From 8baae4c77ff85e6fb1cacd428162804080998069 Mon Sep 17 00:00:00 2001 From: aap Date: Tue, 19 Jan 2021 11:38:51 +0100 Subject: PSP rendering and shader cleanup --- src/extras/shaders/obj/screenDroplet_frag.inc | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 src/extras/shaders/obj/screenDroplet_frag.inc (limited to 'src/extras/shaders/obj/screenDroplet_frag.inc') diff --git a/src/extras/shaders/obj/screenDroplet_frag.inc b/src/extras/shaders/obj/screenDroplet_frag.inc new file mode 100644 index 00000000..dd393b02 --- /dev/null +++ b/src/extras/shaders/obj/screenDroplet_frag.inc @@ -0,0 +1,20 @@ +const char *screenDroplet_frag_src = +"uniform sampler2D tex0;\n" +"uniform sampler2D tex1;\n" + +"FSIN vec4 v_color;\n" +"FSIN vec2 v_tex0;\n" +"FSIN vec2 v_tex1;\n" +"FSIN float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 color;\n" +" color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" color *= texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n" + +" FRAGCOLOR(color);\n" +"}\n" + +; -- cgit v1.2.3