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* CEntity and C(Vu)Vector fixes and cleanupaap2021-06-241-0/+2
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* fabs -> fabsfSergeanur2021-06-241-1/+1
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* Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fixSergeanur2021-06-241-16/+0
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* Get rid of VuVectorSergeanur2021-01-193-229/+233
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* Get rid of RwMatrix in CMatrixSergeanur2021-01-183-268/+272
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* Merge branch 'master' of https://github.com/GTAmodding/re3Fire-Head2020-12-193-25/+18
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| * anim fixesaap2020-12-181-0/+5
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| * PlayerInfo functions reordered into original order, FindPlayer... functions ↵Sergeanur2020-12-182-25/+13
| | | | | | | | moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
* | ps2 hud, restore original codeFire-Head2020-12-071-1/+18
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* fix buildSergeanur2020-10-171-1/+1
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* Pickup fixesSergeanur2020-10-171-0/+8
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* Fix RotateYSergeanur2020-09-151-8/+8
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* Move a bunch of math to cpp files + small fixesSergeanur2020-09-1410-516/+844
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* VU0 collisionaap2020-08-033-0/+170
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* New math wrapperseray orçunus2020-07-231-0/+2
| | | | from miami
* fixes to CBoataap2020-07-011-0/+8
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* fixing some uninitialized stuffNikolay Korolev2020-06-061-0/+4
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* minor stuffaap2020-06-042-0/+12
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* fixed to CAutomobile and friendsaap2020-05-312-0/+7
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* Redoing some pool reading for better alignmentSergeanur2020-05-131-0/+5
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* implemented most of streamed collisions and big buildingsaap2020-05-051-0/+19
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* SetPosition, final partSergeanur2020-05-051-9/+0
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* fixed CVector !=aap2020-04-301-0/+4
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* implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+12
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* Try to build with mingwFilip Gawin2020-04-201-0/+5
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* Merge remote-tracking branch 'origin/master' into StandaloneSergeanur2020-04-172-5/+20
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| * implemented CVector2D::NormaliseSafe for SkidMarksaap2020-04-172-5/+20
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* | Remove patchesSergeanur2020-04-171-6/+1
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* Merge pull request #440 from Fire-Head/masterNikolay Korolev2020-04-152-3/+11
|\ | | | | CWeapon done, fixes
| * CWeapon done, ps2 cheats fixFire-Head2020-04-152-3/+11
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* | CPacManPickupsSergeanur2020-04-131-1/+1
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* cranes initNikolay Korolev2020-04-051-0/+11
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* WaterCannon done, resource icoFire-Head2020-03-281-0/+8
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* ProjectileInfoSergeanur2020-01-111-1/+1
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* Merge pull request #267 from ShFil119/audio12erorcun2019-11-051-15/+21
|\ | | | | cAudioManager::UpdateReflections
| * RE cAudioManager::UpdateReflectionsFilip Gawin2019-11-051-15/+21
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* | Peds & a few fixeseray orçunus2019-11-051-3/+10
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* cAudioManager::TranslateEntity cleanupSergeanur2019-10-272-11/+9
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* Full C3dMarkersSergeanur2019-10-171-14/+8
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* Fixing ColPoints againSergeanur2019-10-062-4/+4
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* CPickupsSergeanur2019-10-031-0/+16
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* Moar pedseray orçunus2019-10-012-0/+7
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* Pedseray orçunus2019-08-232-0/+7
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* finished CPathFindaap2019-08-091-1/+27
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* implemented CHeliaap2019-08-041-0/+23
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* CAutomobile::PreRender; whole class finishedaap2019-07-282-2/+6
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* CAutomobile::Render; moved some math code into .cppaap2019-07-272-120/+167
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* Ped & fixes, including peds dive into danger fixeray orçunus2019-07-251-0/+1
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* Merge branch 'master' into masterFire_Head2019-07-241-1/+2
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| * shadows doneFire-Head2019-07-241-1/+2
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