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-rw-r--r--src/core/FileMgr.cpp3
-rw-r--r--src/core/FileMgr.h2
-rw-r--r--src/core/Streaming.cpp5
-rw-r--r--src/core/config.h2
-rw-r--r--src/core/main.cpp2
-rw-r--r--src/core/main.h2
-rw-r--r--src/extras/custompipes_d3d9.cpp104
-rw-r--r--src/extras/custompipes_gl.cpp82
-rw-r--r--src/extras/postfx.cpp36
-rw-r--r--src/extras/shaders/Makefile23
-rw-r--r--src/extras/shaders/colourfilterLCS.frag20
-rw-r--r--src/extras/shaders/colourfilterLCS_PS.csobin0 -> 292 bytes
-rw-r--r--src/extras/shaders/colourfilterLCS_PS.hlsl13
-rw-r--r--src/extras/shaders/colourfilterLCS_PS.inc27
-rw-r--r--src/extras/shaders/colourfilterLCS_fs_gl.inc22
-rw-r--r--src/extras/shaders/colourfilterVC.frag27
-rw-r--r--src/extras/shaders/colourfilterVC_PS.csobin648 -> 0 bytes
-rw-r--r--src/extras/shaders/colourfilterVC_PS.hlsl23
-rw-r--r--src/extras/shaders/colourfilterVC_PS.inc56
-rw-r--r--src/extras/shaders/colourfilterVC_fs_gl.inc29
-rw-r--r--src/extras/shaders/leedsBuilding.vert26
-rw-r--r--src/extras/shaders/leedsBuilding_VS.csobin0 -> 628 bytes
-rw-r--r--src/extras/shaders/leedsBuilding_VS.hlsl44
-rw-r--r--src/extras/shaders/leedsBuilding_VS.inc55
-rw-r--r--src/extras/shaders/leedsBuilding_vs_gl.inc28
-rw-r--r--src/extras/shaders/scale.frag18
-rw-r--r--src/extras/shaders/scale_PS.csobin0 -> 368 bytes
-rw-r--r--src/extras/shaders/scale_PS.hlsl19
-rw-r--r--src/extras/shaders/scale_PS.inc33
-rw-r--r--src/extras/shaders/scale_fs_gl.inc20
-rw-r--r--src/render/Timecycle.cpp279
-rw-r--r--src/render/Timecycle.h1
-rw-r--r--src/rw/Lights.cpp7
33 files changed, 689 insertions, 319 deletions
diff --git a/src/core/FileMgr.cpp b/src/core/FileMgr.cpp
index 99923ddf..32aa4041 100644
--- a/src/core/FileMgr.cpp
+++ b/src/core/FileMgr.cpp
@@ -241,7 +241,7 @@ CFileMgr::SetDirMyDocuments(void)
}
ssize_t
-CFileMgr::LoadFile(const char *file, uint8 *buf, int unused, const char *mode)
+CFileMgr::LoadFile(const char *file, uint8 *buf, int maxlen, const char *mode)
{
int fd;
ssize_t n, len;
@@ -257,6 +257,7 @@ CFileMgr::LoadFile(const char *file, uint8 *buf, int unused, const char *mode)
return -1;
#endif
len += n;
+ assert(len < maxlen);
}while(n == 0x4000);
buf[len] = 0;
myfclose(fd);
diff --git a/src/core/FileMgr.h b/src/core/FileMgr.h
index 98a78360..f70451b7 100644
--- a/src/core/FileMgr.h
+++ b/src/core/FileMgr.h
@@ -9,7 +9,7 @@ public:
static void ChangeDir(const char *dir);
static void SetDir(const char *dir);
static void SetDirMyDocuments(void);
- static ssize_t LoadFile(const char *file, uint8 *buf, int unused, const char *mode);
+ static ssize_t LoadFile(const char *file, uint8 *buf, int maxlen, const char *mode);
static int OpenFile(const char *file, const char *mode);
static int OpenFile(const char *file) { return OpenFile(file, "rb"); }
static int OpenFileForWriting(const char *file);
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 81931b40..27d41fca 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -541,7 +541,12 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
// Txd and anim have to be loaded
int animId = mi->GetAnimFileIndex();
+#ifdef FIX_BUGS
+ if(!HasTxdLoaded(mi->GetTxdSlot()) ||
+#else
+ // texDict will exist even if only first part has loaded
if(CTxdStore::GetSlot(mi->GetTxdSlot())->texDict == nil ||
+#endif
animId != -1 && !CAnimManager::GetAnimationBlock(animId)->isLoaded){
RemoveModel(streamId);
ReRequestModel(streamId);
diff --git a/src/core/config.h b/src/core/config.h
index 85657e9c..7eff57a0 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -71,7 +71,7 @@ enum Config {
PATHNODESIZE = 4500,
- NUMWEATHERS = 7,
+ NUMWEATHERS = 8,
NUMHOURS = 24,
NUMEXTRADIRECTIONALS = 4,
diff --git a/src/core/main.cpp b/src/core/main.cpp
index d9579fee..e3217fde 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -76,7 +76,7 @@
GlobalScene Scene;
-uint8 work_buff[55000];
+uint8 work_buff[55000 * 2];
char gString[256];
char gString2[512];
wchar gUString[256];
diff --git a/src/core/main.h b/src/core/main.h
index 37a82fb2..e1d3de9c 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -7,7 +7,7 @@ struct GlobalScene
};
extern GlobalScene Scene;
-extern uint8 work_buff[55000];
+extern uint8 work_buff[55000 * 2];
extern char gString[256];
extern char gString2[512];
extern wchar gUString[256];
diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp
index a195a4cc..57f364a3 100644
--- a/src/extras/custompipes_d3d9.cpp
+++ b/src/extras/custompipes_d3d9.cpp
@@ -36,7 +36,13 @@ enum {
VSLOC_eye = rw::d3d::VSLOC_afterLights,
VSLOC_reflProps,
- VSLOC_specLights
+ VSLOC_specLights,
+
+ // Leeds building
+ VSLOC_emissive = rw::d3d::VSLOC_afterLights,
+ VSLOC_ambient,
+
+ PSLOC_colorscale = 1
};
/*
@@ -182,11 +188,11 @@ DestroyVehiclePipe(void)
/*
- * Neo World pipe
+ * Leeds World pipe
*/
-static void *neoWorld_VS;
-static void *neoWorldVC_PS;
+static void *leedsBuilding_VS;
+static void *scale_PS;
static void
worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
@@ -195,79 +201,67 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
using namespace rw::d3d;
using namespace rw::d3d9;
- if(!LightmapEnable){
- defaultRenderCB_Shader(atomic, header);
- return;
- }
-
int vsBits;
setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
setIndices(header->indexBuffer);
setVertexDeclaration(header->vertexDeclaration);
- vsBits = lightingCB_Shader(atomic);
+ setVertexShader(leedsBuilding_VS);
+ setPixelShader(scale_PS);
+
uploadMatrices(atomic->getFrame()->getLTM());
+ RGBAf amb, emiss;
+ amb.red = CTimeCycle::GetAmbientRed();
+ amb.green = CTimeCycle::GetAmbientGreen();
+ amb.blue = CTimeCycle::GetAmbientBlue();
+ amb.alpha = 1.0f;
+ emiss = pAmbient->color;
+
+ d3ddevice->SetVertexShaderConstantF(VSLOC_ambient, (float*)&amb, 1);
+ d3ddevice->SetVertexShaderConstantF(VSLOC_emissive, (float*)&emiss, 1);
- float lightfactor[4];
+ float colorscale[4];
+ colorscale[3] = 1.0f;
InstanceData *inst = header->inst;
