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+/*!
+ * Shuffle.js by @Vestride
+ * Categorize, sort, and filter a responsive grid of items.
+ * Dependencies: jQuery 1.9+, Modernizr 2.6.2+
+ * @license MIT license
+ * @version 3.0.0
+ */
+
+/* Modernizr 2.6.2 (Custom Build) | MIT & BSD
+ * Build: http://modernizr.com/download/#-csstransforms-csstransforms3d-csstransitions-cssclasses-prefixed-teststyles-testprop-testallprops-prefixes-domprefixes
+ */
+window.Modernizr=function(a,b,c){function z(a){j.cssText=a}function A(a,b){return z(m.join(a+";")+(b||""))}function B(a,b){return typeof a===b}function C(a,b){return!!~(""+a).indexOf(b)}function D(a,b){for(var d in a){var e=a[d];if(!C(e,"-")&&j[e]!==c)return b=="pfx"?e:!0}return!1}function E(a,b,d){for(var e in a){var f=b[a[e]];if(f!==c)return d===!1?a[e]:B(f,"function")?f.bind(d||b):f}return!1}function F(a,b,c){var d=a.charAt(0).toUpperCase()+a.slice(1),e=(a+" "+o.join(d+" ")+d).split(" ");return B(b,"string")||B(b,"undefined")?D(e,b):(e=(a+" "+p.join(d+" ")+d).split(" "),E(e,b,c))}var d="2.6.2",e={},f=!0,g=b.documentElement,h="modernizr",i=b.createElement(h),j=i.style,k,l={}.toString,m=" -webkit- -moz- -o- -ms- ".split(" "),n="Webkit Moz O ms",o=n.split(" "),p=n.toLowerCase().split(" "),q={},r={},s={},t=[],u=t.slice,v,w=function(a,c,d,e){var f,i,j,k,l=b.createElement("div"),m=b.body,n=m||b.createElement("body");if(parseInt(d,10))while(d--)j=b.createElement("div"),j.id=e?e[d]:h+(d+1),l.appendChild(j);return f=["&#173;",'<style id="s',h,'">',a,"</style>"].join(""),l.id=h,(m?l:n).innerHTML+=f,n.appendChild(l),m||(n.style.background="",n.style.overflow="hidden",k=g.style.overflow,g.style.overflow="hidden",g.appendChild(n)),i=c(l,a),m?l.parentNode.removeChild(l):(n.parentNode.removeChild(n),g.style.overflow=k),!!i},x={}.hasOwnProperty,y;!B(x,"undefined")&&!B(x.call,"undefined")?y=function(a,b){return x.call(a,b)}:y=function(a,b){return b in a&&B(a.constructor.prototype[b],"undefined")},Function.prototype.bind||(Function.prototype.bind=function(b){var c=this;if(typeof c!="function")throw new TypeError;var d=u.call(arguments,1),e=function(){if(this instanceof e){var a=function(){};a.prototype=c.prototype;var f=new a,g=c.apply(f,d.concat(u.call(arguments)));return Object(g)===g?g:f}return c.apply(b,d.concat(u.call(arguments)))};return e}),q.csstransforms=function(){return!!F("transform")},q.csstransforms3d=function(){var a=!!F("perspective");return a&&"webkitPerspective"in g.style&&w("@media (transform-3d),(-webkit-transform-3d){#modernizr{left:9px;position:absolute;height:3px;}}",function(b,c){a=b.offsetLeft===9&&b.offsetHeight===3}),a},q.csstransitions=function(){return F("transition")};for(var G in q)y(q,G)&&(v=G.toLowerCase(),e[v]=q[G](),t.push((e[v]?"":"no-")+v));return e.addTest=function(a,b){if(typeof a=="object")for(var d in a)y(a,d)&&e.addTest(d,a[d]);else{a=a.toLowerCase();if(e[a]!==c)return e;b=typeof b=="function"?b():b,typeof f!="undefined"&&f&&(g.className+=" "+(b?"":"no-")+a),e[a]=b}return e},z(""),i=k=null,e._version=d,e._prefixes=m,e._domPrefixes=p,e._cssomPrefixes=o,e.testProp=function(a){return D([a])},e.testAllProps=F,e.testStyles=w,e.prefixed=function(a,b,c){return b?F(a,b,c):F(a,"pfx")},g.className=g.className.replace(/(^|\s)no-js(\s|$)/,"$1$2")+(f?" js "+t.join(" "):""),e}(this,this.document);
+
+(function (factory) {
+ if (typeof define === 'function' && define.amd) {
+ define(['jquery', 'modernizr'], factory);
+ } else {
+ window.Shuffle = factory(window.jQuery, window.Modernizr);
+ }
+})(function($, Modernizr, undefined) {
+
+'use strict';
+
+
+// Validate Modernizr exists.
