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-rw-r--r--src/extras/shaders/leedsVehicle_add_gl.inc34
1 files changed, 0 insertions, 34 deletions
diff --git a/src/extras/shaders/leedsVehicle_add_gl.inc b/src/extras/shaders/leedsVehicle_add_gl.inc
deleted file mode 100644
index a9835b13..00000000
--- a/src/extras/shaders/leedsVehicle_add_gl.inc
+++ /dev/null
@@ -1,34 +0,0 @@
-const char *leedsVehicle_add_frag_src =
-"uniform sampler2D tex0;\n"
-"uniform sampler2D tex1;\n"
-
-"uniform float u_fxparams;\n"
-
-"#define shininess (u_fxparams)\n"
-
-"FSIN vec4 v_color;\n"
-"FSIN vec2 v_tex0;\n"
-"FSIN vec2 v_tex1;\n"
-"FSIN float v_fog;\n"
-
-"void\n"
-"main(void)\n"
-"{\n"
-" vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
-" vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
-" pass2.a *= shininess;\n"
-
-" pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);\n"
-" pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);\n"
-
-" // We simulate drawing this in two passes.\n"
-" // We premultiply alpha so render state should be one.\n"
-" vec4 color;\n"
-" color.rgb = pass1.rgb*pass1.a + pass2.rgb*pass2.a;\n"
-" color.a = pass1.a;\n"
-
-" DoAlphaTest(color.a);\n"
-
-" FRAGCOLOR(color);\n"
-"}\n"
-;