for(rw::uint32 i = 0; i < header->numMeshes; i++){
Material *m = inst->material;
- if(MatFX::getEffects(m) == MatFX::DUAL){
- setVertexShader(neoWorld_VS);
-
- MatFX *matfx = MatFX::get(m);
- Texture *dualtex = matfx->getDualTexture();
- if(dualtex == nil)
- goto notex;
- d3d::setTexture(1, dualtex);
- lightfactor[0] = lightfactor[1] = lightfactor[2] = WorldLightmapBlend.Get()*LightmapMult;
- }else{
- notex:
- setVertexShader(default_amb_VS);
-
- d3d::setTexture(1, nil);
- lightfactor[0] = lightfactor[1] = lightfactor[2] = 0.0f;
- }
- lightfactor[3] = m->color.alpha/255.0f;
- d3d::setTexture(0, m->texture);
- d3ddevice->SetPixelShaderConstantF(1, lightfactor, 1);
-
- SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
-
- RGBA color = { 255, 255, 255, m->color.alpha };
- setMaterial(color, m->surfaceProps);
+ float cs = 1.0f;
+ if(m->texture)
+ cs = 255/128.0f;
+ colorscale[0] = colorscale[1] = colorscale[2] = cs;
+ d3ddevice->SetPixelShaderConstantF(PSLOC_colorscale, colorscale, 1);
if(m->texture)
d3d::setTexture(0, m->texture);
else
- d3d::setTexture(0, gpWhiteTexture);
- setPixelShader(neoWorldVC_PS);
+ d3d::setTexture(0, gpWhiteTexture); // actually we don't even render this
+
+ setMaterial(m->color, m->surfaceProps, 0.5f);
+
+ SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
drawInst(header, inst);
inst++;
}
- d3d::setTexture(1, nil);
}
void
CreateWorldPipe(void)
{
- if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
- printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
- else
- ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
-
-#include "shaders/default_UV2_VS.inc"
- neoWorld_VS = rw::d3d::createVertexShader(default_UV2_VS_cso);
- assert(neoWorld_VS);
-
-#include "shaders/neoWorldVC_PS.inc"
- neoWorldVC_PS = rw::d3d::createPixelShader(neoWorldVC_PS_cso);
- assert(neoWorldVC_PS);
-
+// if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
+// printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
+// else
+// ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
+
+#include "shaders/leedsBuilding_VS.inc"
+ leedsBuilding_VS = rw::d3d::createVertexShader(leedsBuilding_VS_cso);
+ assert(leedsBuilding_VS);
+#include "shaders/scale_PS.inc"
+ scale_PS = rw::d3d::createPixelShader(scale_PS_cso);
+ assert(scale_PS);
rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create();
pipe->instanceCB = rw::d3d9::defaultInstanceCB;
@@ -279,10 +273,10 @@ CreateWorldPipe(void)
void
DestroyWorldPipe(void)
{
- rw::d3d::destroyVertexShader(neoWorld_VS);
- neoWorld_VS = nil;
- rw::d3d::destroyPixelShader(neoWorldVC_PS);
- neoWorldVC_PS = nil;
+ rw::d3d::destroyVertexShader(leedsBuilding_VS);
+ leedsBuilding_VS = nil;
+ rw::d3d::destroyPixelShader(scale_PS);
+ scale_PS = nil;
((rw::d3d9::ObjPipeline*)worldPipe)->destroy();
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp
index 5f372530..a222f5e9 100644
--- a/src/extras/custompipes_gl.cpp
+++ b/src/extras/custompipes_gl.cpp
@@ -33,6 +33,10 @@ static int32 u_reflProps;
static int32 u_specDir;
static int32 u_specColor;
+static int32 u_amb;
+static int32 u_emiss;
+static int32 u_colorscale;
+
#define U(i) currentShader->uniformLocations[i]
/*
@@ -189,10 +193,10 @@ DestroyVehiclePipe(void)
/*
- * Neo World pipe
+ * Leeds World pipe
*/
-rw::gl3::Shader *neoWorldShader;
+rw::gl3::Shader *leedsWorldShader;
static void
worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
@@ -200,15 +204,9 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
using namespace rw;
using namespace rw::gl3;
- if(!LightmapEnable){
- gl3::defaultRenderCB(atomic, header);
- return;
- }
-
Material *m;
setWorldMatrix(atomic->getFrame()->getLTM());
- lightingCB(atomic);
#ifdef RW_GL_USE_VAOS
glBindVertexArray(header->vao);
@@ -221,39 +219,39 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
InstanceData *inst = header->inst;
rw::int32 n = header->numMeshes;
- neoWorldShader->use();
+ leedsWorldShader->use();
+
+ RGBAf amb, emiss;
+ amb.red = CTimeCycle::GetAmbientRed();
+ amb.green = CTimeCycle::GetAmbientGreen();
+ amb.blue = CTimeCycle::GetAmbientBlue();
+ amb.alpha = 1.0f;
+ emiss = pAmbient->color;
- float lightfactor[4];
+ glUniform4fv(U(u_amb), 1, (float*)&amb);
+ glUniform4fv(U(u_emiss), 1, (float*)&emiss);
+
+ float colorscale[4];
+ colorscale[3] = 1.0f;
while(n--){
m = inst->material;
- if(MatFX::getEffects(m) == MatFX::DUAL){
- MatFX *matfx = MatFX::get(m);
- Texture *dualtex = matfx->getDualTexture();
- if(dualtex == nil)
- goto notex;
- setTexture(1, dualtex);
- lightfactor[0] = lightfactor[1] = lightfactor[2] = WorldLightmapBlend.Get()*LightmapMult;
- }else{
- notex:
- setTexture(1, nil);
- lightfactor[0] = lightfactor[1] = lightfactor[2] = 0.0f;
- }
- lightfactor[3] = m->color.alpha/255.0f;
- glUniform4fv(U(u_lightMap), 1, lightfactor);
-
- RGBA color = { 255, 255, 255, m->color.alpha };
- setMaterial(color, m->surfaceProps);
+ float cs = 1.0f;
+ if(m->texture)
+ cs = 255/128.0f;
+ colorscale[0] = colorscale[1] = colorscale[2] = cs;
+ glUniform4fv(U(u_colorscale), 1, colorscale);
setTexture(0, m->texture);
+ setMaterial(m->color, m->surfaceProps);
+
rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
drawInst(header, inst);
inst++;
}
- setTexture(1, nil);
#ifndef RW_GL_USE_VAOS
disableAttribPointers(header->attribDesc, header->numAttribs);
#endif
@@ -265,18 +263,18 @@ CreateWorldPipe(void)
using namespace rw;
using namespace rw::gl3;
- if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
- printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
- else
- ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
+// if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
+// printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
+// else
+// ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
{
-#include "shaders/neoWorldVC_fs_gl.inc"
-#include "shaders/default_UV2_gl.inc"
- const char *vs[] = { shaderDecl, header_vert_src, default_UV2_vert_src, nil };
