From 8baae4c77ff85e6fb1cacd428162804080998069 Mon Sep 17 00:00:00 2001 From: aap Date: Tue, 19 Jan 2021 11:38:51 +0100 Subject: PSP rendering and shader cleanup --- src/extras/shaders/obj/contrast_frag.inc | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 src/extras/shaders/obj/contrast_frag.inc (limited to 'src/extras/shaders/obj/contrast_frag.inc') diff --git a/src/extras/shaders/obj/contrast_frag.inc b/src/extras/shaders/obj/contrast_frag.inc new file mode 100644 index 00000000..97f78194 --- /dev/null +++ b/src/extras/shaders/obj/contrast_frag.inc @@ -0,0 +1,21 @@ +const char *contrast_frag_src = +"uniform sampler2D tex0;\n" +"uniform vec3 u_contrastAdd;\n" +"uniform vec3 u_contrastMult;\n" + +"FSIN vec4 v_color;\n" +"FSIN vec2 v_tex0;\n" +"FSIN float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" vec4 color;\n" +" color.rgb = dst.rgb*u_contrastMult + u_contrastAdd;\n" +" color.a = 1.0f;\n" + +" FRAGCOLOR(color);\n" +"}\n" + +; -- cgit v1.2.3