugins::Initialise();
#ifdef GTA_PS2
RpSkySelectTrueTSClipper(TRUE);
@@ -213,7 +217,7 @@ CGame::InitialiseRenderWare(void)
return (false);
}
- RwCameraSetFarClipPlane(Scene.camera, 2000.0f); // 250.0f on PS2 but who cares
+ RwCameraSetFarClipPlane(Scene.camera, 2000.0f);
RwCameraSetNearClipPlane(Scene.camera, 0.9f);
CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
@@ -237,11 +241,7 @@ CGame::InitialiseRenderWare(void)
RpWorldAddCamera(Scene.world, Scene.camera);
LightsCreate(Scene.world);
-#if GTA_VERSION > GTA3_PS2_160
- CreateDebugFont(); // in GameInit on PS2
-#else
- RwImageSetPath("textures");
-#endif
+ CreateDebugFont();
#ifdef LIBRW
#ifdef PS2_MATFX
@@ -253,7 +253,7 @@ CGame::InitialiseRenderWare(void)
rw::MatFX::envMapUseMatColor = false;
rw::MatFX::envMapFlipU = false;
#endif
- rw::RGBA envcol = { 128, 128, 128, 255 };
+ rw::RGBA envcol = { 64, 64, 64, 255 };
rw::MatFX::envMapColor = envcol;
#else
#ifdef PS2_MATFX
@@ -264,17 +264,12 @@ CGame::InitialiseRenderWare(void)
#endif // PS2_ALPHA_TEST
#endif // LIBRW
-
-#if GTA_VERSION > GTA3_PS2_160
- // in GameInit on PS2
PUSH_MEMID(MEMID_TEXTURES);
CFont::Initialise();
CHud::Initialise();
- POP_MEMID();
- // TODO: define
CPlayerSkin::Initialise();
-#endif
-
+ POP_MEMID();
+
#ifdef EXTENDED_PIPELINES
CustomPipes::CustomPipeInit(); // need Scene.world for this
#endif
@@ -285,7 +280,6 @@ CGame::InitialiseRenderWare(void)
return (true);
}
-// missing altogether on PS2
void CGame::ShutdownRenderWare(void)
{
#ifdef SCREEN_DROPLETS
@@ -295,7 +289,6 @@ void CGame::ShutdownRenderWare(void)
CustomPipes::CustomPipeShutdown();
#endif
- CMBlur::MotionBlurClose();
DestroySplashScreen();
CHud::Shutdown();
CFont::Shutdown();
@@ -303,7 +296,6 @@ void CGame::ShutdownRenderWare(void)
for ( int32 i = 0; i < NUMPLAYERS; i++ )
CWorld::Players[i].DeletePlayerSkin();
- // TODO: define
CPlayerSkin::Shutdown();
DestroyDebugFont();
@@ -326,64 +318,41 @@ void CGame::ShutdownRenderWare(void)
#endif
}
-// missing altogether on PS2
bool CGame::InitialiseOnceAfterRW(void)
{
-#if GTA_VERSION > GTA3_PS2_160
TheText.Load();
- DMAudio.Initialise(); // before TheGame() on PS2
CTimer::Initialise();
CTempColModels::Initialise();
mod_HandlingManager.Initialise();
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
CPedStats::Initialise();
CTimeCycle::Initialise();
+#ifdef GTA_PS2
+ LoadingScreen("Loading the Game", "Initialising audio", GetRandomSplashScreen());
+#endif
+ DMAudio.Initialise();
#ifndef GTA_PS2
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
- FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
-
- if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 ) {
- CMenuManager::m_PrefsSpeakers = 0;
- int32 i;
- for (i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++) {
- wchar buff[64];
-
-#ifdef AUDIO_OAL
- extern int defaultProvider;
- if (defaultProvider >= 0 && defaultProvider < DMAudio.GetNum3DProvidersAvailable())
- break;
-#endif
- char *name = DMAudio.Get3DProviderName(i);
- AsciiToUnicode(name, buff);
- char *providername = UnicodeToAscii(buff);
- strupr(providername);
-#if defined(AUDIO_MSS)
- if (strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") == 0)
- break;
-#elif defined(AUDIO_OAL)
- if (strcmp(providername, "OPENAL SOFT") == 0)
- break;
-#endif
- }
+ FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = NO_AUDIO_PROVIDER;
- FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i;
+ if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == AUDIO_PROVIDER_NOT_DETERMINED || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
+ {
+ FrontEndMenuManager.m_PrefsSpeakers = 0;
+ FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders();
}
DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
- DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers);
- DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA);
- DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
- DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
+ DMAudio.SetSpeakerConfig(FrontEndMenuManager.m_PrefsSpeakers);
+ DMAudio.SetDynamicAcousticModelingStatus(FrontEndMenuManager.m_PrefsDMA);
+ DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
+ DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
#endif
- CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
-#endif
return true;
}
-// missing altogether on PS2
void
CGame::FinalShutdown(void)
{
@@ -392,31 +361,29 @@ CGame::FinalShutdown(void)
CdStreamShutdown();
}
-#if GTA_VERSION <= GTA3_PS2_160
-bool CGame::Initialise(void)
-#else
bool CGame::Initialise(const char* datFile)
-#endif
{
+ ResetLoadingScreenBar();
+ strcpy(aDatFile, datFile);
+
#ifdef GTA_PS2
// TODO: upload VU0 collision code here
#endif
-#if GTA_VERSION > GTA3_PS2_160
- ResetLoadingScreenBar();
- strcpy(aDatFile, datFile);
- CPools::Initialise(); // done in CWorld on PS2
-#endif
+ CPools::Initialise();
#ifndef GTA_PS2
#ifdef PED_CAR_DENSITY_SLIDERS
- // Load density values from gta3.ini only if our re3.ini have them 1.f
- if (CIniFile::PedNumberMultiplier == 1.f && CIniFile::CarNumberMultiplier == 1.f)
+ // Load density values from gta3.ini only if our reVC.ini have them 0.6f
+ if (CIniFile::PedNumberMultiplier == 0.6f && CIniFile::CarNumberMultiplier == 0.6f)
#endif
CIniFile::LoadIniFile();
#endif
-
- currLevel = LEVEL_INDUSTRIAL;
+#ifdef USE_TEXTURE_POOL
+ _TexturePoolsUnknown(false);
+#endif
+ currLevel = LEVEL_BEACH;
+ currArea = AREA_MAIN_MAP;
PUSH_MEMID(MEMID_TEXTURES);
LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
@@ -448,18 +415,16 @@ bool CGame::Initialise(const char* datFile)
CDebug::DebugInitTextBuffer();
ThePaths.Init();
ThePaths.AllocatePathFindInfoMem(4500);
+ CScriptPaths::Init();
CWeather::Init();
CCullZones::Init();
+ COcclusion::Init();
CCollision::Init();
-#ifdef PS2_MENU // TODO: is this the right define?