+// Shuffle requires `csstransitions`, `csstransforms`, `csstransforms3d`,
+// and `prefixed` to exist on the Modernizr object.
+if (typeof Modernizr !== 'object') {
+ throw new Error('Shuffle.js requires Modernizr.\n' +
+ 'http://vestride.github.io/Shuffle/#dependencies');
+}
+
+
+/**
+ * Returns css prefixed properties like `-webkit-transition` or `box-sizing`
+ * from `transition` or `boxSizing`, respectively.
+ * @param {(string|boolean)} prop Property to be prefixed.
+ * @return {string} The prefixed css property.
+ */
+function dashify( prop ) {
+ if (!prop) {
+ return '';
+ }
+
+ // Replace upper case with dash-lowercase,
+ // then fix ms- prefixes because they're not capitalized.
+ return prop.replace(/([A-Z])/g, function( str, m1 ) {
+ return '-' + m1.toLowerCase();
+ }).replace(/^ms-/,'-ms-');
+}
+
+// Constant, prefixed variables.
+var TRANSITION = Modernizr.prefixed('transition');
+var TRANSITION_DELAY = Modernizr.prefixed('transitionDelay');
+var TRANSITION_DURATION = Modernizr.prefixed('transitionDuration');
+
+// Note(glen): Stock Android 4.1.x browser will fail here because it wrongly
+// says it supports non-prefixed transitions.
+// https://github.com/Modernizr/Modernizr/issues/897
+var TRANSITIONEND = {
+ 'WebkitTransition' : 'webkitTransitionEnd',
+ 'transition' : 'transitionend'
+}[ TRANSITION ];
+
+var TRANSFORM = Modernizr.prefixed('transform');
+var CSS_TRANSFORM = dashify(TRANSFORM);
+
+// Constants
+var CAN_TRANSITION_TRANSFORMS = Modernizr.csstransforms && Modernizr.csstransitions;
+var HAS_TRANSFORMS_3D = Modernizr.csstransforms3d;
+var SHUFFLE = 'shuffle';
+var COLUMN_THRESHOLD = 0.3;
+
+// Configurable. You can change these constants to fit your application.
+// The default scale and concealed scale, however, have to be different values.
+var ALL_ITEMS = 'all';
+var FILTER_ATTRIBUTE_KEY = 'groups';
+var DEFAULT_SCALE = 1;
+var CONCEALED_SCALE = 0.001;
+
+
+// Underscore's throttle function.
+function throttle(func, wait, options) {
+ var context, args, result;
+ var timeout = null;
+ var previous = 0;
+ options = options || {};
+ var later = function() {
+ previous = options.leading === false ? 0 : $.now();
+ timeout = null;
+ result = func.apply(context, args);
+ context = args = null;
+ };
+ return function() {
+ var now = $.now();
+ if (!previous && options.leading === false) {
+ previous = now;
+ }
+ var remaining = wait - (now - previous);
+ context = this;
+ args = arguments;
+ if (remaining <= 0 || remaining > wait) {
+ clearTimeout(timeout);
+ timeout = null;
+ previous = now;
+ result = func.apply(context, args);
+ context = args = null;
+ } else if (!timeout && options.trailing !== false) {
+ timeout = setTimeout(later, remaining);
+ }
+ return result;
+ };
+}
+
+function each(obj, iterator, context) {
+ for (var i = 0, length = obj.length; i < length; i++) {
+ if (iterator.call(context, obj[i], i, obj) === {}) {
+ return;
+ }
+ }
+}
+
+function defer(fn, context, wait) {
+ return setTimeout( $.proxy( fn, context ), wait );
+}
+
+function arrayMax( array ) {
+ return Math.max.apply( Math, array );
+}
+
+function arrayMin( array ) {
+ return Math.min.apply( Math, array );
+}
+
+
+/**
+ * Always returns a numeric value, given a value.
+ * @param {*} value Possibly numeric value.
+ * @return {number} `value` or zero if `value` isn't numeric.
+ * @private
+ */
+function getNumber(value) {
+ return $.isNumeric(value) ? value : 0;
+}
+
+
+/**
+ * Represents a coordinate pair.
