From 34349c4df2683fca35be37ec626aaa8eef2ddaee Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 9 Apr 2020 20:50:24 +0200 Subject: normalized line endings to LF --- src/save/Date.h | 34 +++++++++--------- src/save/GenericGameStorage.h | 84 +++++++++++++++++++++---------------------- 2 files changed, 59 insertions(+), 59 deletions(-) (limited to 'src/save') diff --git a/src/save/Date.h b/src/save/Date.h index 3e022d09..15646c23 100644 --- a/src/save/Date.h +++ b/src/save/Date.h @@ -1,18 +1,18 @@ -#pragma once - -class CDate -{ -public: - int m_nSecond; - int m_nMinute; - int m_nHour; - int m_nDay; - int m_nMonth; - int m_nYear; - - CDate(); - bool operator>(const CDate &right); - bool operator<(const CDate &right); - bool operator==(const CDate &right); - void PopulateDateFields(int8 &second, int8 &minute, int8 &hour, int8 &day, int8 &month, int16 year); +#pragma once + +class CDate +{ +public: + int m_nSecond; + int m_nMinute; + int m_nHour; + int m_nDay; + int m_nMonth; + int m_nYear; + + CDate(); + bool operator>(const CDate &right); + bool operator<(const CDate &right); + bool operator==(const CDate &right); + void PopulateDateFields(int8 &second, int8 &minute, int8 &hour, int8 &day, int8 &month, int16 year); }; \ No newline at end of file diff --git a/src/save/GenericGameStorage.h b/src/save/GenericGameStorage.h index 40d92f16..e6fd2e2d 100644 --- a/src/save/GenericGameStorage.h +++ b/src/save/GenericGameStorage.h @@ -1,43 +1,43 @@ -#pragma once - -#include "PCSave.h" - -#define SLOT_COUNT (8) - -bool GenericSave(int file); -bool GenericLoad(); -bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size); -bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size); -bool CloseFile(int32 file); -void DoGameSpecificStuffAfterSucessLoad(); -bool CheckSlotDataValid(int32 slot); -void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize); -void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size); -void DoGameSpecificStuffBeforeSave(); -void MakeValidSaveName(int32 slot); -wchar *GetSavedGameDateAndTime(int32 slot); -wchar *GetNameOfSavedGame(int32 slot); -bool CheckDataNotCorrupt(int32 slot, char *name); -bool RestoreForStartLoad(); -int align4bytes(int32 size); - -extern class CDate& CompileDateAndTime; - -extern char (&DefaultPCSaveFileName)[260]; -extern char (&ValidSaveName)[260]; -extern char (&LoadFileName)[256]; -extern wchar (&SlotFileName)[SLOT_COUNT][260]; -extern wchar (&SlotSaveDate)[SLOT_COUNT][70]; -extern int &CheckSum; -extern enum eLevelName &m_LevelToLoad; -extern int (&Slots)[SLOT_COUNT+1]; - -extern bool &b_FoundRecentSavedGameWantToLoad; -extern bool &JustLoadedDontFadeInYet; -extern bool &StillToFadeOut; -extern uint32 &TimeStartedCountingForFade; -extern uint32 &TimeToStayFadedBeforeFadeOut; - -extern char SaveFileNameJustSaved[260]; // 8F2570 - +#pragma once + +#include "PCSave.h" + +#define SLOT_COUNT (8) + +bool GenericSave(int file); +bool GenericLoad(); +bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size); +bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size); +bool CloseFile(int32 file); +void DoGameSpecificStuffAfterSucessLoad(); +bool CheckSlotDataValid(int32 slot); +void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize); +void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size); +void DoGameSpecificStuffBeforeSave(); +void MakeValidSaveName(int32 slot); +wchar *GetSavedGameDateAndTime(int32 slot); +wchar *GetNameOfSavedGame(int32 slot); +bool CheckDataNotCorrupt(int32 slot, char *name); +bool RestoreForStartLoad(); +int align4bytes(int32 size); + +extern class CDate& CompileDateAndTime; + +extern char (&DefaultPCSaveFileName)[260]; +extern char (&ValidSaveName)[260]; +extern char (&LoadFileName)[256]; +extern wchar (&SlotFileName)[SLOT_COUNT][260]; +extern wchar (&SlotSaveDate)[SLOT_COUNT][70]; +extern int &CheckSum; +extern enum eLevelName &m_LevelToLoad; +extern int (&Slots)[SLOT_COUNT+1]; + +extern bool &b_FoundRecentSavedGameWantToLoad; +extern bool &JustLoadedDontFadeInYet; +extern bool &StillToFadeOut; +extern uint32 &TimeStartedCountingForFade; +extern uint32 &TimeToStayFadedBeforeFadeOut; + +extern char SaveFileNameJustSaved[260]; // 8F2570 + const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET"; \ No newline at end of file -- cgit v1.2.3