- TheText.Load();
-#endif
+ CSetPieces::Init();
CTheZones::Init();
CUserDisplay::Init();
CMessages::Init();
-#if GTA_VERSION > GTA3_PS2_160
CMessages::ClearAllMessagesDisplayedByGame();
-#endif
CRecordDataForGame::Init();
CRestart::Initialise();
@@ -467,22 +432,10 @@ bool CGame::Initialise(const char* datFile)
CWorld::Initialise();
POP_MEMID();
-#if GTA_VERSION <= GTA3_PS2_160
- mod_HandlingManager.Initialise();
- CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
- CTempColModels::Initialise();
-#endif
-
PUSH_MEMID(MEMID_TEXTURES);
CParticle::Initialise();
POP_MEMID();
-#if GTA_VERSION <= GTA3_PS2_160
- gStartX = -180.0f;
- gStartY = 180.0f;
- gStartZ = 14.0f;
-#endif
-
PUSH_MEMID(MEMID_ANIMATION);
CAnimManager::Initialise();
CCutsceneMgr::Initialise();
@@ -493,13 +446,8 @@ bool CGame::Initialise(const char* datFile)
POP_MEMID();
PUSH_MEMID(MEMID_DEF_MODELS);
-#if GTA_VERSION > GTA3_PS2_160
InitModelIndices();
-#endif
CModelInfo::Initialise();
-
-#if GTA_VERSION > GTA3_PS2_160
- // probably moved before LoadLevel for multiplayer maps?
CPickups::Init();
CTheCarGenerators::Init();
@@ -507,55 +455,42 @@ bool CGame::Initialise(const char* datFile)
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
-#else
- CPedStats::Initialise(); // InitialiseOnceAfterRW
-
- CFileLoader::LoadLevel("GTA3.DAT");
-#endif
+ LoadingScreen("Loading the Game", "Add Particles", nil);
CWorld::AddParticles();
CVehicleModelInfo::LoadVehicleColours();
CVehicleModelInfo::LoadEnvironmentMaps();
CTheZones::PostZoneCreation();
POP_MEMID();
-#if GTA_VERSION <= GTA3_PS2_160
- TestModelIndices();
-#endif
- LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
+ LoadingScreen("Loading the Game", "Setup paths", nil);
ThePaths.PreparePathData();
-#if GTA_VERSION > GTA3_PS2_160
for (int i = 0; i < NUMPLAYERS; i++)
CWorld::Players[i].Clear();
CWorld::Players[0].LoadPlayerSkin();
TestModelIndices();
-#endif
LoadingScreen("Loading the Game", "Setup water", nil);
CWaterLevel::Initialise("DATA\\WATER.DAT");
-#if GTA_VERSION <= GTA3_PS2_160
- CTimeCycle::Initialise(); // InitialiseOnceAfterRW
-#else
TheConsole.Init();
-#endif
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
LoadingScreen("Loading the Game", "Setup streaming", nil);
- CStreaming::Init();
CStreaming::LoadInitialVehicles();
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
CStreaming::LoadAllRequestedModels(false);
-#if GTA_VERSION > GTA3_PS2_160
+ CStreaming::RemoveIslandsNotUsed(currLevel);
printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
-#endif
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
PUSH_MEMID(MEMID_ANIMATION);
CAnimManager::LoadAnimFiles();
POP_MEMID();
+ CStreaming::LoadInitialWeapons();
+ CStreaming::LoadAllRequestedModels(0);
CPed::Initialise();
CRouteNode::Initialise();
CEventList::Initialise();
@@ -576,11 +511,6 @@ bool CGame::Initialise(const char* datFile)
LoadingScreen("Loading the Game", "Setup game variables", nil);
CPopulation::Initialise();
-#if GTA_VERSION <= GTA3_PS2_160
- for (int i = 0; i < NUMPLAYERS; i++)
- CWorld::Players[i].Clear();
-// CWorld::Players[0].LoadPlayerSkin(); // TODO: use a define for this
-#endif
CWorld::PlayerInFocus = 0;
CCoronas::Init();
CShadows::Init();
@@ -600,47 +530,24 @@ bool CGame::Initialise(const char* datFile)
POP_MEMID();
LoadingScreen("Loading the Game", "Setup game variables", nil);
-#if GTA_VERSION <= GTA3_PS2_160
- CTimer::Initialise();
-#endif
CClock::Initialise(1000);
-#if GTA_VERSION <= GTA3_PS2_160
- CTheCarGenerators::Init();
-#endif
CHeli::InitHelis();
CCranes::InitCranes();
CMovingThings::Init();
CDarkel::Init();
CStats::Init();
-#if GTA_VERSION <= GTA3_PS2_160
- CPickups::Init();
-#endif
CPacManPickups::Init();
-#if GTA_VERSION <= GTA3_PS2_160
- CGarages::Init();
-#endif
CRubbish::Init();
CClouds::Init();
-#if GTA_VERSION <= GTA3_PS2_160
- CRemote::Init();
-#endif
CSpecialFX::Init();
+ CRopes::Init();
CWaterCannons::Init();
CBridge::Init();
-#if GTA_VERSION > GTA3_PS2_160
