#include "standardConstants.h" #define surfEmissive (surfProps.w) float4 emissive : register(c41); float4 ambient : register(c42); struct VS_in { float4 Position : POSITION; float3 Normal : NORMAL; float2 TexCoord : TEXCOORD0; float4 Prelight : COLOR0; }; struct VS_out { float4 Position : POSITION; float3 TexCoord0 : TEXCOORD0; // also fog float4 Color : COLOR0; }; VS_out main(in VS_in input) { VS_out output; output.Position = mul(combinedMat, input.Position); float3 Vertex = mul(worldMat, input.Position).xyz; float3 Normal = mul(normalMat, input.Normal); output.TexCoord0.xy = input.TexCoord; output.Color = input.Prelight; output.Color.rgb *= ambient.rgb; output.Color.rgb += emissive.rgb*surfEmissive; output.Color = clamp(output.Color, 0.0, 1.0); output.Color.a *= matCol.a; output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); return output; }