+ * @param {number} [x=0] X.
+ * @param {number} [y=0] Y.
+ */
+var Point = function(x, y) {
+ this.x = getNumber( x );
+ this.y = getNumber( y );
+};
+
+
+/**
+ * Whether two points are equal.
+ * @param {Point} a Point A.
+ * @param {Point} b Point B.
+ * @return {boolean}
+ */
+Point.equals = function(a, b) {
+ return a.x === b.x && a.y === b.y;
+};
+
+
+// Used for unique instance variables
+var id = 0;
+var $window = $( window );
+
+
+/**
+ * Categorize, sort, and filter a responsive grid of items.
+ *
+ * @param {Element} element An element which is the parent container for the grid items.
+ * @param {Object} [options=Shuffle.options] Options object.
+ * @constructor
+ */
+var Shuffle = function( element, options ) {
+ options = options || {};
+ $.extend( this, Shuffle.options, options, Shuffle.settings );
+
+ this.$el = $(element);
+ this.element = element;
+ this.unique = 'shuffle_' + id++;
+
+ this._fire( Shuffle.EventType.LOADING );
+ this._init();
+
+ // Dispatch the done event asynchronously so that people can bind to it after
+ // Shuffle has been initialized.
+ defer(function() {
+ this.initialized = true;
+ this._fire( Shuffle.EventType.DONE );
+ }, this, 16);
+};
+
+
+/**
+ * Events the container element emits with the .shuffle namespace.
+ * For example, "done.shuffle".
+ * @enum {string}
+ */
+Shuffle.EventType = {
+ LOADING: 'loading',
+ DONE: 'done',
+ LAYOUT: 'layout',
+ REMOVED: 'removed'
+};
+
+
+/** @enum {string} */
+Shuffle.ClassName = {
+ BASE: SHUFFLE,
+ SHUFFLE_ITEM: 'shuffle-item',
+ FILTERED: 'filtered',
+ CONCEALED: 'concealed'
+};
+
+
+// Overrideable options
+Shuffle.options = {
+ group: ALL_ITEMS, // Initial filter group.
+ speed: 250, // Transition/animation speed (milliseconds).
+ easing: 'ease-out', // CSS easing function to use.
+ itemSelector: '', // e.g. '.picture-item'.
+ sizer: null, // Sizer element. Use an element to determine the size of columns and gutters.
+ gutterWidth: 0, // A static number or function that tells the plugin how wide the gutters between columns are (in pixels).
+ columnWidth: 0, // A static number or function that returns a number which tells the plugin how wide the columns are (in pixels).
+ delimeter: null, // If your group is not json, and is comma delimeted, you could set delimeter to ','.
+ buffer: 0, // Useful for percentage based heights when they might not always be exactly the same (in pixels).
+ initialSort: null, // Shuffle can be initialized with a sort object. It is the same object given to the sort method.
+ throttle: throttle, // By default, shuffle will throttle resize events. This can be changed or removed.
+ throttleTime: 300, // How often shuffle can be called on resize (in milliseconds).
+ sequentialFadeDelay: 150, // Delay between each item that fades in when adding items.
+ supported: CAN_TRANSITION_TRANSFORMS // Whether to use transforms or absolute positioning.
+};
+
+
+// Not overrideable
+Shuffle.settings = {
+ useSizer: false,
+ itemCss : { // default CSS for each item
+ position: 'absolute',
+ top: 0,
+ left: 0,
+ visibility: 'visible'
+ },
+ revealAppendedDelay: 300,
+ lastSort: {},
+ lastFilter: ALL_ITEMS,
+ enabled: true,
+ destroyed: false,
+ initialized: false,
+ _animations: [],
+ styleQueue: []
+};
+
+
+// Expose for testing.
+Shuffle.Point = Point;
+
+
+/**
+ * Static methods.
+ */
+
+/**
+ * If the browser has 3d transforms available, build a string with those,
+ * otherwise use 2d transforms.
+ * @param {Point} point X and Y positions.
+ * @param {number} scale Scale amount.
+ * @return {string} A normalized string which can be used with the transform style.