CGarages::Init();
-#endif
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
- CWorld::RepositionCertainDynamicObjects();
-#if GTA_VERSION <= GTA3_PS2_160
- CCullZones::ResolveVisibilities();
-#endif
-
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
-#if GTA_VERSION > GTA3_PS2_160
- CCullZones::ResolveVisibilities();
-#endif
+
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
@@ -658,27 +565,44 @@ bool CGame::Initialise(const char* datFile)
}
LoadingScreen("Loading the Game", "Load scene", nil);
- CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
+#ifdef USE_TEXTURE_POOL
+ _TexturePoolsUnknown(true);
+#endif
+
+#ifndef MASTER
+ PlayerCoords = FindPlayerCoors();
+ VarConsole.Add("X PLAYER COORD", &PlayerCoords.x, 10.0f, -10000.0f, 10000.0f, true);
+ VarConsole.Add("Y PLAYER COORD", &PlayerCoords.y, 10.0f, -10000.0f, 10000.0f, true);
+ VarConsole.Add("Z PLAYER COORD", &PlayerCoords.z, 10.0f, -10000.0f, 10000.0f, true);
+ VarConsole.Add("UPDATE PLAYER COORD", &VarUpdatePlayerCoords, true);
+#endif
+
+
+ DMAudio.SetStartingTrackPositions(TRUE);
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
return true;
}
bool CGame::ShutDown(void)
{
+#ifdef USE_TEXTURE_POOL
+ _TexturePoolsUnknown(false);
+#endif
CReplay::FinishPlayback();
+ CReplay::EmptyReplayBuffer();
CPlane::Shutdown();
CTrain::Shutdown();
+ CScriptPaths::Shutdown();
+ CWaterCreatures::RemoveAll();
CSpecialFX::Shutdown();
-#if GTA_VERSION > GTA3_PS2_160
CGarages::Shutdown();
-#endif
CMovingThings::Shutdown();
gPhoneInfo.Shutdown();
CWeapon::ShutdownWeapons();
CPedType::Shutdown();
- CMBlur::MotionBlurClose();
for (int32 i = 0; i < NUMPLAYERS; i++)
{
@@ -712,11 +636,14 @@ bool CGame::ShutDown(void)
CSkidmarks::Shutdown();
CWeaponEffects::Shutdown();
CParticle::Shutdown();
-#if GTA_VERSION > GTA3_PS2_160
CPools::ShutDown();
-#endif
+ CHud::ReInitialise();
CTxdStore::RemoveTxdSlot(gameTxdSlot);
+ CMBlur::MotionBlurClose();
CdStreamRemoveImages();
+#ifdef USE_TEXTURE_POOL
+ _TexturePoolsFinalShutdown();
+#endif
return true;
}
@@ -738,17 +665,15 @@ void CGame::ReInitGameObjectVariables(void)
CWorld::bDoingCarCollisions = false;
CHud::ReInitialise();
CRadar::Initialise();
-#if GTA_VERSION <= GTA3_PS2_160
- gStartX = -180.0f;
- gStartY = 180.0f;
- gStartZ = 14.0f;
-#endif
CCarCtrl::ReInit();
CTimeCycle::Initialise();
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_BEACH);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_MAINLAND);
CStreaming::LoadAllRequestedModels(false);
+ currArea = AREA_MAIN_MAP;
CPed::Initialise();
CEventList::Initialise();
#ifdef SCREEN_DROPLETS
@@ -761,10 +686,6 @@ void CGame::ReInitGameObjectVariables(void)
CWorld::Players[i].Clear();
CWorld::PlayerInFocus = 0;
-#if GTA_VERSION <= GTA3_PS2_160
- CWeaponEffects::Init();
- CSkidmarks::Init();
-#endif
CAntennas::Init();
CGlass::Init();
gPhoneInfo.Initialise();
@@ -784,14 +705,11 @@ void CGame::ReInitGameObjectVariables(void)
CPickups::Init();
CPacManPickups::Init();
CGarages::Init();
-#if GTA_VERSION <= GTA3_PS2_160
- CClouds::Init();
- CRemote::Init();
-#endif
CSpecialFX::Init();
+ CRopes::Init();
CWaterCannons::Init();
+ CScriptPaths::Init();
CParticle::ReloadConfig();
- CCullZones::ResolveVisibilities();
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
@@ -813,31 +731,18 @@ void CGame::ReInitGameObjectVariables(void)
void CGame::ReloadIPLs(void)
{
- CTimer::Stop();
- CWorld::RemoveStaticObjects();
- ThePaths.Init();
- CCullZones::Init();
- CFileLoader::ReloadPaths("GTA3.IDE");
- CFileLoader::LoadScene("INDUST.IPL");
- CFileLoader::LoadScene("COMMER.IPL");
- CFileLoader::LoadScene("SUBURBAN.IPL");
- CFileLoader::LoadScene("CULL.IPL");
- ThePaths.PreparePathData();
- CTrafficLights::ScanForLightsOnMap();
- CRoadBlocks::Init();
- CCranes::InitCranes();
- CGarages::Init();
- CWorld::RepositionCertainDynamicObjects();
- CCullZones::ResolveVisibilities();
- CRenderer::SortBIGBuildings();
- CTimer::Update();
