Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Audio: refactoring, type fixes, renaming cAudioManager fields | Sergeanur | 2021-08-25 | 7 | -239/+229 |
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* | Audio: fix PS2 ifdefs | Sergeanur | 2021-08-24 | 2 | -1/+3 |
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* | Audio enhancements: | Sergeanur | 2021-08-24 | 4 | -47/+162 |
| | | | | | | | * redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed | ||||
* | Make ped comments update position and volume | Sergeanur | 2021-08-23 | 3 | -74/+107 |
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* | Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* ↵ | Sergeanur | 2021-08-21 | 4 | -133/+141 |
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* | A few small audio changes | Sergeanur | 2021-08-20 | 2 | -7/+7 |
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* | Audio refactoring: | Sergeanur | 2021-08-20 | 5 | -788/+828 |
| | | | | | | | | * renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped * reverse a few PS2 bits | ||||
* | Audio: ifdef more things that aren't on ps2 | Sergeanur | 2021-08-18 | 3 | -2/+27 |
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* | Fix acceleration sound playing when exiting the vehicle | Sergeanur | 2021-08-18 | 1 | -1/+1 |
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* | One more type fix | Sergeanur | 2021-08-18 | 1 | -2/+2 |
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* | More type fixes in audio | Sergeanur | 2021-08-18 | 4 | -23/+23 |
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* | Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity | Sergeanur | 2021-08-17 | 8 | -211/+304 |
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* | Remove FIX_BUGS that wasn't needed | Sergeanur | 2021-08-17 | 1 | -4/+0 |
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* | Fix ped comments playing at full volume behind the wall | Sergeanur | 2021-08-16 | 2 | -6/+16 |
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* | Remove not needed entry from config | Sergeanur | 2021-08-16 | 1 | -2/+2 |
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* | Make UpdateReflections a bit more binary exact + small code changes to sync ↵ | Sergeanur | 2021-08-16 | 2 | -5/+10 |
| | | | | with miami | ||||
* | Fix ifdef for audio reflection members | Sergeanur | 2021-08-15 | 2 | -2/+2 |
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* | Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, ↵ | Sergeanur | 2021-08-15 | 4 | -244/+266 |
| | | | | rename Sound Intensity | ||||
* | Sync fixes from miami | Sergeanur | 2021-08-12 | 2 | -15/+15 |
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* | Refactor cAudioManager::ProcessActiveQueues, fix doppler effect | Sergeanur | 2021-08-12 | 1 | -79/+27 |
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* | Rename unused audio member | Sergeanur | 2021-08-12 | 2 | -8/+8 |
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* | Fix sampman_null | Sergeanur | 2021-08-12 | 1 | -0/+4 |
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* | Put more things under ifdef | Sergeanur | 2021-08-12 | 7 | -137/+194 |
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* | Add define to enable/disable external 3d audio simulation | Sergeanur | 2021-08-12 | 4 | -2/+123 |
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* | Fix unset emitting volume for sawmill | Sergeanur | 2021-08-11 | 1 | -0/+3 |
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* | Fix unset emitting volume for moan sound | Sergeanur | 2021-08-11 | 1 | -0/+3 |
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* | Fix radio scroll when player controls disabled | erorcun | 2021-07-31 | 1 | -1/+1 |
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* | Reverse unused audio functions from mobile | Sergeanur | 2021-07-29 | 4 | -2/+34 |
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* | Fix comments | Sergeanur | 2021-07-28 | 2 | -5/+5 |
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* | One more type fix | Sergeanur | 2021-07-27 | 1 | -1/+1 |
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* | Type fix | Sergeanur | 2021-07-27 | 2 | -2/+2 |
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* | cAudioManager::GetCollisionOneShotRatio cleanup | Sergeanur | 2021-07-27 | 1 | -9/+10 |
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* | Fix | Sergeanur | 2021-07-26 | 1 | -1/+1 |
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* | Audio changes: | Sergeanur | 2021-07-26 | 9 | -849/+873 |
| | | | | | | | | | | | | | - Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile | ||||
* | Make PS2 VB files work together with PC audio files | Sergeanur | 2021-07-15 | 3 | -44/+237 |
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* | fix the fix (and another fix) | withmorten | 2021-07-11 | 1 | -1/+1 |
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* | tiny diff fixes | withmorten | 2021-07-11 | 1 | -1/+2 |
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* | Merge/sync fixes after threaded audio | erorcun | 2021-07-10 | 1 | -0/+2 |
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* | Remove waiting for stream closure in multi-thread audio | erorcun | 2021-07-10 | 3 | -20/+23 |
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* | Multi-threaded audio fixes | erorcun | 2021-07-10 | 3 | -118/+111 |
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* | Multi-threaded audio streams | erorcun | 2021-07-10 | 3 | -95/+558 |
| | | | | Under MULTITHREADED_AUDIO define. | ||||
* | fix macro redefinition warnings on win-glfw build | withmorten | 2021-07-08 | 1 | -0/+1 |
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* | fix sampman_null build | withmorten | 2021-07-07 | 1 | -5/+5 |
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* | Fix overflow in audio code | Sergeanur | 2021-07-03 | 1 | -1/+1 |
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* | Sanitizer fixes | erorcun | 2021-07-03 | 1 | -6/+6 |
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* | Pause radio when game is paused | Sergeanur | 2021-06-30 | 1 | -1/+16 |
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* | Fix MP3 finding stack crash | erorcun | 2021-06-28 | 1 | -98/+47 |
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* | rename clamp macro to Clamp to fix compilation with g++11 | withmorten | 2021-06-28 | 5 | -11/+11 |
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* | Revert "Use PS2-y global names on SampMan" | erorcun | 2021-06-27 | 6 | -273/+273 |
| | | | | | | We know that they changed all those names on PC. This reverts commit 091a65996ef9eba0dfeb49508927ebb521c0f15b. | ||||
* | Use PS2-y global names on SampMan | erorcun | 2021-06-27 | 6 | -273/+273 |
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