+ * @private
+ */
+Shuffle._getItemTransformString = function(point, scale) {
+ if ( HAS_TRANSFORMS_3D ) {
+ return 'translate3d(' + point.x + 'px, ' + point.y + 'px, 0) scale3d(' + scale + ', ' + scale + ', 1)';
+ } else {
+ return 'translate(' + point.x + 'px, ' + point.y + 'px) scale(' + scale + ')';
+ }
+};
+
+
+/**
+ * Retrieve the computed style for an element, parsed as a float. This should
+ * not be used for width or height values because jQuery mangles them and they
+ * are not precise enough.
+ * @param {Element} element Element to get style for.
+ * @param {string} style Style property.
+ * @return {number} The parsed computed value or zero if that fails because IE
+ * will return 'auto' when the element doesn't have margins instead of
+ * the computed style.
+ * @private
+ */
+Shuffle._getNumberStyle = function( element, style ) {
+ return Shuffle._getFloat( $( element ).css( style ) );
+};
+
+
+/**
+ * Parse a string as an integer.
+ * @param {string} value String integer.
+ * @return {number} The string as an integer or zero.
+ * @private
+ */
+Shuffle._getInt = function(value) {
+ return getNumber( parseInt( value, 10 ) );
+};
+
+/**
+ * Parse a string as an float.
+ * @param {string} value String float.
+ * @return {number} The string as an float or zero.
+ * @private
+ */
+Shuffle._getFloat = function(value) {
+ return getNumber( parseFloat( value ) );
+};
+
+
+/**
+ * Returns the outer width of an element, optionally including its margins.
+ * The `offsetWidth` property must be used because having a scale transform
+ * on the element affects the bounding box. Sadly, Firefox doesn't return an
+ * integer value for offsetWidth (yet).
+ * @param {Element} element The element.
+ * @param {boolean} [includeMargins] Whether to include margins. Default is false.
+ * @return {number} The width.
+ */
+Shuffle._getOuterWidth = function( element, includeMargins ) {
+ var width = element.offsetWidth;
+
+ // Use jQuery here because it uses getComputedStyle internally and is
+ // cross-browser. Using the style property of the element will only work
+ // if there are inline styles.
+ if ( includeMargins ) {
+ var marginLeft = Shuffle._getNumberStyle( element, 'marginLeft');
+ var marginRight = Shuffle._getNumberStyle( element, 'marginRight');
+ width += marginLeft + marginRight;
+ }
+
+ return width;
+};
+
+
+/**
+ * Returns the outer height of an element, optionally including its margins.
+ * @param {Element} element The element.
+ * @param {boolean} [includeMargins] Whether to include margins. Default is false.
+ * @return {number} The height.
+ */
+Shuffle._getOuterHeight = function( element, includeMargins ) {
+ var height = element.offsetHeight;
+
+ if ( includeMargins ) {
+ var marginTop = Shuffle._getNumberStyle( element, 'marginTop');
+ var marginBottom = Shuffle._getNumberStyle( element, 'marginBottom');
+ height += marginTop + marginBottom;
+ }
+
+ return height;
+};
+
+
+/**
+ * Change a property or execute a function which will not have a transition
+ * @param {Element} element DOM element that won't be transitioned
+ * @param {Function} callback A function which will be called while transition
+ * is set to 0ms.
+ * @param {Object} [context] Optional context for the callback function.
+ * @private
+ */
+Shuffle._skipTransition = function( element, callback, context ) {
+ var duration = element.style[ TRANSITION_DURATION ];
+
+ // Set the duration to zero so it happens immediately
+ element.style[ TRANSITION_DURATION ] = '0ms'; // ms needed for firefox!
+
+ callback.call( context );
+
+ // Force reflow
+ var reflow = element.offsetWidth;
+ // Avoid jshint warnings: unused variables and expressions.
+ reflow = null;
+
+ // Put the duration back
+ element.style[ TRANSITION_DURATION ] = duration;
+};
+
+
+/**
+ * Instance methods.
+ */
+
+Shuffle.prototype._init = function() {
+ this.$items = this._getItems();
+
+ this.sizer = this._getElementOption( this.sizer );
+
+ if ( this.sizer ) {
+ this.useSizer = true;
+ }
+
+ // Add class and invalidate styles
+ this.$el.addClass( Shuffle.ClassName.BASE );
+
+ // Set initial css for each item
+ this._initItems();
+
+ // Bind resize events
+ // http://stackoverflow.com/questions/1852751/window-resize-event-firing-in-internet-explorer
+ $window.on('resize.' + SHUFFLE + '.' + this.unique, this._getResizeFunction());
+
+ // Get container css all in one request. Causes reflow
+ var containerCSS = this.$el.css(['position', 'overflow']);
+ var containerWidth = Shuffle._getOuterWidth( this.element );
+
+ // Add styles to the container if it doesn't have them.