- const char *fs[] = { shaderDecl, header_frag_src, neoWorldVC_frag_src, nil };
- neoWorldShader = Shader::create(vs, fs);
- assert(neoWorldShader);
+#include "shaders/scale_fs_gl.inc"
+#include "shaders/leedsBuilding_vs_gl.inc"
+ const char *vs[] = { shaderDecl, header_vert_src, leedsBuilding_vert_src, nil };
+ const char *fs[] = { shaderDecl, header_frag_src, scale_frag_src, nil };
+ leedsWorldShader = Shader::create(vs, fs);
+ assert(leedsWorldShader);
}
@@ -290,8 +288,8 @@ CreateWorldPipe(void)
void
DestroyWorldPipe(void)
{
- neoWorldShader->destroy();
- neoWorldShader = nil;
+ leedsWorldShader->destroy();
+ leedsWorldShader = nil;
((rw::gl3::ObjPipeline*)worldPipe)->destroy();
worldPipe = nil;
@@ -609,6 +607,10 @@ CustomPipeRegisterGL(void)
u_reflProps = rw::gl3::registerUniform("u_reflProps");
u_specDir = rw::gl3::registerUniform("u_specDir");
u_specColor = rw::gl3::registerUniform("u_specColor");
+
+ u_amb = rw::gl3::registerUniform("u_amb");
+ u_emiss = rw::gl3::registerUniform("u_emiss");
+ u_colorscale = rw::gl3::registerUniform("u_colorscale");
}
diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp
index 2ea08141..b07b5426 100644
--- a/src/extras/postfx.cpp
+++ b/src/extras/postfx.cpp
@@ -25,14 +25,14 @@ static RwIm2DVertex Vertex2[4];
static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
#ifdef RW_D3D9
-void *colourfilterVC_PS;
+void *colourfilterLCS_PS;
void *contrast_PS;
#endif
#ifdef RW_OPENGL
int32 u_blurcolor;
int32 u_contrastAdd;
int32 u_contrastMult;
-rw::gl3::Shader *colourFilterVC;
+rw::gl3::Shader *colourFilterLCS;
rw::gl3::Shader *contrast;
#endif
@@ -143,8 +143,8 @@ CPostFX::Open(RwCamera *cam)
#ifdef RW_D3D9
-#include "shaders/colourfilterVC_PS.inc"
- colourfilterVC_PS = rw::d3d::createPixelShader(colourfilterVC_PS_cso);
+#include "shaders/colourfilterLCS_PS.inc"
+ colourfilterLCS_PS = rw::d3d::createPixelShader(colourfilterLCS_PS_cso);
#include "shaders/contrastPS.inc"
contrast_PS = rw::d3d::createPixelShader(contrastPS_cso);
#endif
@@ -153,11 +153,11 @@ CPostFX::Open(RwCamera *cam)
{
#include "shaders/im2d_gl.inc"
-#include "shaders/colourfilterVC_fs_gl.inc"
+#include "shaders/colourfilterLCS_fs_gl.inc"
const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
- const char *fs[] = { shaderDecl, header_frag_src, colourfilterVC_frag_src, nil };
- colourFilterVC = Shader::create(vs, fs);
- assert(colourFilterVC);
+ const char *fs[] = { shaderDecl, header_frag_src, colourfilterLCS_frag_src, nil };
+ colourFilterLCS = Shader::create(vs, fs);
+ assert(colourFilterLCS);
}
{
@@ -184,9 +184,9 @@ CPostFX::Close(void)
pBackBuffer = nil;
}
#ifdef RW_D3D9
- if(colourfilterVC_PS){
- rw::d3d::destroyPixelShader(colourfilterVC_PS);
- colourfilterVC_PS = nil;
+ if(colourfilterLCS_PS){
+ rw::d3d::destroyPixelShader(colourfilterLCS_PS);
+ colourfilterLCS_PS = nil;
}
if(contrast_PS){
rw::d3d::destroyPixelShader(contrast_PS);
@@ -194,9 +194,9 @@ CPostFX::Close(void)
}
#endif
#ifdef RW_OPENGL
- if(colourFilterVC){
- colourFilterVC->destroy();
- colourFilterVC = nil;
+ if(colourFilterLCS){
+ colourFilterLCS->destroy();
+ colourFilterLCS = nil;
}
if(contrast){
contrast->destroy();
@@ -294,12 +294,12 @@ CPostFX::RenderOverlayShader(RwCamera *cam, int32 r, int32 g, int32 b, int32 a)
blurcolors[3] = 30/255.0f;
#ifdef RW_D3D9
rw::d3d::d3ddevice->SetPixelShaderConstantF(10, blurcolors, 1);
- rw::d3d::im2dOverridePS = colourfilterVC_PS;
+ rw::d3d::im2dOverridePS = colourfilterLCS_PS;
#endif
#ifdef RW_OPENGL
- rw::gl3::im2dOverrideShader = colourFilterVC;
- colourFilterVC->use();
- glUniform4fv(colourFilterVC->uniformLocations[u_blurcolor], 1, blurcolors);
+ rw::gl3::im2dOverrideShader = colourFilterLCS;
+ colourFilterLCS->use();
+ glUniform4fv(colourFilterLCS->uniformLocations[u_blurcolor], 1, blurcolors);
#endif
}
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
diff --git a/src/extras/shaders/Makefile b/src/extras/shaders/Makefile
index 5089e16a..355d71af 100644
--- a/src/extras/shaders/Makefile
+++ b/src/extras/shaders/Makefile
@@ -1,19 +1,20 @@
all: im2d_gl.inc simple_fs_gl.inc default_UV2_gl.inc \
- colourfilterVC_fs_gl.inc contrast_fs_gl.inc \
+ colourfilterLCS_fs_gl.inc contrast_fs_gl.inc \
neoRim_gl.inc neoRimSkin_gl.inc \
neoWorldVC_fs_gl.inc neoGloss_vs_gl.inc neoGloss_fs_gl.inc \
neoVehicle_vs_gl.inc neoVehicle_fs_gl.inc \
- im2d_UV2_gl.inc screenDroplet_fs_gl.inc
+ im2d_UV2_gl.inc screenDroplet_fs_gl.inc \
+ leedsBuilding_vs_gl.inc scale_fs_gl.inc
im2d_gl.inc: im2d.vert
(echo 'const char *im2d_vert_src =';\
sed 's/..*/"&\\n"/' im2d.vert;\
echo ';') >im2d_gl.inc
-colourfilterVC_fs_gl.inc: colourfilterVC.frag
- (echo 'const char *colourfilterVC_frag_src =';\
- sed 's/..*/"&\\n"/' colourfilterVC.frag;\
- echo ';') >colourfilterVC_fs_gl.inc
+colourfilterLCS_fs_gl.inc: colourfilterLCS.frag
+ (echo 'const char *colourfilterLCS_frag_src =';\
+ sed 's/..*/"&\\n"/' colourfilterLCS.frag;\
+ echo ';') >colourfilterLCS_fs_gl.inc
simple_fs_gl.inc: simple.frag
(echo 'const char *simple_frag_src =';\
sed 's/..*/"&\\n"/' simple.frag;\
@@ -76,3 +77,13 @@ screenDroplet_fs_gl.inc: screenDroplet.frag
(echo 'const char *screenDroplet_frag_src =';\
sed 's/..*/"&\\n"/' screenDroplet.frag;\
echo ';') >screenDroplet_fs_gl.inc
+
+leedsBuilding_vs_gl.inc: leedsBuilding.vert
+ (echo 'const char *leedsBuilding_vert_src =';\
+ sed 's/..*/"&\\n"/' leedsBuilding.vert;\
+ echo ';') >leedsBuilding_vs_gl.inc
+
+scale_fs_gl.inc: scale.frag
+ (echo 'const char *scale_frag_src =';\
+ sed 's/..*/"&\\n"/' scale.frag;\
+ echo ';') >scale_fs_gl.inc
diff --git a/src/extras/shaders/colourfilterLCS.frag b/src/extras/shaders/colourfilterLCS.frag
new file mode 100644
index 00000000..67348d0c
--- /dev/null
+++ b/src/extras/shaders/colourfilterLCS.frag
@@ -0,0 +1,20 @@
+uniform sampler2D tex0;
+uniform vec4 u_blurcolor;
+
+FSIN vec4 v_color;
+FSIN vec2 v_tex0;
+FSIN float v_fog;
+
+void
+main(void)
+{
+ vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+ dst += dst*u_blurcolor;
