From c937bdbfea8f522d14d7a41f24372bddf5bdafcc Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sun, 18 Jul 2021 00:03:57 +0300 Subject: render -> renderer (original name) --- src/renderer/CutsceneShadow.cpp | 269 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 269 insertions(+) create mode 100644 src/renderer/CutsceneShadow.cpp (limited to 'src/renderer/CutsceneShadow.cpp') diff --git a/src/renderer/CutsceneShadow.cpp b/src/renderer/CutsceneShadow.cpp new file mode 100644 index 00000000..8cb33896 --- /dev/null +++ b/src/renderer/CutsceneShadow.cpp @@ -0,0 +1,269 @@ +#include "common.h" +#include "main.h" +#include "rwcore.h" +#include "rwplcore.h" +#include "CutsceneShadow.h" +#include "RwHelper.h" + +#define DLIGHT_VALUE 0.8f /* Directional light intensity */ + + +CCutsceneShadow::CCutsceneShadow() +{ + m_pAtomic = nil; + m_nRwObjectType = -1; + m_pLight = nil; + m_nBlurPasses = 0; + m_bResample = false; + m_bGradient = false; +} + +CCutsceneShadow::~CCutsceneShadow() +{ + Destroy(); +} + +bool +CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32 blurPasses, bool gradient) +{ + ASSERT(object != nil); + + RwRGBAReal color; + RwFrame *frame; + + if (!object) + return false; + + m_pLight = RpLightCreate(rpLIGHTDIRECTIONAL); + ASSERT(m_pLight != nil); + + if (!m_pLight) + return false; + + color.red = color.green = color.blue = DLIGHT_VALUE; + color.alpha = 0.0f; + + RpLightSetColor(m_pLight, &color); + + frame = RwFrameCreate(); + ASSERT(frame != nil); + + RpLightSetFrame(m_pLight, frame); + + SetLightProperties(180.0f, 90.0f, false); + + m_pObject = object; + m_nRwObjectType = RwObjectGetType(m_pObject); + + switch ( m_nRwObjectType ) + { + case rpCLUMP: + { + RpClumpGetBoundingSphere(m_pClump, &m_BoundingSphere, 1); + m_BaseSphere.radius = m_BoundingSphere.radius; + RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpClumpGetFrame(m_pClump))); + break; + } + + case rpATOMIC: + { + m_BoundingSphere = *RpAtomicGetBoundingSphere(m_pAtomic); + m_BaseSphere.radius = m_BoundingSphere.radius; + RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic))); + break; + } + + default: + { + Destroy(); + return false; + break; + } + } + + if ( !m_Camera.Create(rasterSize) ) + { + Destroy(); + return false; + } + + m_nBlurPasses = blurPasses; + m_bResample = resample; + m_bGradient = gradient; + + if ( m_bResample && !m_ResampleCamera.Create(rasterSize - 1) ) + { + Destroy(); + return false; + } + + if ( m_nBlurPasses != 0 ) + { + if ( !m_BlurCamera.Create(resample ? rasterSize - 1 : rasterSize) ) + { + Destroy(); + return false; + } + } + + if ( m_bGradient ) + { + if ( !m_GradientCamera.Create(resample ? rasterSize - 1 : rasterSize) ) + { + Destroy(); + return false; + } + + m_GradientCamera.MakeGradientRaster(); + } + + m_Camera.SetLight(m_pLight); + + switch ( m_nRwObjectType ) + { + case rpATOMIC: + m_Camera.SetFrustum(1.1f * m_BoundingSphere.radius); + break; + + case rpCLUMP: + m_Camera.SetFrustum(1.1f * m_BoundingSphere.radius); + break; + } + + m_Camera.SetCenter(&m_BaseSphere.center); + return true; +} + +RwFrame * +CCutsceneShadow::SetLightProperties(float angleY, float angleX, bool setLight) +{ + ASSERT(m_pLight != nil); + + RwFrame *frame; + static RwV3d Xaxis = { 1.0f, 0.0f, 0.0f }; + static RwV3d Yaxis = { 0.0f, 1.0f, 0.0f }; + + frame = RpLightGetFrame(m_pLight); + ASSERT(frame != nil); + + if ( !frame ) + return nil; + + RwFrameRotate(frame, &Yaxis, angleY, rwCOMBINEREPLACE); + RwFrameRotate(frame, &Xaxis, angleX, rwCOMBINEPOSTCONCAT); + + if ( setLight ) + m_Camera.SetLight(m_pLight); + + return frame; +} + +bool +CCutsceneShadow::IsInitialized() +{ + return m_pObject != nil; +} + +void +CCutsceneShadow::Destroy() +{ + m_Camera.Destroy(); + m_ResampleCamera.Destroy(); + m_BlurCamera.Destroy(); + m_GradientCamera.Destroy(); + + m_pAtomic = nil; + + m_nRwObjectType = -1; + + if (m_pLight) + { + RwFrame *frame = RpLightGetFrame(m_pLight); + RpLightSetFrame(m_pLight, nil); + RwFrameDestroy(frame); + RpLightDestroy(m_pLight); + m_pLight = nil; + } +} + +RwRaster * +CCutsceneShadow::Update() +{ + switch ( m_nRwObjectType ) + { + case rpCLUMP: + ASSERT(m_pClump != nil); + RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpClumpGetFrame(m_pClump))); + break; + + case rpATOMIC: + ASSERT(m_pAtomic != nil); + RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic))); + break; + } + + m_Camera.SetCenter(&m_BaseSphere.center); + + switch ( m_nRwObjectType ) + { + case rpCLUMP: + m_Camera.Update(m_pClump); + break; + + case rpATOMIC: + m_Camera.Update(m_pAtomic); + break; + } + + RwRaster *raster = m_Camera.GetRwRenderRaster(); + ASSERT(raster != nil); + + if ( m_bResample ) + return m_ResampleCamera.RasterResample(raster); + + if ( m_nBlurPasses ) + return m_BlurCamera.RasterBlur(raster, m_nBlurPasses); + + if ( m_bGradient ) + return m_GradientCamera.RasterGradient(raster); + + return raster; +} + +RwTexture * +CCutsceneShadow::UpdateForCutscene() +{ + Update(); + return GetShadowRwTexture(); +} + +CShadowCamera * +CCutsceneShadow::GetShadowCamera(int32 camType) +{ + switch ( camType ) + { + case RESAMPLE: return &m_ResampleCamera; + case BLUR: return &m_BlurCamera; + case GRADIENT: return &m_GradientCamera; + } + + return &m_Camera; +} + +RwTexture * +CCutsceneShadow::GetShadowRwTexture() +{ + if ( m_bResample ) + return m_ResampleCamera.GetRwRenderTexture(); + else + return m_Camera.GetRwRenderTexture(); +} + +void +CCutsceneShadow::DrawBorderAroundTexture(RwRGBA const& color) +{ + if ( m_bResample ) + m_ResampleCamera.DrawOutlineBorder(color); + else + m_Camera.DrawOutlineBorder(color); +} \ No newline at end of file -- cgit v1.2.3