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-rw-r--r--src/core/Game.cpp82
1 files changed, 54 insertions, 28 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 33302653..126f0341 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -116,8 +116,6 @@ void DoRWStuffEndOfFrame(void);
#ifdef PS2_MENU
void MessageScreen(char *msg)
{
- //TODO: stretch_screen
-
CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
CRGBA color(255, 255, 255, 255);
@@ -129,20 +127,32 @@ void MessageScreen(char *msg)
CSprite2d *splash = LoadSplash(NULL);
splash->Draw(rect, color, color, color, color);
- splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
-
+#ifdef FIX_BUGS
+ splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_WIDTH-SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
+#else
+ splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
+#endif
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOff();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190));
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
+#else
+ CFont::SetScale(1.0f, 1.0f);
+#endif
CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_SCALE_X(450.0f)); // 450.0f
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 190)); // 450.0f
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 255, 255));
CFont::SetDropColor(CRGBA(32, 32, 32, 255));
CFont::SetDropShadowPosition(3);
+ CFont::SetBackGroundOnlyTextOff();
CFont::SetPropOn();
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get(msg));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get(msg));
+#else
+ CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get(msg));
+#endif
CFont::DrawFonts();
DoRWStuffEndOfFrame();
@@ -254,9 +264,9 @@ CGame::InitialiseRenderWare(void)
CFont::Initialise();
CHud::Initialise();
POP_MEMID();
-#endif
// TODO: define
CPlayerSkin::Initialise();
+#endif
return (true);
}
@@ -307,8 +317,8 @@ bool CGame::InitialiseOnceAfterRW(void)
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
CPedStats::Initialise();
CTimeCycle::Initialise();
-#endif
+#ifndef GTA_PS2
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
@@ -346,8 +356,9 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
+#endif
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
-
+#endif
return true;
}
@@ -360,7 +371,11 @@ CGame::FinalShutdown(void)
CdStreamShutdown();
}
+#if GTA_VERSION <= GTA3_PS2_160
+bool CGame::Initialise(void)
+#else
bool CGame::Initialise(const char* datFile)
+#endif
{
#ifdef GTA_PS2
// TODO: upload VU0 collision code here
@@ -447,28 +462,24 @@ bool CGame::Initialise(const char* datFile)
CCarCtrl::Init();
POP_MEMID();
+ PUSH_MEMID(MEMID_DEF_MODELS);
#if GTA_VERSION > GTA3_PS2_160
InitModelIndices();
#endif
-
- PUSH_MEMID(MEMID_DEF_MODELS);
CModelInfo::Initialise();
-#if GTA_VERSION <= GTA3_PS2_160
- CPedStats::Initialise(); // InitialiseOnceAfterRW
-#else
+
+#if GTA_VERSION > GTA3_PS2_160
// probably moved before LoadLevel for multiplayer maps?
CPickups::Init();
CTheCarGenerators::Init();
-#endif
-#ifndef GTA_PS2 // or GTA_VERSION?
CdStreamAddImage("MODELS\\GTA3.IMG");
-#endif
-#if GTA_VERSION > GTA3_PS2_160
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
#else
+ CPedStats::Initialise(); // InitialiseOnceAfterRW
+
CFileLoader::LoadLevel("GTA3.DAT");
#endif
@@ -510,7 +521,9 @@ bool CGame::Initialise(const char* datFile)
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
CStreaming::LoadAllRequestedModels(false);
+#if GTA_VERSION > GTA3_PS2_160
printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
+#endif
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
PUSH_MEMID(MEMID_ANIMATION);
@@ -608,11 +621,11 @@ bool CGame::Initialise(const char* datFile)
CRecordDataForChase::Init();
CReplay::Init();
+ LoadingScreen("Loading the Game", "Start script", nil);
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
#endif
{
- LoadingScreen("Loading the Game", "Start script", nil);
CTheScripts::StartTestScript();
CTheScripts::Process();
TheCamera.Process();
@@ -889,12 +902,19 @@ void CGame::InitialiseWhenRestarting(void)
DefinedState();
CSprite2d *splash = LoadSplash(NULL);
- splash->Draw(rect, color, color, color, color);
- splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
-
- //CFont::SetFontStyle(?);
+ splash->Draw(rect, color, color, color, color);
+#ifdef FIX_BUGS
+ splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
+#else
+ splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
+#endif
+
CFont::SetBackgroundOff();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f
+#ifdef ASPECT_RATIO_SCALE
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // because SCREEN_SCALE_FROM_RIGHT(x) != SCREEN_SCALE_X(640-x)
+#else
+ CFont::SetWrapx(SCREEN_SCALE_X(480.0f));
+#endif
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(480.0f));
@@ -904,9 +924,15 @@ void CGame::InitialiseWhenRestarting(void)
CFont::SetDropColor(CRGBA(32, 32, 32, 255));
CFont::SetDropShadowPosition(3);
CFont::SetPropOn();
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get("MC_LDFL")); // Load Failed!
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(170.0f), TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(240.0f), TheText.Get("MC_NWRE")); // Now Restarting Game.
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get("MC_LDFL")); // Load Failed!
+ CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(170.0f), TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
+ CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(240.0f), TheText.Get("MC_NWRE")); // Now Restarting Game.
+#else
+ CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get("MC_LDFL")); // Load Failed!
+ CFont::PrintString(SCREEN_WIDTH/2, 170.0f, TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
+ CFont::PrintString(SCREEN_WIDTH/2, 240.0f, TheText.Get("MC_NWRE")); // Now Restarting Game.
+#endif
CFont::DrawFonts();
DoRWStuffEndOfFrame();