sampler2D tex : register(s0); float4 blurcol : register(c10); //float4 blurcols[10] : register(c15); float4 main(in float2 texcoord : TEXCOORD0) : COLOR0 { float4 dst = tex2D(tex, texcoord.xy); dst += dst*blurcol; dst.a = 1.0; return dst; }