+
+ vec4 color;
+ color.rgb = dst.rgb;
+ color.a = 1.0f;
+
+ FRAGCOLOR(color);
+}
+
diff --git a/src/extras/shaders/colourfilterLCS_PS.cso b/src/extras/shaders/colourfilterLCS_PS.cso
new file mode 100644
index 00000000..e5ffa3f1
--- /dev/null
+++ b/src/extras/shaders/colourfilterLCS_PS.cso
Binary files differ
diff --git a/src/extras/shaders/colourfilterLCS_PS.hlsl b/src/extras/shaders/colourfilterLCS_PS.hlsl
new file mode 100644
index 00000000..bd91567d
--- /dev/null
+++ b/src/extras/shaders/colourfilterLCS_PS.hlsl
@@ -0,0 +1,13 @@
+sampler2D tex : register(s0);
+float4 blurcol : register(c10);
+
+//float4 blurcols[10] : register(c15);
+
+
+float4 main(in float2 texcoord : TEXCOORD0) : COLOR0
+{
+ float4 dst = tex2D(tex, texcoord.xy);
+ dst += dst*blurcol;
+ dst.a = 1.0;
+ return dst;
+}
diff --git a/src/extras/shaders/colourfilterLCS_PS.inc b/src/extras/shaders/colourfilterLCS_PS.inc
new file mode 100644
index 00000000..f9eeab52
--- /dev/null
+++ b/src/extras/shaders/colourfilterLCS_PS.inc
@@ -0,0 +1,27 @@
+static unsigned char colourfilterLCS_PS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x2b, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x70, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x00,
+ 0x01, 0x00, 0x2a, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x6c, 0x75, 0x72,
+ 0x63, 0x6f, 0x6c, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x00,
+ 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d,
+ 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29,
+ 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72,
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e,
+ 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00,
+ 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0xb0,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
+ 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0,
+ 0x00, 0x08, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xe4, 0x80,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80,
+ 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/colourfilterLCS_fs_gl.inc b/src/extras/shaders/colourfilterLCS_fs_gl.inc
new file mode 100644
index 00000000..2c8e3532
--- /dev/null
+++ b/src/extras/shaders/colourfilterLCS_fs_gl.inc
@@ -0,0 +1,22 @@
+const char *colourfilterLCS_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform vec4 u_blurcolor;\n"
+
+"FSIN vec4 v_color;\n"
+"FSIN vec2 v_tex0;\n"
+"FSIN float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
+" dst += dst*u_blurcolor;\n"
+
+" vec4 color;\n"
+" color.rgb = dst.rgb;\n"
+" color.a = 1.0f;\n"
+
+" FRAGCOLOR(color);\n"
+"}\n"
+
+;
diff --git a/src/extras/shaders/colourfilterVC.frag b/src/extras/shaders/colourfilterVC.frag
deleted file mode 100644
index 9db3950e..00000000
--- a/src/extras/shaders/colourfilterVC.frag
+++ /dev/null
@@ -1,27 +0,0 @@
-uniform sampler2D tex0;
-uniform vec4 u_blurcolor;
-
-FSIN vec4 v_color;
-FSIN vec2 v_tex0;
-FSIN float v_fog;
-
-void
-main(void)
-{
- float a = u_blurcolor.a;
- vec4 doublec = clamp(u_blurcolor*2.0, 0.0, 1.0);
- vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
- vec4 prev = dst;
- for(int i = 0; i < 5; i++){
- vec4 tmp = dst*(1.0-a) + prev*doublec*a;
- tmp += prev*u_blurcolor;
- tmp += prev*u_blurcolor;
- prev = clamp(tmp, 0.0, 1.0);
- }
- vec4 color;
- color.rgb = prev.rgb;
- color.a = 1.0f;
-
- FRAGCOLOR(color);
-}
-
diff --git a/src/extras/shaders/colourfilterVC_PS.cso b/src/extras/shaders/colourfilterVC_PS.cso
deleted file mode 100644
index 4b0e9f3f..00000000
--- a/src/extras/shaders/colourfilterVC_PS.cso
+++ /dev/null
Binary files differ
diff --git a/src/extras/shaders/colourfilterVC_PS.hlsl b/src/extras/shaders/colourfilterVC_PS.hlsl
deleted file mode 100644
index 1e62950b..00000000
--- a/src/extras/shaders/colourfilterVC_PS.hlsl
+++ /dev/null
@@ -1,23 +0,0 @@
-sampler2D tex : register(s0);
-float4 blurcol : register(c10);
-
-//float4 blurcols[10] : register(c15);
-
-
-float4 main(in float2 texcoord : TEXCOORD0) : COLOR0
-{
- float a = blurcol.a;
-
- float4 doublec = saturate(blurcol*2);
- float4 dst = tex2D(tex, texcoord.xy);
- float4 prev = dst;
- for(int i = 0; i < 5; i++){
-// float4 doublec = saturate(blurcol*2);
- float4 tmp = dst*(1-a) + prev*doublec*a;
- tmp += prev*blurcol;
- tmp += prev*blurcol;
- prev = saturate(tmp);
- }
- prev.a = 1.0f;
- return prev;
-}
diff --git a/src/extras/shaders/colourfilterVC_PS.inc b/src/extras/shaders/colourfilterVC_PS.inc
deleted file mode 100644
index daa18360..00000000
--- a/src/extras/shaders/colourfilterVC_PS.inc
+++ /dev/null
@@ -1,56 +0,0 @@
-static unsigned char colourfilterVC_PS_cso[] = {
- 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x2b, 0x00, 0x43, 0x54, 0x41, 0x42,
- 0x1c, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
- 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
- 0x70, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x00,
- 0x01, 0x00, 0x2a, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
- 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x62, 0x6c, 0x75, 0x72,
- 0x63, 0x6f, 0x6c, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
- 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x00,
- 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d,
- 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29,
- 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72,
- 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e,
- 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00,
- 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x40,
- 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0xb0,
- 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
- 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0,
- 0x00, 0x08, 0xe4, 0xa0, 0x02, 0x00, 0x00, 0x03, 0x01, 0x00, 0x17, 0x80,
- 0x0a, 0x00, 0xe4, 0xa0, 0x0a, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03,
- 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80,
