const char *leedsBuilding_vert_src = "uniform vec4 u_amb;\n" "uniform vec4 u_emiss;\n" "#define surfEmissive (u_surfProps.w)\n" "VSIN(ATTRIB_POS) vec3 in_pos;\n" "VSOUT vec4 v_color;\n" "VSOUT vec2 v_tex0;\n" "VSOUT float v_fog;\n" "void\n" "main(void)\n" "{\n" " vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" " gl_Position = u_proj * u_view * Vertex;\n" " vec3 Normal = mat3(u_world) * in_normal;\n" " v_tex0 = in_tex0;\n" " v_color = in_color;\n" " v_color.rgb *= u_amb.rgb;\n" " v_color.rgb += u_emiss.rgb*surfEmissive;\n" " v_color = clamp(v_color, 0.0, 1.0);\n" " v_color.a *= u_matColor.a;\n" " v_fog = DoFog(gl_Position.w);\n" "}\n" ;