From 9bb8ebaa1011dc1dc70e3d5bf70c9a55c44b976c Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 14 Nov 2020 22:13:32 +0200 Subject: Make collision code placement more like original (+ small fixes) # Conflicts: # premake5.lua # src/CMakeLists.txt # src/collision/Collision.cpp # src/core/Collision.h --- src/core/FileLoader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/core/FileLoader.cpp') diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index da678fd3..1c9b4036 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -345,7 +345,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname) if(model.numTriangles > 0){ model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle)); for(i = 0; i < model.numTriangles; i++){ - model.triangles[i].Set(model.vertices, *(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12], buf[13]); + model.triangles[i].Set(*(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12]); buf += 16; } }else -- cgit v1.2.3