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-rw-r--r--src/objects/Stinger.cpp259
1 files changed, 259 insertions, 0 deletions
diff --git a/src/objects/Stinger.cpp b/src/objects/Stinger.cpp
new file mode 100644
index 00000000..d3eee416
--- /dev/null
+++ b/src/objects/Stinger.cpp
@@ -0,0 +1,259 @@
+#include "common.h"
+#include "Stinger.h"
+#include "CopPed.h"
+#include "ModelIndices.h"
+#include "RpAnimBlend.h"
+#include "World.h"
+#include "Automobile.h"
+#include "Bike.h"
+#include "Particle.h"
+#include "AnimBlendAssociation.h"
+#include "General.h"
+
+uint32 NumOfStingerSegments;
+
+/* -- CStingerSegment -- */
+
+CStingerSegment::CStingerSegment()
+{
+ m_fMass = 1.0f;
+ m_fTurnMass = 1.0f;
+ m_fAirResistance = 0.99999f;
+ m_fElasticity = 0.75f;
+ m_fBuoyancy = GRAVITY * m_fMass * 0.1f;
+ bExplosionProof = true;
+ SetModelIndex(MI_PLC_STINGER);
+ ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
+ NumOfStingerSegments++;
+}
+
+CStingerSegment::~CStingerSegment()
+{
+ NumOfStingerSegments--;
+}
+
+/* -- CStinger -- */
+
+CStinger::CStinger()
+{
+ bIsDeployed = false;
+}
+
+void
+CStinger::Init(CPed *pPed)
+{
+ int32 i;
+
+ pOwner = pPed;
+ for (i = 0; i < NUM_STINGER_SEGMENTS; i++) {
+ pSpikes[i] = new CStingerSegment();
+#ifdef FIX_BUGS
+ if (!pSpikes[i]) {
+ // Abort!! Pool is full
+ Remove();
+ return;
+ }
+#endif
+ pSpikes[i]->bUsesCollision = false;
+ }
+ bIsDeployed = true;
+ m_vPos = pPed->GetPosition();
+ m_vPos.z -= 1.0f;
+ m_fMax_Z = Atan2(-pPed->GetForward().x, pPed->GetForward().y) + HALFPI;
+
+ for (i = 0; i < NUM_STINGER_SEGMENTS; i++) {
+ pSpikes[i]->SetOrientation(0.0f, 0.0f, Atan2(-pPed->GetForward().x, pPed->GetForward().y));
+ pSpikes[i]->SetPosition(m_vPos);
+ }
+
+ CVector2D fwd2d(pPed->GetForward().x, pPed->GetForward().y);
+
+ for (i = 0; i < ARRAY_SIZE(m_vPositions); i++)
+ m_vPositions[i] = fwd2d * 1.8f * Sin(DEGTORAD(i));
+
+ m_nSpikeState = STINGERSTATE_NONE;
+ m_nTimeOfDeploy = CTimer::GetTimeInMilliseconds();
+}
+
+void
+CStinger::Remove()
+{
+ if (!bIsDeployed) return;
+
+ for (int32 i = 0; i < NUM_STINGER_SEGMENTS; i++) {
+ CStingerSegment *spikeSegment = pSpikes[i];
+
+#ifdef FIX_BUGS
+ if (spikeSegment) {
+ CWorld::Remove(spikeSegment);
+ delete spikeSegment;
+ pSpikes[i] = nil;
+ }
+#else
+ if (spikeSegment->m_entryInfoList.first != nil)
+ spikeSegment->bRemoveFromWorld = true;
+ else
+ delete spikeSegment;
+#endif
+ }
+ bIsDeployed = false;
+}
+
+void
+CStinger::Deploy(CPed *pPed)
+{
+ // So total number of stingers allowed at the same time is 2, each by different CCopPed.
+ if (NumOfStingerSegments < NUM_STINGER_SEGMENTS*2 && !pPed->bInVehicle && pPed->IsPedInControl()) {
+ if (!bIsDeployed && RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_THROW_UNDER) == nil) {
+ Init(pPed);
+#ifdef FIX_BUGS
+ // Above call won't set it to true no more when object pool is full
+ if (!bIsDeployed)
+ return;
+#endif
+ pPed->SetPedState(PED_DEPLOY_STINGER);
+ CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_THROW_UNDER);
+ }
+ }
+}
+
+void
+CStinger::CheckForBurstTyres()
+{
+ CVector firstPos = pSpikes[0]->GetPosition();
+ firstPos.z += 0.2f;
+ CVector lastPos = pSpikes[NUM_STINGER_SEGMENTS - 1]->GetPosition();
+ lastPos.z += 0.2f;
+ float dist = (lastPos - firstPos).Magnitude();
+ if (dist < 0.1f) return;
+
+ CVehicle *vehsInRange[16];
+ int16 numObjects;
+ CEntity entity;
+
+ CWorld::FindObjectsInRange((lastPos + firstPos) / 2.0f,
+ dist, true, &numObjects, 15, (CEntity**)vehsInRange,
+ false, true, false, false, false);
+
+ for (int32 i = 0; i < numObjects; i++) {
+ CAutomobile *pAutomobile = nil;
+ CBike *pBike = nil;
+
+ if (vehsInRange[i]->IsCar())
+ pAutomobile = (CAutomobile*)vehsInRange[i];
+ else if (vehsInRange[i]->IsBike())
+ pBike = (CBike*)vehsInRange[i];
+
