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-rw-r--r--src/skel/glfw/glfw.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 0928229f..8d07fb18 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -2142,8 +2142,8 @@ main(int argc, char *argv[])
printf("Into TheGame!!!\n");
#else
- LoadingScreen(nil, nil, "loadsc0");
- // LoadingScreen(nil, nil, "loadsc0"); // duplicate
+ LoadingScreen(nil, nil, "sceelee");
+ // LoadingScreen(nil, nil, "sceelee"); // duplicate
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@@ -2159,8 +2159,8 @@ main(int argc, char *argv[])
#ifndef PS2_MENU
case GS_INIT_FRONTEND:
{
- LoadingScreen(nil, nil, "loadsc0");
- // LoadingScreen(nil, nil, "loadsc0"); // duplicate
+ LoadingScreen(nil, nil, "sceelee");
+ // LoadingScreen(nil, nil, "sceelee"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true;
@@ -2319,7 +2319,7 @@ main(int argc, char *argv[])
CGame::InitialiseWhenRestarting();
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
- FrontEndMenuManager.m_bWantToLoad = false;
+ //FrontEndMenuManager.m_bWantToLoad = false;
}
else
{