- 0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80, 0x0a, 0x00, 0xff, 0xa0,
- 0x02, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
- 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x0a, 0x00, 0xe4, 0xa0,
- 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0x00, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
- 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80,
- 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
- 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
- 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80,
- 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
- 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
- 0x03, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x04, 0x00, 0x07, 0x80,
- 0x0a, 0x00, 0xff, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
- 0x04, 0x00, 0x00, 0x04, 0x02, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0x00, 0xa0, 0x04, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03,
- 0x01, 0x00, 0x07, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x0a, 0x00, 0xe4, 0xa0, 0x12, 0x00, 0x00, 0x04, 0x03, 0x00, 0x07, 0x80,
- 0x0a, 0x00, 0xff, 0xa0, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x80,
- 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x17, 0x80, 0x02, 0x00, 0xe4, 0x80,
- 0x00, 0x00, 0x00, 0xa0, 0x03, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02,
- 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x01, 0x00, 0x00, 0x02,
- 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
-};
diff --git a/src/extras/shaders/colourfilterVC_fs_gl.inc b/src/extras/shaders/colourfilterVC_fs_gl.inc
deleted file mode 100644
index 1f9bf6d8..00000000
--- a/src/extras/shaders/colourfilterVC_fs_gl.inc
+++ /dev/null
@@ -1,29 +0,0 @@
-const char *colourfilterVC_frag_src =
-"uniform sampler2D tex0;\n"
-"uniform vec4 u_blurcolor;\n"
-
-"FSIN vec4 v_color;\n"
-"FSIN vec2 v_tex0;\n"
-"FSIN float v_fog;\n"
-
-"void\n"
-"main(void)\n"
-"{\n"
-" float a = u_blurcolor.a;\n"
-" vec4 doublec = clamp(u_blurcolor*2.0, 0.0, 1.0);\n"
-" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
-" vec4 prev = dst;\n"
-" for(int i = 0; i < 5; i++){\n"
-" vec4 tmp = dst*(1.0-a) + prev*doublec*a;\n"
-" tmp += prev*u_blurcolor;\n"
-" tmp += prev*u_blurcolor;\n"
-" prev = clamp(tmp, 0.0, 1.0);\n"
-" }\n"
-" vec4 color;\n"
-" color.rgb = prev.rgb;\n"
-" color.a = 1.0f;\n"
-
-" FRAGCOLOR(color);\n"
-"}\n"
-
-;
diff --git a/src/extras/shaders/leedsBuilding.vert b/src/extras/shaders/leedsBuilding.vert
new file mode 100644
index 00000000..67dd7938
--- /dev/null
+++ b/src/extras/shaders/leedsBuilding.vert
@@ -0,0 +1,26 @@
+uniform vec4 u_amb;
+uniform vec4 u_emiss;
+
+VSIN(ATTRIB_POS) vec3 in_pos;
+
+VSOUT vec4 v_color;
+VSOUT vec2 v_tex0;
+VSOUT float v_fog;
+
+void
+main(void)
+{
+ vec4 Vertex = u_world * vec4(in_pos, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * in_normal;
+
+ v_tex0 = in_tex0;
+
+ v_color = in_color;
+ v_color.rgb *= u_amb.rgb;
+ v_color.rgb += u_emiss.rgb;
+ v_color = clamp(v_color, 0.0, 1.0);
+ v_color.a *= u_matColor.a;
+
+ v_fog = DoFog(gl_Position.w);
+}
diff --git a/src/extras/shaders/leedsBuilding_VS.cso b/src/extras/shaders/leedsBuilding_VS.cso
new file mode 100644
index 00000000..1ec92fb1
--- /dev/null
+++ b/src/extras/shaders/leedsBuilding_VS.cso
Binary files differ
diff --git a/src/extras/shaders/leedsBuilding_VS.hlsl b/src/extras/shaders/leedsBuilding_VS.hlsl
new file mode 100644
index 00000000..dd3592e9
--- /dev/null
+++ b/src/extras/shaders/leedsBuilding_VS.hlsl
@@ -0,0 +1,44 @@
+#include "standardConstants.h"
+
+float4 emissive : register(c41);
+float4 ambient : register(c42);
+
+struct VS_in
+{
+ float4 Position : POSITION;
+ float3 Normal : NORMAL;
+ float2 TexCoord : TEXCOORD0;
+ float2 TexCoord1 : TEXCOORD1;
+ float4 Prelight : COLOR0;
+};
+
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0; // also fog
+ float2 TexCoord1 : TEXCOORD1;
+ float4 Color : COLOR0;
+};
+
+
+VS_out main(in VS_in input)
+{
+ VS_out output;
+
+ output.Position = mul(combinedMat, input.Position);
+ float3 Vertex = mul(worldMat, input.Position).xyz;
+ float3 Normal = mul(normalMat, input.Normal);
+
+ output.TexCoord0.xy = input.TexCoord;
+ output.TexCoord1.xy = input.TexCoord1;
+
+ output.Color = input.Prelight;
+ output.Color.rgb *= ambient.rgb;
+ output.Color.rgb += emissive.rgb;
+
+ output.Color = clamp(output.Color, 0.0, 1.0);
+ output.Color.a *= matCol.a;
+
+ output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0);
+
+ return output;
+}
diff --git a/src/extras/shaders/leedsBuilding_VS.inc b/src/extras/shaders/leedsBuilding_VS.inc
new file mode 100644
index 00000000..d24f45b0
--- /dev/null
+++ b/src/extras/shaders/leedsBuilding_VS.inc
@@ -0,0 +1,55 @@
+static unsigned char leedsBuilding_VS_cso[] = {
+ 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x42, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0xd3, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
+ 0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0xcc, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x2a, 0x00,
+ 0x01, 0x00, 0xaa, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x98, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00,
+ 0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x29, 0x00, 0x01, 0x00, 0xa6, 0x00, 0x88, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xbd, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0e, 0x00,
+ 0x01, 0x00, 0x3a, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xc5, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x32, 0x00,
+ 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0x6d, 0x62, 0x69,
+ 0x65, 0x6e, 0x74, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6d, 0x62,
+ 0x69, 0x6e, 0x65, 0x64, 0x4d, 0x61, 0x74, 0x00, 0x03, 0x00, 0x03, 0x00,
+ 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x65, 0x6d, 0x69, 0x73, 0x73, 0x69, 0x76, 0x65, 0x00, 0x66, 0x6f, 0x67,