+ if (pAutomobile == nil && pBike == nil) continue;
+
+ float maxWheelDistToSpike = sq(((CVehicleModelInfo*)CModelInfo::GetModelInfo(vehsInRange[i]->GetModelIndex()))->m_wheelScale + 0.1f);
+
+ for (int wheelId = 0; wheelId < 4; wheelId++) {
+ if ((pAutomobile != nil && pAutomobile->m_aSuspensionSpringRatioPrev[wheelId] < 1.0f) ||
+ (pBike != nil && pBike->m_aSuspensionSpringRatioPrev[wheelId] < 1.0f)) {
+ CVector vecWheelPos;
+ if (pAutomobile != nil)
+ vecWheelPos = pAutomobile->m_aWheelColPoints[wheelId].point;
+ else if (pBike != nil)
+ vecWheelPos = pBike->m_aWheelColPoints[wheelId].point;
+
+ for (int32 spike = 0; spike < NUM_STINGER_SEGMENTS; spike++) {
+ if ((pSpikes[spike]->GetPosition() - vecWheelPos).Magnitude() < maxWheelDistToSpike) {
+ if (pBike) {
+ if (wheelId < 2)
+ vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LF, true);
+ else
+ vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LR, true);
+ }
+ else {
+ switch (wheelId) {
+ case 0: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LF, true); break;
+ case 1: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LR, true); break;
+ case 2: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_RF, true); break;
+ case 3: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_RR, true); break;
+ }
+ }
+ vecWheelPos.z += 0.15f;
+ for (int j = 0; j < 4; j++)
+ CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, vecWheelPos, vehsInRange[i]->GetRight() * 0.1f);
+ }
+ }
+ }
+ }
+ }
+}
+
+// Only called when bIsDeployed
+void
+CStinger::Process()
+{
+ switch (m_nSpikeState)
+ {
+ case STINGERSTATE_NONE:
+ if (pOwner != nil
+ && !pOwner->bInVehicle
+ && pOwner->GetPedState() == PED_DEPLOY_STINGER
+ && RpAnimBlendClumpGetAssociation(pOwner->GetClump(), ANIM_STD_THROW_UNDER)->currentTime > 0.39f)
+ {
+ m_nSpikeState = STINGERSTATE_DEPLOYING;
+ for (int i = 0; i < NUM_STINGER_SEGMENTS; i++)
+ CWorld::Add(pSpikes[i]);
+ pOwner->SetIdle();
+ }
+ break;
+ case STINGERSTATE_DEPLOYED:
+ if (pOwner != nil && pOwner->m_nPedType == PEDTYPE_COP)
+ ((CCopPed*)pOwner)->m_bThrowsSpikeTrap = false;
+ break;
+ case STINGERSTATE_UNDEPLOYING:
+ if (CTimer::GetTimeInMilliseconds() > m_nTimeOfDeploy + 2500)
+ m_nSpikeState = STINGERSTATE_REMOVE;
+ // no break
+ case STINGERSTATE_DEPLOYING:
+ if (m_nSpikeState == STINGERSTATE_DEPLOYING && CTimer::GetTimeInMilliseconds() > m_nTimeOfDeploy + 2500)
+ m_nSpikeState = STINGERSTATE_DEPLOYED;
+ else {
+ float progress = (CTimer::GetTimeInMilliseconds() - m_nTimeOfDeploy) / 2500.0f;
+ if (m_nSpikeState != STINGERSTATE_DEPLOYING)
+ progress = 1.0f - progress;
+
+ float degangle = progress * ARRAY_SIZE(m_vPositions);
+ float angle1 = m_fMax_Z + DEGTORAD(degangle);
+ float angle2 = m_fMax_Z - DEGTORAD(degangle);
+ int pos = Clamp(degangle, 0, ARRAY_SIZE(m_vPositions)-1);
+
+ CVector2D pos2d = m_vPositions[pos];
+ CVector pos3d = m_vPos;
+ CColPoint colPoint;
+ CEntity *pEntity;
+ if (CWorld::ProcessVerticalLine(CVector(pos3d.x, pos3d.y, pos3d.z - 10.0f), pos3d.z, colPoint, pEntity, true, false, false, false, true, false, nil))
+ pos3d.z = colPoint.point.z + 0.15f;
+
+ angle1 = CGeneral::LimitRadianAngle(angle1);
+ angle2 = CGeneral::LimitRadianAngle(angle2);
+
+ for (int spike = 0; spike < NUM_STINGER_SEGMENTS; spike++) {
+ if (CWorld::TestSphereAgainstWorld(pos3d + CVector(pos2d.x, pos2d.y, 0.6f), 0.3f, nil, true, false, false, true, false, false))
+ pos2d = CVector2D(0.0f, 0.0f);
+
+ if (spike % 2 == 0) {
+ pSpikes[spike]->SetOrientation(0.0f, 0.0f, angle1);
+ pos3d.x += pos2d.x;
+ pos3d.y += pos2d.y;
+ } else {
+ pSpikes[spike]->SetOrientation(0.0f, 0.0f, angle2);
+ }
+ pSpikes[spike]->SetPosition(pos3d);
+ }
+ }
+ break;
+ case STINGERSTATE_REMOVE:
+ Remove();
+#ifdef FIX_BUGS
+ return;
+#else
+ break;
+#endif
+ }
+ CheckForBurstTyres();
+} \ No newline at end of file