+ this._validateStyles( containerCSS );
+
+ // We already got the container's width above, no need to cause another reflow getting it again...
+ // Calculate the number of columns there will be
+ this._setColumns( containerWidth );
+
+ // Kick off!
+ this.shuffle( this.group, this.initialSort );
+
+ // The shuffle items haven't had transitions set on them yet
+ // so the user doesn't see the first layout. Set them now that the first layout is done.
+ if ( this.supported ) {
+ defer(function() {
+ this._setTransitions();
+ this.element.style[ TRANSITION ] = 'height ' + this.speed + 'ms ' + this.easing;
+ }, this);
+ }
+};
+
+
+/**
+ * Returns a throttled and proxied function for the resize handler.
+ * @return {Function}
+ * @private
+ */
+Shuffle.prototype._getResizeFunction = function() {
+ var resizeFunction = $.proxy( this._onResize, this );
+ return this.throttle ?
+ this.throttle( resizeFunction, this.throttleTime ) :
+ resizeFunction;
+};
+
+
+/**
+ * Retrieve an element from an option.
+ * @param {string|jQuery|Element} option The option to check.
+ * @return {?Element} The plain element or null.
+ * @private
+ */
+Shuffle.prototype._getElementOption = function( option ) {
+ // If column width is a string, treat is as a selector and search for the
+ // sizer element within the outermost container
+ if ( typeof option === 'string' ) {
+ return this.$el.find( option )[0] || null;
+
+ // Check for an element
+ } else if ( option && option.nodeType && option.nodeType === 1 ) {
+ return option;
+
+ // Check for jQuery object
+ } else if ( option && option.jquery ) {
+ return option[0];
+ }
+
+ return null;
+};
+
+
+/**
+ * Ensures the shuffle container has the css styles it needs applied to it.
+ * @param {Object} styles Key value pairs for position and overflow.
+ * @private
+ */
+Shuffle.prototype._validateStyles = function(styles) {
+ // Position cannot be static.
+ if ( styles.position === 'static' ) {
+ this.element.style.position = 'relative';
+ }
+
+ // Overflow has to be hidden
+ if ( styles.overflow !== 'hidden' ) {
+ this.element.style.overflow = 'hidden';
+ }
+};
+
+
+/**
+ * Filter the elements by a category.
+ * @param {string} [category] Category to filter by. If it's given, the last
+ * category will be used to filter the items.
+ * @param {ArrayLike} [$collection] Optionally filter a collection. Defaults to
+ * all the items.
+ * @return {jQuery} Filtered items.
+ * @private
+ */
+Shuffle.prototype._filter = function( category, $collection ) {
+ category = category || this.lastFilter;
+ $collection = $collection || this.$items;
+
+ var set = this._getFilteredSets( category, $collection );
+
+ // Individually add/remove concealed/filtered classes
+ this._toggleFilterClasses( set.filtered, set.concealed );
+
+ // Save the last filter in case elements are appended.
+ this.lastFilter = category;
+
+ // This is saved mainly because providing a filter function (like searching)
+ // will overwrite the `lastFilter` property every time its called.
+ if ( typeof category === 'string' ) {
+ this.group = category;
+ }
+
+ return set.filtered;
+};
+
+
+/**
+ * Returns an object containing the filtered and concealed elements.
+ * @param {string|Function} category Category or function to filter by.
+ * @param {ArrayLike.<Element>} $items A collection of items to filter.
+ * @return {!{filtered: jQuery, concealed: jQuery}}
+ * @private
+ */
+Shuffle.prototype._getFilteredSets = function( category, $items ) {
+ var $filtered = $();
+ var $concealed = $();
+
+ // category === 'all', add filtered class to everything
+ if ( category === ALL_ITEMS ) {
+ $filtered = $items;
+
+ // Loop through each item and use provided function to determine
+ // whether to hide it or not.
+ } else {
+ each($items, function( el ) {
+ var $item = $(el);
+ if ( this._doesPassFilter( category, $item ) ) {
+ $filtered = $filtered.add( $item );
+ } else {
+ $concealed = $concealed.add( $item );
+ }
+ }, this);
+ }
+
+ return {
+ filtered: $filtered,
+ concealed: $concealed
+ };
+};
+
+
+/**
+ * Test an item to see if it passes a category.
