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* Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur2021-08-257-239/+229
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* Audio: fix PS2 ifdefsSergeanur2021-08-242-1/+3
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* Audio enhancements:Sergeanur2021-08-244-47/+162
| | | | | | | * redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed
* Make ped comments update position and volumeSergeanur2021-08-233-74/+107
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* Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* ↵Sergeanur2021-08-214-133/+141
| | | | vision)
* A few small audio changesSergeanur2021-08-202-7/+7
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* Audio refactoring:Sergeanur2021-08-205-788/+828
| | | | | | | | * renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped * reverse a few PS2 bits
* Audio: ifdef more things that aren't on ps2Sergeanur2021-08-183-2/+27
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* Fix acceleration sound playing when exiting the vehicleSergeanur2021-08-181-1/+1
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* One more type fixSergeanur2021-08-181-2/+2
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* More type fixes in audioSergeanur2021-08-184-23/+23
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* Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur2021-08-178-211/+304
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* Remove FIX_BUGS that wasn't neededSergeanur2021-08-171-4/+0
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* Fix ped comments playing at full volume behind the wallSergeanur2021-08-162-6/+16
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* Remove not needed entry from configSergeanur2021-08-161-2/+2
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* Make UpdateReflections a bit more binary exact + small code changes to sync ↵Sergeanur2021-08-162-5/+10
| | | | with miami
* Fix ifdef for audio reflection membersSergeanur2021-08-152-2/+2
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* Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, ↵Sergeanur2021-08-154-244/+266
| | | | rename Sound Intensity
* Sync fixes from miamiSergeanur2021-08-122-15/+15
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* Refactor cAudioManager::ProcessActiveQueues, fix doppler effectSergeanur2021-08-121-79/+27
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* Rename unused audio memberSergeanur2021-08-122-8/+8
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* Fix sampman_nullSergeanur2021-08-121-0/+4
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* Put more things under ifdefSergeanur2021-08-127-137/+194
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* Add define to enable/disable external 3d audio simulationSergeanur2021-08-124-2/+123
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* Fix unset emitting volume for sawmillSergeanur2021-08-111-0/+3
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* Fix unset emitting volume for moan soundSergeanur2021-08-111-0/+3
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* Fix radio scroll when player controls disablederorcun2021-07-311-1/+1
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* Reverse unused audio functions from mobileSergeanur2021-07-294-2/+34
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* Fix commentsSergeanur2021-07-282-5/+5
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* One more type fixSergeanur2021-07-271-1/+1
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* Type fixSergeanur2021-07-272-2/+2
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* cAudioManager::GetCollisionOneShotRatio cleanupSergeanur2021-07-271-9/+10
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* FixSergeanur2021-07-261-1/+1
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* Audio changes:Sergeanur2021-07-269-849/+873
| | | | | | | | | | | | | - Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile
* Make PS2 VB files work together with PC audio filesSergeanur2021-07-153-44/+237
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* fix the fix (and another fix)withmorten2021-07-111-1/+1
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* tiny diff fixeswithmorten2021-07-111-1/+2
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* Merge/sync fixes after threaded audioerorcun2021-07-101-0/+2
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* Remove waiting for stream closure in multi-thread audioerorcun2021-07-103-20/+23
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* Multi-threaded audio fixeserorcun2021-07-103-118/+111
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* Multi-threaded audio streamserorcun2021-07-103-95/+558
| | | | Under MULTITHREADED_AUDIO define.
* fix macro redefinition warnings on win-glfw buildwithmorten2021-07-081-0/+1
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* fix sampman_null buildwithmorten2021-07-071-5/+5
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* Fix overflow in audio codeSergeanur2021-07-031-1/+1
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* Sanitizer fixeserorcun2021-07-031-6/+6
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* Pause radio when game is pausedSergeanur2021-06-301-1/+16
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* Fix MP3 finding stack crasherorcun2021-06-281-98/+47
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* rename clamp macro to Clamp to fix compilation with g++11withmorten2021-06-285-11/+11
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* Revert "Use PS2-y global names on SampMan"erorcun2021-06-276-273/+273
| | | | | | We know that they changed all those names on PC. This reverts commit 091a65996ef9eba0dfeb49508927ebb521c0f15b.
* Use PS2-y global names on SampManerorcun2021-06-276-273/+273
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