+ // Empty and unused
}
void CGame::ShutDownForRestart(void)
{
+#ifdef USE_TEXTURE_POOL
+ _TexturePoolsUnknown(false);
+#endif
CReplay::FinishPlayback();
CReplay::EmptyReplayBuffer();
DMAudio.DestroyAllGameCreatedEntities();
+ CMovingThings::Shutdown();
for (int i = 0; i < NUMPLAYERS; i++)
CWorld::Players[i].Clear();
@@ -846,19 +751,16 @@ void CGame::ShutDownForRestart(void)
CTheScripts::UndoBuildingSwaps();
CTheScripts::UndoEntityInvisibilitySettings();
CWorld::ClearForRestart();
+ CGameLogic::ClearShortCut();
CTimer::Shutdown();
- CStreaming::FlushRequestList();
- CStreaming::DeleteAllRwObjects();
- CStreaming::RemoveAllUnusedModels();
- CStreaming::ms_disableStreaming = false;
+ CStreaming::ReInit();
CRadar::RemoveRadarSections();
FrontEndMenuManager.UnloadTextures();
- CParticleObject::RemoveAllParticleObjects();
-#if GTA_VERSION >= GTA3_PS2_160
+ CParticleObject::RemoveAllExpireableParticleObjects();
+ CWaterCreatures::RemoveAll();
+ CSetPieces::Init();
CPedType::Shutdown();
CSpecialFX::Shutdown();
-#endif
- TidyUpMemory(true, false);
}
void CGame::InitialiseWhenRestarting(void)
@@ -869,116 +771,38 @@ void CGame::InitialiseWhenRestarting(void)
CTimer::Initialise();
CSprite2d::SetRecipNearClip();
-#ifdef PS2_MENU
- if ( TheMemoryCard.b_FoundRecentSavedGameWantToLoad == true || TheMemoryCard.m_bWantToLoad == false )
+ if (b_FoundRecentSavedGameWantToLoad || FrontEndMenuManager.m_bWantToLoad)
{
- if ( TheMemoryCard.m_bWantToLoad == true )
- MessageScreen("MCLOAD"); // Loading Data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console.
- else
- MessageScreen("RESTART"); // Starting new game
- }
+ LoadSplash("splash1");
+#ifndef XBOX_MESSAGE_SCREEN
+ if (FrontEndMenuManager.m_bWantToLoad)
+ FrontEndMenuManager.MessageScreen("FELD_WR", true);
#endif
-
-#ifdef PS2_MENU
- TheMemoryCard.b_FoundRecentSavedGameWantToLoad = false;
-#else
+ }
+
b_FoundRecentSavedGameWantToLoad = false;
-#endif
TheCamera.Init();
-#ifdef PS2_MENU
- if ( TheMemoryCard.m_bWantToLoad == true )
- {
- TheMemoryCard.RestoreForStartLoad();
- CStreaming::LoadScene(TheCamera.GetPosition());
- }
-#else
if ( FrontEndMenuManager.m_bWantToLoad == true )
{
+#ifdef XBOX_MESSAGE_SCREEN
+ FrontEndMenuManager.SetDialogTimer(1000);
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 0);
+ CSprite2d::InitPerFrame();
+ CFont::InitPerFrame();
+ FrontEndMenuManager.DrawOverlays();
+ DoRWStuffEndOfFrame();
+#endif
RestoreForStartLoad();
- CStreaming::LoadScene(TheCamera.GetPosition());
}
-#endif
ReInitGameObjectVariables();
-#ifdef PS2_MENU
- if ( TheMemoryCard.m_bWantToLoad == true )
- {
- if ( TheMemoryCard.LoadSavedGame() == CMemoryCard::RES_SUCCESS )
- {
- for ( int32 i = 0; i < 35; i++ )
- {
- MessageScreen("FESZ_LS"); // Load Successful.
- }
-
- DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
- CTrain::InitTrains();
- CPlane::InitPlanes();
- }
- else
- {
- for ( int32 i = 0; i < 50; i++ )
- {
- DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255);
-
- CSprite2d::InitPerFrame();
- CFont::InitPerFrame();
- DefinedState();
-
- CSprite2d *splash = LoadSplash(NULL);
- splash->Draw(rect, color, color, color, color);
-#ifdef FIX_BUGS
- splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
-#else
- splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
-#endif
-
- CFont::SetBackgroundOff();
-#ifdef ASPECT_RATIO_SCALE
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // because SCREEN_SCALE_FROM_RIGHT(x) != SCREEN_SCALE_X(640-x)
-#else
- CFont::SetWrapx(SCREEN_SCALE_X(480.0f));
-#endif
- CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
- CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_SCALE_X(480.0f));
- CFont::SetJustifyOff();
- CFont::SetColor(CRGBA(255, 255, 255, 255));
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetDropColor(CRGBA(32, 32, 32, 255));
- CFont::SetDropShadowPosition(3);
- CFont::SetPropOn();
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get("MC_LDFL")); // Load Failed!
- CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(170.0f), TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
- CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(240.0f), TheText.Get("MC_NWRE")); // Now Restarting Game.
-#else
- CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get("MC_LDFL")); // Load Failed!
- CFont::PrintString(SCREEN_WIDTH/2, 170.0f, TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
- CFont::PrintString(SCREEN_WIDTH/2, 240.0f, TheText.Get("MC_NWRE")); // Now Restarting Game.
-#endif
- CFont::DrawFonts();
-
- DoRWStuffEndOfFrame();
- }
-
- ShutDownForRestart();
- CTimer::Stop();
- CTimer::Initialise();
- TheMemoryCard.m_bWantToLoad = false;
- ReInitGameObjectVariables();
- currLevel = LEVEL_INDUSTRIAL;
- CCollision::SortOutCollisionAfterLoad();
-
- FrontEndMenuManager.SetSoundLevelsForMusicMenu();
- FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame();
- }
- }
-#else
if ( FrontEndMenuManager.m_bWantToLoad == true )
{
+ FrontEndMenuManager.m_bWantToLoad = false;
+ InitRadioStationPositionList();
if ( GenericLoad() == true )
{
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
@@ -990,23 +814,29 @@ void CGame::InitialiseWhenRestarting(void)
for ( int32 i = 0; i < 50; i++ )
{
HandleExit();
- FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now.
+ FrontEndMenuManager.MessageScreen("FED_LFL", true); // Loading save game has failed. The game will restart now.
}
+ TheCamera.SetFadeColour(0, 0, 0);
ShutDownForRestart();
CTimer::Stop();
CTimer::Initialise();
FrontEndMenuManager.m_bWantToLoad = false;
ReInitGameObjectVariables();
- currLevel = LEVEL_INDUSTRIAL;
+ currLevel = LEVEL_GENERIC;
CCollision::SortOutCollisionAfterLoad();
}
- }
+#ifdef XBOX_MESSAGE_SCREEN
+ FrontEndMenuManager.ProcessDialogTimer();
#endif
+ }
CTimer::Update();
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+#ifdef USE_TEXTURE_POOL
+ _TexturePoolsUnknown(true);
+#endif
}
void CGame::Process(void)
@@ -1015,23 +845,35 @@ void CGame::Process(void)
#ifdef USE_CUSTOM_ALLOCATOR
ProcessTidyUpMemory();
#endif
- TheCamera.SetMotionBlurAlpha(0);
- if (TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_SNIPER || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE)
- TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
#ifdef DEBUGMENU
DebugMenuProcess();
#endif
CCutsceneMgr::Update();
- PUSH_MEMID(MEMID_FRONTEND);
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();
- POP_MEMID();
+ CTheZones::Update();
+#ifdef SECUROM
+ if (CTimer::GetTimeInMilliseconds() >= (35 * 60 * 1000) && gameProcessPirateCheck == 0){
+ // if game not pirated
+ // gameProcessPirateCheck = 1;
+ // else
+ gameProcessPirateCheck = 2;
+ }
+#endif
+ uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
CStreaming::Update();
+ uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
+ CWindModifiers::Number = 0;
if (!CTimer::GetIsPaused())
{
- CTheZones::Update();
+#ifndef MASTER
+ if (VarUpdatePlayerCoords) {
+ FindPlayerPed()->Teleport(PlayerCoords);
+ VarUpdatePlayerCoords = false;
+ }
+#endif
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@@ -1046,6 +888,7 @@ void CGame::Process(void)
POP_MEMID();
CCollision::Update();
+ CScriptPaths::Update();
CTrain::UpdateTrains();
CPlane::UpdatePlanes();
CHeli::UpdateHelis();
@@ -1056,10 +899,23 @@ void CGame::Process(void)
#ifdef GTA_SCENE_EDIT
CSceneEdit::Update();
#endif
+ CSetPieces::Update();
CEventList::Update();
CParticle::Update();
gFireManager.Update();
- CPopulation::Update();
+
+ // Otherwise even on 30 fps most probably you won't see any peds around Ocean View Hospital
+#if defined FIX_BUGS && !defined SQUEEZE_PERFORMANCE
+ if (processTime > 2) {
+#else
+ if (processTime >= 2) {
+#endif
+ CPopulation::Update(false);
+ } else {
+ uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
+ CPopulation::Update(true);
+ processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
+ }
CWeapon::UpdateWeapons();
if (!CCutsceneMgr::IsRunning())
CTheCarGenerators::Process();
@@ -1081,6 +937,7 @@ void CGame::Process(void)
CGarages::Update();
CRubbish::Update();
CSpecialFX::Update();
+ CRopes::Update();
CTimeCycle::Update();
if (CReplay::ShouldStandardCameraBeProcessed())
TheCamera.Process();
@@ -1096,9 +953,11 @@ void CGame::Process(void)
if (!CReplay::IsPlayingBack())
{
PUSH_MEMID(MEMID_CARS);
- CCarCtrl::GenerateRandomCars();
+ if (processTime < 2)
+ CCarCtrl::GenerateRandomCars();
CRoadBlocks::GenerateRoadBlocks();
CCarCtrl::RemoveDistantCars();
+ CCarCtrl::RemoveCarsIfThePoolGetsFull();
POP_MEMID();
}
}
@@ -1109,15 +968,17 @@ void CGame::Process(void)
#ifdef USE_CUSTOM_ALLOCATOR
+// TODO(MIAMI)
+
int32 gNumMemMoved;
bool
-MoveMem(void **ptr)
+MoveMem(void** ptr)
{
- if(*ptr){
+ if (*ptr) {
gNumMemMoved++;
- void *newPtr = gMainHeap.MoveMemory(*ptr);
- if(*ptr != newPtr){
+ void* newPtr = gMainHeap.MoveMemory(*ptr);
+ if (*ptr != newPtr) {
*ptr = newPtr;
