From 8baae4c77ff85e6fb1cacd428162804080998069 Mon Sep 17 00:00:00 2001 From: aap Date: Tue, 19 Jan 2021 11:38:51 +0100 Subject: PSP rendering and shader cleanup --- src/extras/shaders/scale_PS.hlsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/extras/shaders/scale_PS.hlsl') diff --git a/src/extras/shaders/scale_PS.hlsl b/src/extras/shaders/scale_PS.hlsl index 92466e94..54da9c82 100644 --- a/src/extras/shaders/scale_PS.hlsl +++ b/src/extras/shaders/scale_PS.hlsl @@ -12,8 +12,8 @@ float4 colorscale : register(c1); float4 main(VS_out input) : COLOR { float4 color = input.Color; - color *= tex2D(tex0, input.TexCoord0.xy); - color *= colorscale; + color *= tex2D(tex0, input.TexCoord0.xy)*colorscale; + color.rgb = clamp(color.rgb, 0.0, 1.0); color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z); return color; } -- cgit v1.2.3