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-rw-r--r--src/renderer/WaterCannon.cpp58
1 files changed, 41 insertions, 17 deletions
diff --git a/src/renderer/WaterCannon.cpp b/src/renderer/WaterCannon.cpp
index 4976f8a3..4aaa8d6f 100644
--- a/src/renderer/WaterCannon.cpp
+++ b/src/renderer/WaterCannon.cpp
@@ -13,6 +13,16 @@
#include "Camera.h"
#include "Particle.h"
+// --LCS: file done
+
+#ifdef PSP_WATERCANNON
+ //PSP:
+ #define WATER_COLOR 255
+#else
+ //PS2:
+ #define WATER_COLOR 127
+#endif
+
#define WATERCANNONVERTS 4
#define WATERCANNONINDEXES 12
@@ -115,23 +125,33 @@ void CWaterCannon::Update_NewInput(CVector *pos, CVector *dir)
m_abUsed[m_nCur] = true;
}
+static float fWaterCannonU = 0.0f;
void CWaterCannon::Render(void)
{
+ extern RwRaster *gpFireHoseRaster;
+
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterRaster);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpFireHoseRaster);
- float v = float(CGeneral::GetRandomNumber() & 255) / 256;
-
- RwIm3DVertexSetV(&WaterCannonVertices[0], v);
- RwIm3DVertexSetV(&WaterCannonVertices[1], v);
- RwIm3DVertexSetV(&WaterCannonVertices[2], v);
- RwIm3DVertexSetV(&WaterCannonVertices[3], v);
+ fWaterCannonU += CTimer::GetTimeStepInSeconds() * 6.0f;
- int16 pointA = m_nCur % NUM_SEGMENTPOINTS;
+ while ( fWaterCannonU >= 1.0f )
+ fWaterCannonU -= 1.0f;
+ RwIm3DVertexSetU(&WaterCannonVertices[0], -fWaterCannonU);
+ RwIm3DVertexSetV(&WaterCannonVertices[0], 0.0f);
+ RwIm3DVertexSetU(&WaterCannonVertices[1], -fWaterCannonU);
+ RwIm3DVertexSetV(&WaterCannonVertices[1], 1.0f);
+ RwIm3DVertexSetU(&WaterCannonVertices[2], 1.0f - fWaterCannonU);
+ RwIm3DVertexSetV(&WaterCannonVertices[2], 0.0f);
+ RwIm3DVertexSetU(&WaterCannonVertices[3], 1.0f - fWaterCannonU);
+ RwIm3DVertexSetV(&WaterCannonVertices[3], 1.0f);
+
+ int16 pointA = m_nCur % NUM_SEGMENTPOINTS;
int16 pointB = pointA - 1;
+ int16 pointC = pointA;
if ( pointB < 0 )
pointB += NUM_SEGMENTPOINTS;
@@ -142,6 +162,10 @@ void CWaterCannon::Render(void)
{
if ( m_abUsed[pointA] && m_abUsed[pointB] )
{
+ bool bFirst = false;
+ if ( i == 0 || m_abUsed[pointA] && !m_abUsed[pointC] )
+ bFirst = true;
+
if ( !bInit )
{
CVector cp = CrossProduct(m_avecPos[pointB] - m_avecPos[pointA], TheCamera.GetForward());
@@ -149,26 +173,25 @@ void CWaterCannon::Render(void)
bInit = true;
}
- float dist = float(i*i*i) / 300.0f + 1.0f;
float brightness = float(i) / NUM_SEGMENTPOINTS;
-
int32 color = (int32)((1.0f - brightness*brightness) * 255.0f);
- CVector offset = dist * norm;
- RwIm3DVertexSetRGBA(&WaterCannonVertices[0], color, color, color, color);
+ CVector offset = (float(i)+1.0f) * norm;
+
+ RwIm3DVertexSetRGBA(&WaterCannonVertices[0], WATER_COLOR, WATER_COLOR, WATER_COLOR, bFirst ? 0 : color);
RwIm3DVertexSetPos (&WaterCannonVertices[0], m_avecPos[pointA].x - offset.x, m_avecPos[pointA].y - offset.y, m_avecPos[pointA].z - offset.z);
- RwIm3DVertexSetRGBA(&WaterCannonVertices[1], color, color, color, color);
+ RwIm3DVertexSetRGBA(&WaterCannonVertices[1], WATER_COLOR, WATER_COLOR, WATER_COLOR, bFirst ? 0 : color);
RwIm3DVertexSetPos (&WaterCannonVertices[1], m_avecPos[pointA].x + offset.x, m_avecPos[pointA].y + offset.y, m_avecPos[pointA].z + offset.z);
- RwIm3DVertexSetRGBA(&WaterCannonVertices[2], color, color, color, color);
+ offset = (float(i+1)+1.0f) * norm;
+
+ RwIm3DVertexSetRGBA(&WaterCannonVertices[2], WATER_COLOR, WATER_COLOR, WATER_COLOR, color);
RwIm3DVertexSetPos (&WaterCannonVertices[2], m_avecPos[pointB].x - offset.x, m_avecPos[pointB].y - offset.y, m_avecPos[pointB].z - offset.z);
- RwIm3DVertexSetRGBA(&WaterCannonVertices[3], color, color, color, color);
+ RwIm3DVertexSetRGBA(&WaterCannonVertices[3], WATER_COLOR, WATER_COLOR, WATER_COLOR, color);
RwIm3DVertexSetPos (&WaterCannonVertices[3], m_avecPos[pointB].x + offset.x, m_avecPos[pointB].y + offset.y, m_avecPos[pointB].z + offset.z);
- LittleTest();
-
if ( RwIm3DTransform(WaterCannonVertices, WATERCANNONVERTS, NULL, rwIM3D_VERTEXUV) )
{
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, WaterCannonIndexList, WATERCANNONINDEXES);
@@ -176,6 +199,7 @@ void CWaterCannon::Render(void)
}
}
+ pointC = pointA;
pointA = pointB--;
if ( pointB < 0 )
pointB += NUM_SEGMENTPOINTS;