return true;
}
@@ -1147,21 +1008,21 @@ struct DMAGIFUpload
};
// This is very scary. it depends on the exact memory layout of the DMA chains and whatnot
-RwTexture *
-MoveTextureMemoryCB(RwTexture *texture, void *pData)
+RwTexture*
+MoveTextureMemoryCB(RwTexture* texture, void* pData)
{
#ifdef GTA_PS2
- bool *pRet = (bool*)pData;
- RwRaster *raster = RwTextureGetRaster(texture);
- _SkyRasterExt *rasterExt = RASTEREXTFROMRASTER(raster);
- if(raster->originalPixels == nil || // the raw data
- raster->cpPixels == raster->originalPixels || // old format, can't handle it
- rasterExt->dmaRefCount != 0 && rasterExt->dmaClrCount != 0)
+ bool* pRet = (bool*)pData;
+ RwRaster* raster = RwTextureGetRaster(texture);
+ _SkyRasterExt* rasterExt = RASTEREXTFROMRASTER(raster);
+ if (raster->originalPixels == nil || // the raw data
+ raster->cpPixels == raster->originalPixels || // old format, can't handle it
+ rasterExt->dmaRefCount != 0 && rasterExt->dmaClrCount != 0)
return texture;
// this is the allocated pointer we will move
- SkyDataPrefix *prefix = (SkyDataPrefix*)raster->originalPixels;
- DMAGIFUpload *uploads = (DMAGIFUpload*)(prefix+1);
+ SkyDataPrefix* prefix = (SkyDataPrefix*)raster->originalPixels;
+ DMAGIFUpload* uploads = (DMAGIFUpload*)(prefix + 1);
// We have 4qw for each upload,
// i.e. for each buffer width of mip levels,
@@ -1178,24 +1039,24 @@ MoveTextureMemoryCB(RwTexture *texture, void *pData)
uintptr dataDiff, upload1Diff, upload2Diff, pixelDiff, paletteDiff;
dataDiff = prefix->data - (uintptr)raster->originalPixels;
upload1Diff = uploads[0].tag2_addr - (uintptr)raster->originalPixels;
- if(raster->palette)
+ if (raster->palette)
upload2Diff = uploads[1].tag2_addr - (uintptr)raster->originalPixels;
pixelDiff = (uintptr)raster->cpPixels - (uintptr)raster->originalPixels;
- if(raster->palette)
+ if (raster->palette)
paletteDiff = (uintptr)raster->palette - (uintptr)raster->originalPixels;
- uint8 *newptr = (uint8*)gMainHeap.MoveMemory(raster->originalPixels);
- if(newptr != raster->originalPixels){
+ uint8* newptr = (uint8*)gMainHeap.MoveMemory(raster->originalPixels);
+ if (newptr != raster->originalPixels) {
// adjust everything
prefix->data = (uintptr)newptr + dataDiff;
uploads[0].tag2_addr = (uintptr)newptr + upload1Diff;
- if(raster->palette)
+ if (raster->palette)
uploads[1].tag2_addr = (uintptr)newptr + upload2Diff;
raster->originalPixels = newptr;
raster->cpPixels = newptr + pixelDiff;
- if(raster->palette)
+ if (raster->palette)
raster->palette = newptr + paletteDiff;
- if(pRet){
+ if (pRet) {
*pRet = true;
return nil;
}
@@ -1207,42 +1068,42 @@ MoveTextureMemoryCB(RwTexture *texture, void *pData)
}
bool
-MoveAtomicMemory(RpAtomic *atomic, bool onlyOne)
+MoveAtomicMemory(RpAtomic* atomic, bool onlyOne)
{
- RpGeometry *geo = RpAtomicGetGeometry(atomic);
+ RpGeometry* geo = RpAtomicGetGeometry(atomic);
#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
- if(MoveMem((void**)&geo->triangles) && onlyOne)
+ if (MoveMem((void**)&geo->triangles) && onlyOne)
return true;
- if(MoveMem((void**)&geo->matList.materials) && onlyOne)
+ if (MoveMem((void**)&geo->matList.materials) && onlyOne)
return true;
- if(MoveMem((void**)&geo->preLitLum) && onlyOne)
+ if (MoveMem((void**)&geo->preLitLum) && onlyOne)
return true;
- if(MoveMem((void**)&geo->texCoords[0]) && onlyOne)
+ if (MoveMem((void**)&geo->texCoords[0]) && onlyOne)
return true;
- if(MoveMem((void**)&geo->texCoords[1]) && onlyOne)
+ if (MoveMem((void**)&geo->texCoords[1]) && onlyOne)
return true;
// verts and normals of morph target are allocated together
int vertDiff;
- if(geo->morphTarget->normals)
+ if (geo->morphTarget->normals)
vertDiff = geo->morphTarget->normals - geo->morphTarget->verts;
- if(MoveMem((void**)&geo->morphTarget->verts)){
- if(geo->morphTarget->normals)
+ if (MoveMem((void**)&geo->morphTarget->verts)) {
+ if (geo->morphTarget->normals)
geo->morphTarget->normals = geo->morphTarget->verts + vertDiff;
- if(onlyOne)
+ if (onlyOne)
return true;
}
- RpMeshHeader *oldmesh = geo->mesh;
- if(MoveMem((void**)&geo->mesh)){
+ RpMeshHeader* oldmesh = geo->mesh;
+ if (MoveMem((void**)&geo->mesh)) {
// index pointers are allocated together with meshes,
// have to relocate those too
- RpMesh *mesh = (RpMesh*)(geo->mesh+1);
+ RpMesh* mesh = (RpMesh*)(geo->mesh + 1);
uintptr reloc = (uintptr)geo->mesh - (uintptr)oldmesh;
- for(int i = 0; i < geo->mesh->numMeshes; i++)
+ for (int i = 0; i < geo->mesh->numMeshes; i++)
mesh[i].indices = (RxVertexIndex*)((uintptr)mesh[i].indices + reloc);
- if(onlyOne)
+ if (onlyOne)
return true;
}
#else
@@ -1252,37 +1113,37 @@ MoveAtomicMemory(RpAtomic *atomic, bool onlyOne)
}
bool
-MoveColModelMemory(CColModel &colModel, bool onlyOne)
+MoveColModelMemory(CColModel& colModel, bool onlyOne)
{
#if GTA_VERSION >= GTA3_PS2_160
// hm...should probably only do this if ownsCollisionVolumes
// but it doesn't exist on PS2...
