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Fully reversed source code for GTA III (master branch) and GTA VC (miami branch)
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Author
Age
Files
Lines
*
Sync fix from master
Sergeanur
2021-07-25
2
-12
/
+18
*
Fix CPlayerInfo distance types
Sergeanur
2021-07-24
1
-4
/
+4
*
Fix aiming with minigun and flamethrower with PC controls
Sergeanur
2021-07-22
2
-1
/
+9
*
Possible fix of RemoveAndAdd crash
Sergeanur
2021-07-22
1
-5
/
+5
*
Fix falling damage
Sergeanur
2021-07-22
1
-1
/
+1
*
Fix enum use
Sergeanur
2021-07-22
1
-1
/
+1
*
Fix Predator shooting sound
Sergeanur
2021-07-22
1
-1
/
+1
*
fix garbage data written in garage save block
withmorten
2021-07-19
1
-0
/
+3
*
render -> renderer (original name)
Sergeanur
2021-07-18
74
-0
/
+0
*
Merge pull request #1219 from withmorten/miami-ini
withmorten
2021-07-15
3
-383
/
+822
|
\
|
*
miami: switch out current ini_parser.hpp with pulzed/mINI
withmorten
2021-07-12
3
-383
/
+822
*
|
Make PS2 VB files work together with PC audio files
Sergeanur
2021-07-15
4
-71
/
+1234
*
|
Remove stupid cast
Sergeanur
2021-07-15
1
-1
/
+1
*
|
Fix NearPed count going negative
Magnus Larsen
2021-07-13
1
-0
/
+1
*
|
disable USE_CUTSCENE_SHADOW_FOR_PED if COMPATIBLE_SAVES isn't defined
withmorten
2021-07-13
1
-1
/
+6
*
|
Enable cutscene shadows
Sergeanur
2021-07-13
1
-1
/
+1
*
|
fix FixGarages
withmorten
2021-07-12
1
-0
/
+7
*
|
Vanilla config for Windows and win-x86 only
withmorten
2021-07-12
1
-0
/
+4
*
|
Reorganize config.h
Sergeanur
2021-07-12
1
-128
/
+52
|
/
*
Merge pull request #1150 from withmorten/miami-saves
erorcun
2021-07-12
28
-166
/
+1118
|
\
|
*
finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
withmorten
2021-07-10
28
-166
/
+1118
*
|
get rid of // done comments in audiomanager.h
withmorten
2021-07-11
1
-174
/
+174
*
|
tiny diff fix
withmorten
2021-07-11
1
-1
/
+1
*
|
fix hotring flap stat line
withmorten
2021-07-11
1
-0
/
+4
*
|
Physical: division by zero fix
erorcun
2021-07-10
1
-0
/
+4
*
|
fix jittery cars at 15fps
withmorten
2021-07-09
1
-3
/
+4
*
|
add librw defines to vanilla defines undefs
withmorten
2021-07-09
1
-0
/
+5
|
/
*
Use CPad functions to check key states in script loader
Sergeanur
2021-07-08
2
-19
/
+6
*
fix macro redefinition warnings on win-glfw build
withmorten
2021-07-08
2
-1
/
+3
*
fix sampman_null build
withmorten
2021-07-07
1
-6
/
+6
*
fix: add missing limits.h includes to enable bulding on musl.
mssx86
2021-07-05
2
-0
/
+2
*
fix screenshot name
withmorten
2021-07-03
1
-1
/
+1
*
Fix overflow in audio code
Sergeanur
2021-07-03
1
-1
/
+1
*
Sanitizer fixes 2
erorcun
2021-07-03
3
-14
/
+15
*
smol fix 2
withmorten
2021-07-03
2
-2
/
+2
*
smol fix
withmorten
2021-07-03
1
-1
/
+1
*
Peds: Efforts to find the reason of crashes on GCC 7.5.0
erorcun
2021-07-02
4
-7
/
+30
*
Fix use of integer in RemoveBuildingsNotInArea call
Sergeanur
2021-07-02
1
-1
/
+1
*
GameLogic - type fixes
Sergeanur
2021-07-02
1
-7
/
+7
*
Refactor OnscreenTimer
Sergeanur
2021-07-02
1
-46
/
+52
*
Fix collision loading for mission entities
Sergeanur
2021-07-02
1
-1
/
+1
*
fix compilation when ctype.h is included
withmorten
2021-07-01
1
-18
/
+18
*
Fix sound of water when changing MSAA or windowed/fullscreen mode
Sergeanur
2021-07-01
1
-0
/
+5
*
zero out work_buff before writing padding in save
withmorten
2021-07-01
1
-0
/
+5
*
fix
Sergeanur
2021-06-30
1
-1
/
+3
*
Pause radio when game is paused
Sergeanur
2021-06-30
2
-1
/
+17
*
Fix unused code
Sergeanur
2021-06-30
1
-1
/
+3
*
fix some string sizes to be MAX_PATH
withmorten
2021-06-30
2
-0
/
+8
*
Fix text in elevator cam
Sergeanur
2021-06-30
1
-1
/
+0
*
Saner loop
erorcun
2021-06-30
1
-5
/
+5
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