uniform sampler2D tex0; uniform vec4 u_colorscale; FSIN vec4 v_color; FSIN vec2 v_tex0; FSIN float v_fog; void main(void) { vec4 color; color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y))*u_colorscale; color.rgb = clamp(color.rgb, 0.0, 1.0); color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog); DoAlphaTest(color.a); FRAGCOLOR(color); }