- if(!colModel.ownsCollisionVolumes)
+ if (!colModel.ownsCollisionVolumes)
return false;
#endif
- if(MoveMem((void**)&colModel.spheres) && onlyOne)
+ if (MoveMem((void**)&colModel.spheres) && onlyOne)
return true;
- if(MoveMem((void**)&colModel.lines) && onlyOne)
+ if (MoveMem((void**)&colModel.lines) && onlyOne)
return true;
- if(MoveMem((void**)&colModel.boxes) && onlyOne)
+ if (MoveMem((void**)&colModel.boxes) && onlyOne)
return true;
- if(MoveMem((void**)&colModel.vertices) && onlyOne)
+ if (MoveMem((void**)&colModel.vertices) && onlyOne)
return true;
- if(MoveMem((void**)&colModel.triangles) && onlyOne)
+ if (MoveMem((void**)&colModel.triangles) && onlyOne)
return true;
- if(MoveMem((void**)&colModel.trianglePlanes) && onlyOne)
+ if (MoveMem((void**)&colModel.trianglePlanes) && onlyOne)
return true;
return false;
}
RpAtomic*
-MoveAtomicMemoryCB(RpAtomic *atomic, void *pData)
+MoveAtomicMemoryCB(RpAtomic* atomic, void* pData)
{
- bool *pRet = (bool*)pData;
- if(pRet == nil)
+ bool* pRet = (bool*)pData;
+ if (pRet == nil)
MoveAtomicMemory(atomic, false);
- else if(MoveAtomicMemory(atomic, true)){
+ else if (MoveAtomicMemory(atomic, true)) {
*pRet = true;
return nil;
}
@@ -1290,34 +1151,35 @@ MoveAtomicMemoryCB(RpAtomic *atomic, void *pData)
}
bool
-TidyUpModelInfo(CBaseModelInfo *modelInfo, bool onlyone)
+TidyUpModelInfo(CBaseModelInfo* modelInfo, bool onlyone)
{
- if(modelInfo->GetColModel() && modelInfo->DoesOwnColModel())
- if(MoveColModelMemory(*modelInfo->GetColModel(), onlyone))
+ if (modelInfo->GetColModel() && modelInfo->DoesOwnColModel())
+ if (MoveColModelMemory(*modelInfo->GetColModel(), onlyone))
return true;
- RwObject *rwobj = modelInfo->GetRwObject();
- if(RwObjectGetType(rwobj) == rpATOMIC)
- if(MoveAtomicMemory((RpAtomic*)rwobj, onlyone))
+ RwObject* rwobj = modelInfo->GetRwObject();
+ if (RwObjectGetType(rwobj) == rpATOMIC)
+ if (MoveAtomicMemory((RpAtomic*)rwobj, onlyone))
return true;
- if(RwObjectGetType(rwobj) == rpCLUMP){
+ if (RwObjectGetType(rwobj) == rpCLUMP) {
bool ret = false;
- if(onlyone)
+ if (onlyone)
RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, &ret);
else
RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, nil);
- if(ret)
+ if (ret)
return true;
}
- if(modelInfo->GetModelType() == MITYPE_PED && ((CPedModelInfo*)modelInfo)->m_hitColModel)
- if(MoveColModelMemory(*((CPedModelInfo*)modelInfo)->m_hitColModel, onlyone))
+ if (modelInfo->GetModelType() == MITYPE_PED && ((CPedModelInfo*)modelInfo)->m_hitColModel)
+ if (MoveColModelMemory(*((CPedModelInfo*)modelInfo)->m_hitColModel, onlyone))
return true;
return false;
}
#endif
+
void CGame::DrasticTidyUpMemory(bool flushDraw)
{
#ifdef USE_CUSTOM_ALLOCATOR
@@ -1325,32 +1187,32 @@ void CGame::DrasticTidyUpMemory(bool flushDraw)
TidyUpMemory(true, flushDraw);
- if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
+ if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) {
CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
TidyUpMemory(true, flushDraw);
}
- if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
+ if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) {
CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
TidyUpMemory(true, flushDraw);
removedCol = true;
}
- if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
+ if (gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro) {
CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
TidyUpMemory(true, flushDraw);
}
- if(removedCol){
+ if (removedCol) {
// different on PS2
CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
}
- if(!playingIntro)
+ if (!playingIntro)
CStreaming::RequestBigBuildings(currLevel);
CStreaming::LoadAllRequestedModels(true);
@@ -1362,49 +1224,49 @@ void CGame::TidyUpMemory(bool moveTextures, bool flushDraw)
#ifdef USE_CUSTOM_ALLOCATOR
printf("Largest free block before tidy %d\n", gMainHeap.GetLargestFreeBlock());
- if(moveTextures){
- if(flushDraw){