+ 0x44, 0x61, 0x74, 0x61, 0x00, 0x6d, 0x61, 0x74, 0x43, 0x6f, 0x6c, 0x00,
+ 0x76, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f,
+ 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53,
+ 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d,
+ 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39,
+ 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, 0x00, 0x00, 0x05,
+ 0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x05, 0x00, 0x01, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02,
+ 0x0a, 0x00, 0x00, 0x80, 0x03, 0x00, 0x0f, 0x90, 0x01, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x07, 0x80, 0x2a, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x03, 0x00, 0xe4, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x29, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80,
+ 0x03, 0x00, 0xff, 0x90, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x55, 0xa0,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0xd0, 0x00, 0x00, 0xff, 0x80,
+ 0x0c, 0x00, 0xff, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0xd0,
+ 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90,
+ 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80,
+ 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80,
+ 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x03, 0x00, 0xe4, 0xa0,
+ 0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03,
+ 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80,
+ 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80,
+ 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03,
+ 0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x55, 0xa0,
+ 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0, 0x01, 0x00, 0xe4, 0x90,
+ 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90,
+ 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/leedsBuilding_vs_gl.inc b/src/extras/shaders/leedsBuilding_vs_gl.inc
new file mode 100644
index 00000000..4e2db0d0
--- /dev/null
+++ b/src/extras/shaders/leedsBuilding_vs_gl.inc
@@ -0,0 +1,28 @@
+const char *leedsBuilding_vert_src =
+"uniform vec4 u_amb;\n"
+"uniform vec4 u_emiss;\n"
+
+"VSIN(ATTRIB_POS) vec3 in_pos;\n"
+
+"VSOUT vec4 v_color;\n"
+"VSOUT vec2 v_tex0;\n"
+"VSOUT float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * in_normal;\n"
+
+" v_tex0 = in_tex0;\n"
+
+" v_color = in_color;\n"
+" v_color.rgb *= u_amb.rgb;\n"
+" v_color.rgb += u_emiss.rgb;\n"
+" v_color = clamp(v_color, 0.0, 1.0);\n"
+" v_color.a *= u_matColor.a;\n"
+
+" v_fog = DoFog(gl_Position.w);\n"
+"}\n"
+;
diff --git a/src/extras/shaders/scale.frag b/src/extras/shaders/scale.frag
new file mode 100644
index 00000000..29165154
--- /dev/null
+++ b/src/extras/shaders/scale.frag
@@ -0,0 +1,18 @@
+uniform sampler2D tex0;
+uniform vec4 u_colorscale;
+
+FSIN vec4 v_color;
+FSIN vec2 v_tex0;
+FSIN float v_fog;
+
+void
+main(void)
+{
+ vec4 color;
+ color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;
+ color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
+ DoAlphaTest(color.a);
+
+ FRAGCOLOR(color);
+}
+
diff --git a/src/extras/shaders/scale_PS.cso b/src/extras/shaders/scale_PS.cso
new file mode 100644
index 00000000..d7f7374c
--- /dev/null
+++ b/src/extras/shaders/scale_PS.cso
Binary files differ
diff --git a/src/extras/shaders/scale_PS.hlsl b/src/extras/shaders/scale_PS.hlsl
new file mode 100644
index 00000000..92466e94
--- /dev/null
+++ b/src/extras/shaders/scale_PS.hlsl
@@ -0,0 +1,19 @@
+struct VS_out {
+ float4 Position : POSITION;
+ float3 TexCoord0 : TEXCOORD0;
+ float4 Color : COLOR0;
+};
+
+sampler2D tex0 : register(s0);
+
+float4 fogColor : register(c0);
+float4 colorscale : register(c1);
+
+float4 main(VS_out input) : COLOR
+{
+ float4 color = input.Color;
+ color *= tex2D(tex0, input.TexCoord0.xy);
+ color *= colorscale;
+ color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z);
+ return color;
+}
diff --git a/src/extras/shaders/scale_PS.inc b/src/extras/shaders/scale_PS.inc
new file mode 100644
index 00000000..5f711ac8
--- /dev/null
+++ b/src/extras/shaders/scale_PS.inc
@@ -0,0 +1,33 @@
+static unsigned char scale_PS_cso[] = {
+ 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x34, 0x00, 0x43, 0x54, 0x41, 0x42,
+ 0x1c, 0x00, 0x00, 0x00, 0x9b, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
+ 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
+ 0x94, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00,
+ 0x01, 0x00, 0x06, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x74, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x84, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x73, 0x63, 0x61,
+ 0x6c, 0x65, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x6f, 0x67, 0x43,
+ 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x74, 0x65, 0x78, 0x30, 0x00, 0xab, 0xab,
+ 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d,
+ 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29,
+ 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72,
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e,
+ 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x07, 0xb0,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90,
+ 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0,
+ 0x42, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xb0,
+ 0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80,
+ 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0xa0,
+ 0x01, 0x00, 0xe4, 0x81, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x08, 0x80,
+ 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xff, 0xa0, 0x04, 0x00, 0x00, 0x04,
+ 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xaa, 0xb0, 0x00, 0x00, 0xe4, 0x80,
+ 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
+ 0x01, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
+};
diff --git a/src/extras/shaders/scale_fs_gl.inc b/src/extras/shaders/scale_fs_gl.inc
new file mode 100644
index 00000000..8d9563e2