+ * @param {string|Function} category Category or function to filter by.
+ * @param {jQuery} $item A single item, wrapped with jQuery.
+ * @return {boolean} Whether it passes the category/filter.
+ * @private
+ */
+Shuffle.prototype._doesPassFilter = function( category, $item ) {
+ if ( $.isFunction( category ) ) {
+ return category.call( $item[0], $item, this );
+
+ // Check each element's data-groups attribute against the given category.
+ } else {
+ var groups = $item.data( FILTER_ATTRIBUTE_KEY );
+ var keys = this.delimeter && !$.isArray( groups ) ?
+ groups.split( this.delimeter ) :
+ groups;
+ return $.inArray(category, keys) > -1;
+ }
+};
+
+
+/**
+ * Toggles the filtered and concealed class names.
+ * @param {jQuery} $filtered Filtered set.
+ * @param {jQuery} $concealed Concealed set.
+ * @private
+ */
+Shuffle.prototype._toggleFilterClasses = function( $filtered, $concealed ) {
+ $filtered
+ .removeClass( Shuffle.ClassName.CONCEALED )
+ .addClass( Shuffle.ClassName.FILTERED );
+ $concealed
+ .removeClass( Shuffle.ClassName.FILTERED )
+ .addClass( Shuffle.ClassName.CONCEALED );
+};
+
+
+/**
+ * Set the initial css for each item
+ * @param {jQuery} [$items] Optionally specifiy at set to initialize
+ */
+Shuffle.prototype._initItems = function( $items ) {
+ $items = $items || this.$items;
+ $items.addClass([
+ Shuffle.ClassName.SHUFFLE_ITEM,
+ Shuffle.ClassName.FILTERED
+ ].join(' '));
+ $items.css( this.itemCss ).data('point', new Point()).data('scale', DEFAULT_SCALE);
+};
+
+
+/**
+ * Updates the filtered item count.
+ * @private
+ */
+Shuffle.prototype._updateItemCount = function() {
+ this.visibleItems = this._getFilteredItems().length;
+};
+
+
+/**
+ * Sets css transform transition on a an element.
+ * @param {Element} element Element to set transition on.
+ * @private
+ */
+Shuffle.prototype._setTransition = function( element ) {
+ element.style[ TRANSITION ] = CSS_TRANSFORM + ' ' + this.speed + 'ms ' +
+ this.easing + ', opacity ' + this.speed + 'ms ' + this.easing;
+};
+
+
+/**
+ * Sets css transform transition on a group of elements.
+ * @param {ArrayLike.<Element>} $items Elements to set transitions on.
+ * @private
+ */
+Shuffle.prototype._setTransitions = function( $items ) {
+ $items = $items || this.$items;
+ each($items, function( el ) {
+ this._setTransition( el );
+ }, this);
+};
+
+
+/**
+ * Sets a transition delay on a collection of elements, making each delay
+ * greater than the last.
+ * @param {ArrayLike.<Element>} $collection Array to iterate over.
+ */
+Shuffle.prototype._setSequentialDelay = function( $collection ) {
+ if ( !this.supported ) {
+ return;
+ }
+
+ // $collection can be an array of dom elements or jquery object
+ each($collection, function( el, i ) {
+ // This works because the transition-property: transform, opacity;
+ el.style[ TRANSITION_DELAY ] = '0ms,' + ((i + 1) * this.sequentialFadeDelay) + 'ms';
+ }, this);
+};
+
+
+Shuffle.prototype._getItems = function() {
+ return this.$el.children( this.itemSelector );
+};
+
+
+Shuffle.prototype._getFilteredItems = function() {
+ return this.$items.filter('.' + Shuffle.ClassName.FILTERED);
+};
+
+
+Shuffle.prototype._getConcealedItems = function() {
+ return this.$items.filter('.' + Shuffle.ClassName.CONCEALED);
+};
+
+
+/**
+ * Returns the column size, based on column width and sizer options.
+ * @param {number} containerWidth Size of the parent container.
+ * @param {number} gutterSize Size of the gutters.
+ * @return {number}
+ * @private
+ */
+Shuffle.prototype._getColumnSize = function( containerWidth, gutterSize ) {
+ var size;
+
+ // If the columnWidth property is a function, then the grid is fluid
+ if ( $.isFunction( this.columnWidth ) ) {
+ size = this.columnWidth(containerWidth);
+
+ // columnWidth option isn't a function, are they using a sizing element?