+ if (moveTextures) {
+ if (flushDraw) {
#ifdef GTA_PS2
- for(int i = 0; i < sweMaxFlips+1; i++){
+ for (int i = 0; i < sweMaxFlips + 1; i++) {
#else
- for(int i = 0; i < 5; i++){ // probably more than needed
+ for (int i = 0; i < 5; i++) { // probably more than needed
#endif
RwCameraBeginUpdate(Scene.camera);
RwCameraEndUpdate(Scene.camera);
RwCameraShowRaster(Scene.camera, nil, 0);
}
- }
+ }
int fontSlot = CTxdStore::FindTxdSlot("fonts");
- for(int i = 0; i < TXDSTORESIZE; i++){
- if(i == fontSlot ||
- CTxdStore::GetSlot(i) == nil)
+ for (int i = 0; i < TXDSTORESIZE; i++) {
+ if (i == fontSlot ||
+ CTxdStore::GetSlot(i) == nil)
continue;
- RwTexDictionary *txd = CTxdStore::GetSlot(i)->texDict;
- if(txd)
+ RwTexDictionary* txd = CTxdStore::GetSlot(i)->texDict;
+ if (txd)
RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, nil);
}
- }
+ }
// animations
- for(int i = 0; i < NUMANIMATIONS; i++){
- CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(i);
- if(anim == nil)
+ for (int i = 0; i < NUMANIMATIONS; i++) {
+ CAnimBlendHierarchy* anim = CAnimManager::GetAnimation(i);
+ if (anim == nil)
continue; // cannot happen
anim->MoveMemory();
}
// model info
- for(int i = 0; i < MODELINFOSIZE; i++){
- CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
- if(mi == nil)
+ for (int i = 0; i < MODELINFOSIZE; i++) {
+ CBaseModelInfo* mi = CModelInfo::GetModelInfo(i);
+ if (mi == nil)
continue;
TidyUpModelInfo(mi, false);
}
printf("Largest free block after tidy %d\n", gMainHeap.GetLargestFreeBlock());
#endif
-}
+ }
void CGame::ProcessTidyUpMemory(void)
{
@@ -1413,52 +1275,76 @@ void CGame::ProcessTidyUpMemory(void)
static int32 animIndex = 0;
static int32 txdIndex = 0;
bool txdReturn = false;
- RwTexDictionary *txd = nil;
+ RwTexDictionary* txd = nil;
gNumMemMoved = 0;
// model infos
- for(int numCleanedUp = 0; numCleanedUp < 10; numCleanedUp++){
- CBaseModelInfo *mi;
- do{
+ for (int numCleanedUp = 0; numCleanedUp < 10; numCleanedUp++) {
+ CBaseModelInfo* mi;
+ do {
mi = CModelInfo::GetModelInfo(modelIndex);
modelIndex++;
- if(modelIndex >= MODELINFOSIZE)
+ if (modelIndex >= MODELINFOSIZE)
modelIndex = 0;
- }while(mi == nil);
+ } while (mi == nil);
- if(TidyUpModelInfo(mi, true))
+ if (TidyUpModelInfo(mi, true))
return;
}
// tex dicts
- for(int numCleanedUp = 0; numCleanedUp < 3; numCleanedUp++){
- if(gNumMemMoved > 80)
+ for (int numCleanedUp = 0; numCleanedUp < 3; numCleanedUp++) {
+ if (gNumMemMoved > 80)
break;
- do{
+ do {
#ifdef FIX_BUGS
txd = nil;
#endif
- if(CTxdStore::GetSlot(txdIndex))
+ if (CTxdStore::GetSlot(txdIndex))
txd = CTxdStore::GetSlot(txdIndex)->texDict;
txdIndex++;
- if(txdIndex >= TXDSTORESIZE)
+ if (txdIndex >= TXDSTORESIZE)
txdIndex = 0;
- }while(txd == nil);
+ } while (txd == nil);
RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, &txdReturn);
- if(txdReturn)
+ if (txdReturn)
return;
- }
+ }
// animations
- CAnimBlendHierarchy *anim;
- do{
+ CAnimBlendHierarchy* anim;
+ do {
anim = CAnimManager::GetAnimation(animIndex);
animIndex++;
- if(animIndex >= NUMANIMATIONS)
+ if (animIndex >= NUMANIMATIONS)
animIndex = 0;
- }while(anim == nil); // always != nil
+ } while (anim == nil); // always != nil
anim->MoveMemory(true);
#endif
}
+
+void
+CGame::InitAfterFocusLoss()
+{
+ FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = FrontEndMenuManager.m_lastWorking3DAudioProvider;
+ DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_lastWorking3DAudioProvider);
+
+ if (!FrontEndMenuManager.m_bGameNotLoaded && !FrontEndMenuManager.m_bMenuActive)
+ FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
+}
+
+bool
+CGame::CanSeeWaterFromCurrArea(void)
+{
+ return currArea == AREA_MAIN_MAP || currArea == AREA_MANSION
+ || currArea == AREA_HOTEL;
+}
+
+bool
+CGame::CanSeeOutSideFromCurrArea(void)
+{
+ return currArea == AREA_MAIN_MAP || currArea == AREA_MALL ||
+ currArea == AREA_MANSION || currArea == AREA_HOTEL;
+}