--- /dev/null
+++ b/src/extras/shaders/scale_fs_gl.inc
@@ -0,0 +1,20 @@
+const char *scale_frag_src =
+"uniform sampler2D tex0;\n"
+"uniform vec4 u_colorscale;\n"
+
+"FSIN vec4 v_color;\n"
+"FSIN vec2 v_tex0;\n"
+"FSIN float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 color;\n"
+" color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale;\n"
+" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
+" DoAlphaTest(color.a);\n"
+
+" FRAGCOLOR(color);\n"
+"}\n"
+
+;
diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp
index b20a2443..3cb5a0b0 100644
--- a/src/render/Timecycle.cpp
+++ b/src/render/Timecycle.cpp
@@ -136,6 +136,61 @@ float CTimeCycle::m_fShadowSideY[16];
float CTimeCycle::m_fShadowDisplacementX[16];
float CTimeCycle::m_fShadowDisplacementY[16];
+
+
+static float tmp_nAmbientRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
+static float tmp_nDirectionalRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyTopRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoreRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_fSunSize[NUMHOURS][NUMWEATHERS];
+static float tmp_fSpriteSize[NUMHOURS][NUMWEATHERS];
+static float tmp_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
+static float tmp_nShadowStrength[NUMHOURS][NUMWEATHERS];
+static float tmp_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
+static float tmp_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
+static float tmp_fFogStart[NUMHOURS][NUMWEATHERS];
+static float tmp_fFarClip[NUMHOURS][NUMWEATHERS];
+static float tmp_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
+static float tmp_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_fBlurRed[NUMHOURS][NUMWEATHERS];
+static float tmp_fBlurGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_fBlurBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_fWaterRed[NUMHOURS][NUMWEATHERS];
+static float tmp_fWaterGreen[NUMHOURS][NUMWEATHERS];
+static float tmp_fWaterBlue[NUMHOURS][NUMWEATHERS];
+static float tmp_fWaterAlpha[NUMHOURS][NUMWEATHERS];
+
void
CTimeCycle::Initialise(void)
{
@@ -172,8 +227,9 @@ CTimeCycle::Initialise(void)
for(w = 0; w < NUMWEATHERS; w++)
for(h = 0; h < NUMHOURS; h++){
li = 0;
- while(work_buff[bi] == '/'){
- while(work_buff[bi] != '\n')
+ while(work_buff[bi] == '/' || work_buff[bi] == '\n' ||
+ work_buff[bi] == '\0' || work_buff[bi] == '\r'){
+ while(work_buff[bi] != '\n' && work_buff[bi] != '\0' && work_buff[bi] != '\r')
bi++;
bi++;
}
@@ -208,65 +264,180 @@ CTimeCycle::Initialise(void)
&blurR, &blurG, &blurB,
&waterR, &waterG, &waterB, &waterA);
- m_nAmbientRed[h][w] = ambR;
- m_nAmbientGreen[h][w] = ambG;
- m_nAmbientBlue[h][w] = ambB;
- m_nAmbientRed_Obj[h][w] = ambobjR;
- m_nAmbientGreen_Obj[h][w] = ambobjG;
- m_nAmbientBlue_Obj[h][w] = ambobjB;
- m_nAmbientRed_Bl[h][w] = ambblR;
- m_nAmbientGreen_Bl[h][w] = ambblG;
- m_nAmbientBlue_Bl[h][w] = ambblB;
- m_nAmbientRed_Obj_Bl[h][w] = ambobjblR;
- m_nAmbientGreen_Obj_Bl[h][w] = ambobjblG;
- m_nAmbientBlue_Obj_Bl[h][w] = ambobjblB;
- m_nDirectionalRed[h][w] = dirR;
- m_nDirectionalGreen[h][w] = dirG;
- m_nDirectionalBlue[h][w] = dirB;
- m_nSkyTopRed[h][w] = skyTopR;
- m_nSkyTopGreen[h][w] = skyTopG;
- m_nSkyTopBlue[h][w] = skyTopB;
- m_nSkyBottomRed[h][w] = skyBotR;
- m_nSkyBottomGreen[h][w] = skyBotG;
- m_nSkyBottomBlue[h][w] = skyBotB;
- m_nSunCoreRed[h][w] = sunCoreR;
- m_nSunCoreGreen[h][w] = sunCoreG;
- m_nSunCoreBlue[h][w] = sunCoreB;
- m_nSunCoronaRed[h][w] = sunCoronaR;
- m_nSunCoronaGreen[h][w] = sunCoronaG;
- m_nSunCoronaBlue[h][w] = sunCoronaB;
- m_fSunSize[h][w] = sunSz * 10.0f;
- m_fSpriteSize[h][w] = sprSz * 10.0f;
- m_fSpriteBrightness[h][w] = sprBght * 10.0f;
- m_nShadowStrength[h][w] = shad;
- m_nLightShadowStrength[h][w] = lightShad;
- m_nPoleShadowStrength[h][w] = poleShad;
- m_fFarClip[h][w] = farClp;
- m_fFogStart[h][w] = fogSt;
- m_fLightsOnGroundBrightness[h][w] = lightGnd * 10.0f;
- m_nLowCloudsRed[h][w] = cloudR;
- m_nLowCloudsGreen[h][w] = cloudG;
- m_nLowCloudsBlue[h][w] = cloudB;
- m_nFluffyCloudsTopRed[h][w] = fluffyTopR;
- m_nFluffyCloudsTopGreen[h][w] = fluffyTopG;
- m_nFluffyCloudsTopBlue[h][w] = fluffyTopB;
- m_nFluffyCloudsBottomRed[h][w] = fluffyBotR;
- m_nFluffyCloudsBottomGreen[h][w] = fluffyBotG;
- m_nFluffyCloudsBottomBlue[h][w] = fluffyBotB;
- m_fBlurRed[h][w] = blurR;
- m_fBlurGreen[h][w] = blurG;
- m_fBlurBlue[h][w] = blurB;
- m_fWaterRed[h][w] = waterR;
- m_fWaterGreen[h][w] = waterG;
- m_fWaterBlue[h][w] = waterB;
- m_fWaterAlpha[h][w] = waterA;
+ tmp_nAmbientRed[h][w] = ambR;
+ tmp_nAmbientGreen[h][w] = ambG;
+ tmp_nAmbientBlue[h][w] = ambB;
+ tmp_nAmbientRed_Obj[h][w] = ambobjR;
+ tmp_nAmbientGreen_Obj[h][w] = ambobjG;
+ tmp_nAmbientBlue_Obj[h][w] = ambobjB;
+ tmp_nAmbientRed_Bl[h][w] = ambblR;
+ tmp_nAmbientGreen_Bl[h][w] = ambblG;
+ tmp_nAmbientBlue_Bl[h][w] = ambblB;
+ tmp_nAmbientRed_Obj_Bl[h][w] = ambobjblR;
+ tmp_nAmbientGreen_Obj_Bl[h][w] = ambobjblG;
+ tmp_nAmbientBlue_Obj_Bl[h][w] = ambobjblB;
+ tmp_nDirectionalRed[h][w] = dirR;
+ tmp_nDirectionalGreen[h][w] = dirG;
+ tmp_nDirectionalBlue[h][w] = dirB;
+ tmp_nSkyTopRed[h][w] = skyTopR;
+ tmp_nSkyTopGreen[h][w] = skyTopG;
+ tmp_nSkyTopBlue[h][w] = skyTopB;
+ tmp_nSkyBottomRed[h][w] = skyBotR;
+ tmp_nSkyBottomGreen[h][w] = skyBotG;
+ tmp_nSkyBottomBlue[h][w] = skyBotB;
+ tmp_nSunCoreRed[h][w] = sunCoreR;
+ tmp_nSunCoreGreen[h][w] = sunCoreG;
+ tmp_nSunCoreBlue[h][w] = sunCoreB;
+ tmp_nSunCoronaRed[h][w] = sunCoronaR;
+ tmp_nSunCoronaGreen[h][w] = sunCoronaG;
+ tmp_nSunCoronaBlue[h][w] = sunCoronaB;
+ if(sunSz == -1)
+ tmp_fSunSize[h][w] = -1;
+ else
+ tmp_fSunSize[h][w] = sunSz * 10.0f;
+ if(sprSz == -1)
+ tmp_fSpriteSize[h][w] = -1;
+ else
+ tmp_fSpriteSize[h][w] = sprSz * 10.0f;
+ if(sprBght == -1)
+ tmp_fSpriteBrightness[h][w] = -1;
+ else
+ tmp_fSpriteBrightness[h][w] = sprBght * 10.0f;
+ tmp_nShadowStrength[h][w] = shad;
+ tmp_nLightShadowStrength[h][w] = lightShad;
