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* fix opengl; update librwaap2021-08-171-2/+2
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* Add ped and car density slider to menu, remove dumb collision "optimization"erorcun2021-08-011-0/+2
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* miami: switch out current ini_parser.hpp with pulzed/mINIwithmorten2021-07-122-333/+761
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* rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for ↵withmorten2021-06-281-1/+1
| | | | consistency sake)
* Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-281-0/+114
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* update librwaap2021-03-021-3/+3
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* fix postfxaap2021-02-281-0/+3
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* add debug render groupsaap2021-02-181-0/+5
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* update librw; gl cleanupaap2021-02-181-70/+14
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* removed some f suffixes from shadersaap2021-02-158-8/+8
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* Cmake version for hashFilip Gawin2021-02-122-2/+2
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* Remove version text, add toggleable debug info(with commit hash!)erorcun2021-02-122-0/+3
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* reorganize shaders; use modulate flag; update librwaap2021-02-0645-118/+63
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* fix some little UBaap2021-01-281-1/+6
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* Migrate from old .ini to new .inierorcun2021-01-231-0/+19
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* Store all settings in .INIerorcun2021-01-232-5/+7
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* Includes overhaul, fix some compiler warningserorcun2021-01-234-5/+4
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* wrong ifdefaap2021-01-181-1/+1
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* moved new rendereraap2021-01-093-4/+343
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* cfo fixerorcun2021-01-042-2/+3
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* increase screen droplet splash distaap2021-01-011-1/+1
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* Encode files to UTF-8Filip Gawin2021-01-011-1/+1
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* fix use of LoadFileaap2020-12-302-6/+6
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* fix custom pipes mem leakaap2020-12-291-0/+9
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* fix neo screendroplet movingaap2020-12-281-1/+3
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* tiny rendering fixesaap2020-12-272-0/+2
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* switch vehicle pipe defaultaap2020-12-271-1/+1
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* fix a struct initaap2020-12-261-1/+5
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* ffsaap2020-12-261-1/+0
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* include caseaap2020-12-261-1/+1
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* make screendrops independent of neo.txd; enable new rendering by defaultaap2020-12-261-11/+27
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* Fix debug menu memory leakSergeanur2020-12-251-1/+1
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* make screen droplets not crash without neo.txdaap2020-12-241-2/+11
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* merge attemptNikolay Korolev2020-12-192-1/+1
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| * PlayerInfo functions reordered into original order, FindPlayer... functions ↵Sergeanur2020-12-181-3/+3
| | | | | | | | moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
| * Fixerorcun2020-12-091-199/+0
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| * Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's ↵erorcun2020-12-091-0/+199
| | | | | | | | idea to use PPSSPP's DB if available, disable DEV() messages by default
| * inttypes.h is part of the C++ standard, so prefix itAnonymous Maarten2020-12-062-1/+1
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| * neo screen dropletsaap2020-11-1915-7/+1023
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| * more fixes to librw stuffaap2020-11-1812-378/+0
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| * changes to librw layer, GLES now runtime choiceaap2020-11-1827-166/+477
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| * Merge pull request #789 from erorcun/mastererorcun2020-11-032-277/+82
| |\ | | | | | | rewrite CFO + postfx/pipeline options
| | * rewrite CFO + postfx/pipeline optionserorcun2020-10-282-277/+82
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| * | implemented extra model flags for backface culling and alpha test from mobileaap2020-10-291-1/+1
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| * stupid bug; update librwaap2020-10-271-1/+1
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| * boolean for extended pipelinesaap2020-10-274-0/+41
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* | PlayerInfo functions reordered into original order, FindPlayer... functions ↵Sergeanur2020-12-181-3/+3
| | | | | | | | moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
* | Frontend cleanup, .INI, CFO, scrollable pageserorcun2020-12-092-0/+253
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* | cam fix; forgot some shadersaap2020-11-243-1/+45
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* | neo screen dropletsaap2020-11-1914-6/+981
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