+ } else if ( this.useSizer ) {
+ size = Shuffle._getOuterWidth(this.sizer);
+
+ // if not, how about the explicitly set option?
+ } else if ( this.columnWidth ) {
+ size = this.columnWidth;
+
+ // or use the size of the first item
+ } else if ( this.$items.length > 0 ) {
+ size = Shuffle._getOuterWidth(this.$items[0], true);
+
+ // if there's no items, use size of container
+ } else {
+ size = containerWidth;
+ }
+
+ // Don't let them set a column width of zero.
+ if ( size === 0 ) {
+ size = containerWidth;
+ }
+
+ return size + gutterSize;
+};
+
+
+/**
+ * Returns the gutter size, based on gutter width and sizer options.
+ * @param {number} containerWidth Size of the parent container.
+ * @return {number}
+ * @private
+ */
+Shuffle.prototype._getGutterSize = function( containerWidth ) {
+ var size;
+ if ( $.isFunction( this.gutterWidth ) ) {
+ size = this.gutterWidth(containerWidth);
+ } else if ( this.useSizer ) {
+ size = Shuffle._getNumberStyle(this.sizer, 'marginLeft');
+ } else {
+ size = this.gutterWidth;
+ }
+
+ return size;
+};
+
+
+/**
+ * Calculate the number of columns to be used. Gets css if using sizer element.
+ * @param {number} [theContainerWidth] Optionally specify a container width if it's already available.
+ */
+Shuffle.prototype._setColumns = function( theContainerWidth ) {
+ var containerWidth = theContainerWidth || Shuffle._getOuterWidth( this.element );
+ var gutter = this._getGutterSize( containerWidth );
+ var columnWidth = this._getColumnSize( containerWidth, gutter );
+ var calculatedColumns = (containerWidth + gutter) / columnWidth;
+
+ // Widths given from getComputedStyle are not precise enough...
+ if ( Math.abs(Math.round(calculatedColumns) - calculatedColumns) < COLUMN_THRESHOLD ) {
+ // e.g. calculatedColumns = 11.998876
+ calculatedColumns = Math.round( calculatedColumns );
+ }
+
+ this.cols = Math.max( Math.floor(calculatedColumns), 1 );
+ this.containerWidth = containerWidth;
+ this.colWidth = columnWidth;
+};
+
+/**
+ * Adjust the height of the grid
+ */
+Shuffle.prototype._setContainerSize = function() {
+ this.$el.css( 'height', this._getContainerSize() );
+};
+
+
+/**
+ * Based on the column heights, it returns the biggest one.
+ * @return {number}
+ * @private
+ */
+Shuffle.prototype._getContainerSize = function() {
+ return arrayMax( this.positions );
+};
+
+
+/**
+ * Fire events with .shuffle namespace
+ */
+Shuffle.prototype._fire = function( name, args ) {
+ this.$el.trigger( name + '.' + SHUFFLE, args && args.length ? args : [ this ] );
+};
+
+
+/**
+ * Zeros out the y columns array, which is used to determine item placement.
+ * @private
+ */
+Shuffle.prototype._resetCols = function() {
+ var i = this.cols;
+ this.positions = [];
+ while (i--) {
+ this.positions.push( 0 );
+ }
+};
+
+
+/**
+ * Loops through each item that should be shown and calculates the x, y position.
+ * @param {Array.<Element>} items Array of items that will be shown/layed out in order in their array.
+ * Because jQuery collection are always ordered in DOM order, we can't pass a jq collection.
+ * @param {boolean} [isOnlyPosition=false] If true this will position the items with zero opacity.
+ */
+Shuffle.prototype._layout = function( items, isOnlyPosition ) {
+ each(items, function( item ) {
+ this._layoutItem( item, !!isOnlyPosition );
+ }, this);
+
+ // `_layout` always happens after `_shrink`, so it's safe to process the style
+ // queue here with styles from the shrink method.
+ this._processStyleQueue();
+
+ // Adjust the height of the container.
+ this._setContainerSize();
+};
+
+
+/**
+ * Calculates the position of the item and pushes it onto the style queue.
+ * @param {Element} item Element which is being positioned.
+ * @param {boolean} isOnlyPosition Whether to position the item, but with zero
+ * opacity so that it can fade in later.
