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-rw-r--r--src/vehicles/Automobile.h97
1 files changed, 34 insertions, 63 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index a5bee226..16d86917 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -3,33 +3,10 @@
#include "Vehicle.h"
#include "DamageManager.h"
#include "Door.h"
+#include "Skidmarks.h"
class CObject;
-enum eCarNodes
-{
- CAR_WHEEL_RF = 1,
- CAR_WHEEL_RM,
- CAR_WHEEL_RB,
- CAR_WHEEL_LF,
- CAR_WHEEL_LM,
- CAR_WHEEL_LB,
- CAR_BUMP_FRONT,
- CAR_BUMP_REAR,
- CAR_WING_RF,
- CAR_WING_RR,
- CAR_DOOR_RF,
- CAR_DOOR_RR,
- CAR_WING_LF,
- CAR_WING_LR,
- CAR_DOOR_LF,
- CAR_DOOR_LR,
- CAR_BONNET,
- CAR_BOOT,
- CAR_WINDSCREEN,
- NUM_CAR_NODES,
-};
-
enum {
CARWHEEL_FRONT_LEFT,
CARWHEEL_REAR_LEFT,
@@ -37,28 +14,10 @@ enum {
CARWHEEL_REAR_RIGHT
};
-enum eBombType
-{
- CARBOMB_NONE,
- CARBOMB_TIMED,
- CARBOMB_ONIGNITION,
- CARBOMB_REMOTE,
- CARBOMB_TIMEDACTIVE,
- CARBOMB_ONIGNITIONACTIVE,
-};
-
-enum {
- CAR_DOOR_FLAG_UNKNOWN = 0x0,
- CAR_DOOR_FLAG_LF = 0x1,
- CAR_DOOR_FLAG_LR = 0x2,
- CAR_DOOR_FLAG_RF = 0x4,
- CAR_DOOR_FLAG_RR = 0x8
-};
class CAutomobile : public CVehicle
{
public:
- // 0x288
CDamageManager Damage;
CDoor Doors[6];
RwFrame *m_aCarNodes[NUM_CAR_NODES];
@@ -67,22 +26,29 @@ public:
float m_aSuspensionSpringRatioPrev[4];
float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented
float m_auto_unused1;
- bool m_aWheelSkidmarkMuddy[4];
+ eSkidmarkType m_aWheelSkidmarkType[4];
bool m_aWheelSkidmarkBloody[4];
+ bool m_aWheelSkidmarkUnk[4];
float m_aWheelRotation[4];
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
uint8 m_auto_unused2;
+#if (defined GTA_PS2 && !defined FIX_BUGS)
uint8 m_bombType : 3;
+#endif
uint8 bTaxiLight : 1;
- uint8 bDriverLastFrame : 1; // for bombs
uint8 bFixedColour : 1;
uint8 bBigWheels : 1;
uint8 bWaterTight : 1; // no damage for non-player peds
uint8 bNotDamagedUpsideDown : 1;
uint8 bMoreResistantToDamage : 1;
- CEntity *m_pBombRigger;
- int16 m_auto_unk1;
+ uint8 bTankDetonateCars : 1;
+ uint8 bStuckInSand : 1;
+ uint8 bHeliDestroyed : 1;
+#if (defined GTA_PS2 && !defined FIX_BUGS)
+ CEntity* m_pBombRigger;
+#endif
+ int16 m_doingBurnout;
uint16 m_hydraulicState;
uint32 m_nBusDoorTimerEnd;
uint32 m_nBusDoorTimerStart;
@@ -90,6 +56,9 @@ public:
float m_aSuspensionLineLength[4];
float m_fHeightAboveRoad;
float m_fTraction;
+ float m_fTireTemperature;
+ float m_fOrientation; // for heli and plane go-to
+ float m_fPlaneSteer; // related to the above
float m_fVelocityChangeForAudio;
float m_randomValues[6]; // used for what?
float m_fFireBlowUpTimer;
@@ -100,6 +69,7 @@ public:
float m_weaponDoorTimerRight;
float m_fCarGunLR;
float m_fCarGunUD;
+ float m_fHeliOrientation;
float m_fPropellerRotation;
uint8 stuff4[4];
uint8 m_nWheelsOnGround;
@@ -133,10 +103,13 @@ public:
bool IsDoorFullyOpen(eDoors door);
bool IsDoorClosed(eDoors door);
bool IsDoorMissing(eDoors door);
+ bool IsDoorReady(uint32 door);
+ bool IsDoorMissing(uint32 door);
+ bool IsOpenTopCar(void);
void RemoveRefsToVehicle(CEntity *ent);
void BlowUpCar(CEntity *ent);
bool SetUpWheelColModel(CColModel *colModel);
- void BurstTyre(uint8 tyre);
+ void BurstTyre(uint8 tyre, bool applyForces);
bool IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset);
float GetHeightAboveRoad(void);
void PlayCarHorn(void);
@@ -147,6 +120,7 @@ public:
void VehicleDamage(float impulse, uint16 damagedPiece);
void ProcessBuoyancy(void);
void DoDriveByShootings(void);
+ void DoHoverSuspensionRatios(void);
int32 RcbanditCheckHitWheels(void);
int32 RcbanditCheck1CarWheels(CPtrList &list);
void PlaceOnRoadProperly(void);
@@ -169,6 +143,11 @@ public:
void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false);
void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false);
+ void TellHeliToGoToCoors(float x, float y, float z, uint8 speed);
+ void TellPlaneToGoToCoors(float x, float y, float z, uint8 speed);
+ void SetHeliOrientation(float orient) { m_fHeliOrientation = orient; }
+ void ClearHeliOrientation(void) { m_fHeliOrientation = -1.0f; }
+
void Fix(void);
void SetComponentVisibility(RwFrame *frame, uint32 flags);
void SetupModelNodes(void);
@@ -177,6 +156,12 @@ public:
void HideAllComps(void);
void ShowAllComps(void);
void ReduceHornCounter(void);
+
+ void PopBoot(void);
+ void PopBootUsingPhysics(void);
+ void CloseAllDoors(void);
+ void KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped);
+
#ifdef COMPATIBLE_SAVES
virtual void Save(uint8*& buf);
virtual void Load(uint8*& buf);
@@ -186,19 +171,5 @@ public:
static void SetAllTaxiLights(bool set);
};
-VALIDATE_SIZE(CAutomobile, 0x5A8);
-
-inline uint8 GetCarDoorFlag(int32 carnode) {
- switch (carnode) {
- case CAR_DOOR_LF:
- return CAR_DOOR_FLAG_LF;
- case CAR_DOOR_LR:
- return CAR_DOOR_FLAG_LR;
- case CAR_DOOR_RF:
- return CAR_DOOR_FLAG_RF;
- case CAR_DOOR_RR:
- return CAR_DOOR_FLAG_RR;
- default:
- return CAR_DOOR_FLAG_UNKNOWN;
- }
-}
+extern CVector vecHunterGunPos;
+extern bool bAllCarCheat; \ No newline at end of file