From c937bdbfea8f522d14d7a41f24372bddf5bdafcc Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sun, 18 Jul 2021 00:03:57 +0300 Subject: render -> renderer (original name) --- src/renderer/Hud.h | 139 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 139 insertions(+) create mode 100644 src/renderer/Hud.h (limited to 'src/renderer/Hud.h') diff --git a/src/renderer/Hud.h b/src/renderer/Hud.h new file mode 100644 index 00000000..a4b9609a --- /dev/null +++ b/src/renderer/Hud.h @@ -0,0 +1,139 @@ +#pragma once +#include "Sprite2d.h" + +#define HELP_MSG_LENGTH 256 + +#define HUD_TEXT_SCALE_X 0.7f +#define HUD_TEXT_SCALE_Y 1.25f + +enum eItems +{ + ITEM_NONE = -1, + ITEM_ARMOUR = 3, + ITEM_HEALTH = 4, + ITEM_RADAR = 8 +}; + +// Thanks for vague name, R* +enum DRAW_FADE_STATE +{ + HUD_WANTED_FADING = 0, + HUD_ENERGY_FADING, + HUD_SCORE_FADING, + HUD_WEAPON_FADING, +}; + +// My name +enum eFadeOperation +{ + FADED_OUT = 0, + START_FADE_OUT, + FADING_IN, + FADING_OUT, + FADE_DISABLED = 5, +}; + +enum eSprites +{ + HUD_FIST, + HUD_SITEROCKET = 41, + HUD_RADARDISC = 50, + HUD_SITESNIPER = 63, + HUD_SITEM16, + HUD_SITELASER, + HUD_LASERDOT, + HUD_VIEWFINDER, + HUD_BLEEDER, + NUM_HUD_SPRITES = 69, +}; + +class CHud +{ +public: + static CSprite2d Sprites[NUM_HUD_SPRITES]; + static wchar m_HelpMessage[HELP_MSG_LENGTH]; + static wchar m_LastHelpMessage[HELP_MSG_LENGTH]; + static uint32 m_HelpMessageState; + static uint32 m_HelpMessageTimer; + static int32 m_HelpMessageFadeTimer; + static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH]; + static float m_HelpMessageDisplayTime; + static bool m_HelpMessageDisplayForever; + static bool m_HelpMessageQuick; + static uint32 m_ZoneState; + static int32 m_ZoneFadeTimer; + static uint32 m_ZoneNameTimer; + static wchar *m_pZoneName; + static wchar *m_pLastZoneName; + static wchar *m_ZoneToPrint; + static wchar *m_VehicleName; + static wchar *m_pLastVehicleName; + static wchar *m_pVehicleNameToPrint; + static uint32 m_VehicleState; + static int32 m_VehicleFadeTimer; + static uint32 m_VehicleNameTimer; + static wchar m_Message[256]; + static wchar m_PagerMessage[256]; + static bool m_Wants_To_Draw_Hud; + static bool m_Wants_To_Draw_3dMarkers; + static wchar m_BigMessage[6][128]; + static int16 m_ItemToFlash; + static bool m_HideRadar; + static int32 m_ClockState; + + // These aren't really in CHud + static float BigMessageInUse[6]; + static float BigMessageAlpha[6]; + static float BigMessageX[6]; + static float OddJob2OffTimer; + static bool CounterOnLastFrame[NUMONSCREENCOUNTERS]; + static float OddJob2XOffset; + static uint16 CounterFlashTimer[NUMONSCREENCOUNTERS]; + static uint16 OddJob2Timer; + static bool TimerOnLastFrame; + static int16 OddJob2On; + static uint16 TimerFlashTimer; + static int16 PagerSoundPlayed; + static int32 SpriteBrightness; + static float PagerXOffset; + static int16 PagerTimer; + static int16 PagerOn; + + static uint32 m_WantedFadeTimer; + static uint32 m_WantedState; + static uint32 m_WantedTimer; + static uint32 m_EnergyLostFadeTimer; + static uint32 m_EnergyLostState; + static uint32 m_EnergyLostTimer; + static uint32 m_DisplayScoreFadeTimer; + static uint32 m_DisplayScoreState; + static uint32 m_DisplayScoreTimer; + static uint32 m_WeaponFadeTimer; + static uint32 m_WeaponState; + static uint32 m_WeaponTimer; + + static uint32 m_LastDisplayScore; + static uint32 m_LastWanted; + static uint32 m_LastWeapon; + static uint32 m_LastTimeEnergyLost; + +public: + static void Draw(); + static void DrawAfterFade(); + static void GetRidOfAllHudMessages(); +#ifdef RELOADABLES + static void ReloadTXD(); +#endif + static void Initialise(); + static void ReInitialise(); + static void SetBigMessage(wchar *message, uint16 style); + static void SetHelpMessage(wchar *message, bool quick, bool displayForever = false); + static bool IsHelpMessageBeingDisplayed(void); + static void SetMessage(wchar *message); + static void SetPagerMessage(wchar *message); + static void SetVehicleName(wchar *name); + static void SetZoneName(wchar *name); + static void Shutdown(); + static float DrawFadeState(DRAW_FADE_STATE, int); + static void ResetWastedText(void); +}; -- cgit v1.2.3