+ tmp_nPoleShadowStrength[h][w] = poleShad;
+ tmp_fFarClip[h][w] = farClp;
+ tmp_fFogStart[h][w] = fogSt;
+ if(lightGnd == -1)
+ tmp_fLightsOnGroundBrightness[h][w] = -1;
+ else
+ tmp_fLightsOnGroundBrightness[h][w] = lightGnd * 10.0f;
+ tmp_nLowCloudsRed[h][w] = cloudR;
+ tmp_nLowCloudsGreen[h][w] = cloudG;
+ tmp_nLowCloudsBlue[h][w] = cloudB;
+ tmp_nFluffyCloudsTopRed[h][w] = fluffyTopR;
+ tmp_nFluffyCloudsTopGreen[h][w] = fluffyTopG;
+ tmp_nFluffyCloudsTopBlue[h][w] = fluffyTopB;
+ tmp_nFluffyCloudsBottomRed[h][w] = fluffyBotR;
+ tmp_nFluffyCloudsBottomGreen[h][w] = fluffyBotG;
+ tmp_nFluffyCloudsBottomBlue[h][w] = fluffyBotB;
+ tmp_fBlurRed[h][w] = blurR;
+ tmp_fBlurGreen[h][w] = blurG;
+ tmp_fBlurBlue[h][w] = blurB;
+ tmp_fWaterRed[h][w] = waterR;
+ tmp_fWaterGreen[h][w] = waterG;
+ tmp_fWaterBlue[h][w] = waterB;
+ tmp_fWaterAlpha[h][w] = waterA;
}
+ UpdateArrays();
+
m_FogReduction = 0;
debug("CTimeCycle ready\n");
}
+template<typename T> void
+FillGaps(T (*out)[NUMWEATHERS], float (*in)[NUMWEATHERS])
+{
+ int w;
+ for(w = 0; w < NUMWEATHERS; w++){
+ for(int h = 0; h < NUMHOURS; h++)
+ out[h][w] = in[h][w];
+
+#define NEXT(h) (((h)+1)%NUMHOURS)
+#define PREV(h) (((h)+NUMHOURS-1)%NUMHOURS)
+ int hend, h1, h2;
+ for(hend = 0; hend < NUMHOURS; hend++)
+ if(in[hend][w] != -1.0f)
+ goto foundstart;
+ return; // this should never happen
+foundstart:
+ // Found the start of a block of filled in entries
+ for(h1 = NEXT(hend); h1 != hend; h1 = h2){
+ // Skip filled in entries
+ for(; h1 != hend; h1 = NEXT(h1))
+ if(in[h1][w] == -1.0f)
+ goto foundfirst;
+ break; // all filled in already
+foundfirst:
+ // h1 is now the first -1 after n filled in values
+ for(h2 = NEXT(h1); ; h2 = NEXT(h2))
+ if(in[h2][w] != -1.0f)
+ goto foundlast;
+ break;
+foundlast:
+ // h2 is now the first entry after a row of -1s
+ h1 = PREV(h1); // make h1 the first before a row of -1s
+ int n = (h2-h1 + NUMHOURS) % NUMHOURS;
+ if(n == 0) n = NUMHOURS; // can't happen
+ float step = (in[h2][w] - in[h1][w])/n;
+
+ for(int i = 1; i < n; i++){
+ float f = (float)i/n;
+ out[(h1+i)%NUMHOURS][w] = in[h2][w]*f + in[h1][w]*(1.0f-f);
+ }
+ }
+ }
+}
+
+void
+CTimeCycle::UpdateArrays(void)
+{
+ FillGaps(m_nAmbientRed, tmp_nAmbientRed);
+ FillGaps(m_nAmbientGreen, tmp_nAmbientGreen);
+ FillGaps(m_nAmbientBlue, tmp_nAmbientBlue);
+ FillGaps(m_nAmbientRed_Obj, tmp_nAmbientRed_Obj);
+ FillGaps(m_nAmbientGreen_Obj, tmp_nAmbientGreen_Obj);
+ FillGaps(m_nAmbientBlue_Obj, tmp_nAmbientBlue_Obj);
+ FillGaps(m_nAmbientRed_Bl, tmp_nAmbientRed_Bl);
+ FillGaps(m_nAmbientGreen_Bl, tmp_nAmbientGreen_Bl);
+ FillGaps(m_nAmbientBlue_Bl, tmp_nAmbientBlue_Bl);
+ FillGaps(m_nAmbientRed_Obj_Bl, tmp_nAmbientRed_Obj_Bl);
+ FillGaps(m_nAmbientGreen_Obj_Bl, tmp_nAmbientGreen_Obj_Bl);
+ FillGaps(m_nAmbientBlue_Obj_Bl, tmp_nAmbientBlue_Obj_Bl);
+ FillGaps(m_nDirectionalRed, tmp_nDirectionalRed);
+ FillGaps(m_nDirectionalGreen, tmp_nDirectionalGreen);
+ FillGaps(m_nDirectionalBlue, tmp_nDirectionalBlue);
+ FillGaps(m_nSkyTopRed, tmp_nSkyTopRed);
+ FillGaps(m_nSkyTopGreen, tmp_nSkyTopGreen);
+ FillGaps(m_nSkyTopBlue, tmp_nSkyTopBlue);
+ FillGaps(m_nSkyBottomRed, tmp_nSkyBottomRed);
+ FillGaps(m_nSkyBottomGreen, tmp_nSkyBottomGreen);
+ FillGaps(m_nSkyBottomBlue, tmp_nSkyBottomBlue);
+ FillGaps(m_nSunCoreRed, tmp_nSunCoreRed);
+ FillGaps(m_nSunCoreGreen, tmp_nSunCoreGreen);
+ FillGaps(m_nSunCoreBlue, tmp_nSunCoreBlue);
+ FillGaps(m_nSunCoronaRed, tmp_nSunCoronaRed);
+ FillGaps(m_nSunCoronaGreen, tmp_nSunCoronaGreen);
+ FillGaps(m_nSunCoronaBlue, tmp_nSunCoronaBlue);
+ FillGaps(m_fSunSize, tmp_fSunSize);
+ FillGaps(m_fSpriteSize, tmp_fSpriteSize);
+ FillGaps(m_fSpriteBrightness, tmp_fSpriteBrightness);
+ FillGaps(m_nShadowStrength, tmp_nShadowStrength);
+ FillGaps(m_nLightShadowStrength, tmp_nLightShadowStrength);
+ FillGaps(m_nPoleShadowStrength, tmp_nPoleShadowStrength);
+ FillGaps(m_fFogStart, tmp_fFogStart);
+ FillGaps(m_fFarClip, tmp_fFarClip);
+ FillGaps(m_fLightsOnGroundBrightness, tmp_fLightsOnGroundBrightness);
+ FillGaps(m_nLowCloudsRed, tmp_nLowCloudsRed);
+ FillGaps(m_nLowCloudsGreen, tmp_nLowCloudsGreen);
+ FillGaps(m_nLowCloudsBlue, tmp_nLowCloudsBlue);
+ FillGaps(m_nFluffyCloudsTopRed, tmp_nFluffyCloudsTopRed);
+ FillGaps(m_nFluffyCloudsTopGreen, tmp_nFluffyCloudsTopGreen);
+ FillGaps(m_nFluffyCloudsTopBlue, tmp_nFluffyCloudsTopBlue);
+ FillGaps(m_nFluffyCloudsBottomRed, tmp_nFluffyCloudsBottomRed);
+ FillGaps(m_nFluffyCloudsBottomGreen, tmp_nFluffyCloudsBottomGreen);
+ FillGaps(m_nFluffyCloudsBottomBlue, tmp_nFluffyCloudsBottomBlue);
+ FillGaps(m_fBlurRed, tmp_fBlurRed);
+ FillGaps(m_fBlurGreen, tmp_fBlurGreen);
+ FillGaps(m_fBlurBlue, tmp_fBlurBlue);
+ FillGaps(m_fWaterRed, tmp_fWaterRed);
+ FillGaps(m_fWaterGreen, tmp_fWaterGreen);
+ FillGaps(m_fWaterBlue, tmp_fWaterBlue);
+ FillGaps(m_fWaterAlpha, tmp_fWaterAlpha);
+}
+
static float interp_c0, interp_c1, interp_c2, interp_c3;
float CTimeCycle::Interpolate(int8 *a, int8 *b)
diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h
index da911b75..d8c333f6 100644
--- a/src/render/Timecycle.h
+++ b/src/render/Timecycle.h
@@ -185,6 +185,7 @@ public:
static int32 GetWaterAlpha(void) { return m_fCurrentWaterAlpha; }
static void Initialise(void);
+ static void UpdateArrays(void);
static void Update(void);
static float Interpolate(int8 *a, int8 *b);
static float Interpolate(uint8 *a, uint8 *b);
diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp
index e0dff850..19115ba8 100644
--- a/src/rw/Lights.cpp
+++ b/src/rw/Lights.cpp
@@ -26,12 +26,7 @@ RwRGBAReal DirectionalLightColourForFrame;
RwRGBAReal AmbientLightColour;
RwRGBAReal DirectionalLightColour;
-#ifdef EXTENDED_COLOURFILTER
-#include "postfx.h"
-#define USEBLURCOLORS CPostFX::UseBlurColours()
-#else
-#define USEBLURCOLORS CMBlur::BlurOn
-#endif
+#define USEBLURCOLORS true // actually CMBlur::BlurOn, but that's always supposed to be on
void
SetLightsWithTimeOfDayColour(RpWorld *)