+ * @private
+ */
+Shuffle.prototype._layoutItem = function( item, isOnlyPosition ) {
+ var $item = $(item);
+ var itemData = $item.data();
+ var currPos = itemData.point;
+ var currScale = itemData.scale;
+ var itemSize = {
+ width: Shuffle._getOuterWidth( item, true ),
+ height: Shuffle._getOuterHeight( item, true )
+ };
+ var pos = this._getItemPosition( itemSize );
+
+ // If the item will not change its position, do not add it to the render
+ // queue. Transitions don't fire when setting a property to the same value.
+ if ( Point.equals(currPos, pos) && currScale === DEFAULT_SCALE ) {
+ return;
+ }
+
+ // Save data for shrink
+ itemData.point = pos;
+ itemData.scale = DEFAULT_SCALE;
+
+ this.styleQueue.push({
+ $item: $item,
+ point: pos,
+ scale: DEFAULT_SCALE,
+ opacity: isOnlyPosition ? 0 : 1,
+ skipTransition: isOnlyPosition,
+ callfront: function() {
+ if ( !isOnlyPosition ) {
+ $item.css( 'visibility', 'visible' );
+ }
+ },
+ callback: function() {
+ if ( isOnlyPosition ) {
+ $item.css( 'visibility', 'hidden' );
+ }
+ }
+ });
+};
+
+
+/**
+ * Determine the location of the next item, based on its size.
+ * @param {{width: number, height: number}} itemSize Object with width and height.
+ * @return {Point}
+ * @private
+ */
+Shuffle.prototype._getItemPosition = function( itemSize ) {
+ var columnSpan = this._getColumnSpan( itemSize.width, this.colWidth, this.cols );
+
+ var setY = this._getColumnSet( columnSpan, this.cols );
+
+ // Finds the index of the smallest number in the set.
+ var shortColumnIndex = this._getShortColumn( setY, this.buffer );
+
+ // Position the item
+ var point = new Point(
+ Math.round( this.colWidth * shortColumnIndex ),
+ Math.round( setY[shortColumnIndex] ));
+
+ // Update the columns array with the new values for each column.
+ // e.g. before the update the columns could be [250, 0, 0, 0] for an item
+ // which spans 2 columns. After it would be [250, itemHeight, itemHeight, 0].
+ var setHeight = setY[shortColumnIndex] + itemSize.height;
+ var setSpan = this.cols + 1 - setY.length;
+ for ( var i = 0; i < setSpan; i++ ) {
+ this.positions[ shortColumnIndex + i ] = setHeight;
+ }
+
+ return point;
+};
+
+
+/**
+ * Determine the number of columns an items spans.
+ * @param {number} itemWidth Width of the item.
+ * @param {number} columnWidth Width of the column (includes gutter).
+ * @param {number} columns Total number of columns
+ * @return {number}
+ * @private
+ */
+Shuffle.prototype._getColumnSpan = function( itemWidth, columnWidth, columns ) {
+ var columnSpan = itemWidth / columnWidth;
+
+ // If the difference between the rounded column span number and the
+ // calculated column span number is really small, round the number to
+ // make it fit.
+ if ( Math.abs(Math.round( columnSpan ) - columnSpan ) < COLUMN_THRESHOLD ) {
+ // e.g. columnSpan = 4.0089945390298745
+ columnSpan = Math.round( columnSpan );
+ }
+
+ // Ensure the column span is not more than the amount of columns in the whole layout.
+ return Math.min( Math.ceil( columnSpan ), columns );
+};
+
+
+/**
+ * Retrieves the column set to use for placement.
+ * @param {number} columnSpan The number of columns this current item spans.
+ * @param {number} columns The total columns in the grid.
+ * @return {Array.<number>} An array of numbers represeting the column set.
+ * @private
+ */
+Shuffle.prototype._getColumnSet = function( columnSpan, columns ) {
+ // The item spans only one column.
+ if ( columnSpan === 1 ) {
+ return this.positions;
+
+ // The item spans more than one column, figure out how many different
+ // places it could fit horizontally.
+ // The group count is the number of places within the positions this block
+ // could fit, ignoring the current positions of items.
+ // Imagine a 2 column brick as the second item in a 4 column grid with
+ // 10px height each. Find the places it would fit:
+ // [10, 0, 0, 0]
+ // | | |
+ // * * *
+ //
+ // Then take the places which fit and get the bigger of the two:
+ // max([10, 0]), max([0, 0]), max([0, 0]) = [10, 0, 0]
+ //
+ // Next, find the first smallest number (the short column).
+ // [10, 0, 0]
+ // |
+ // *
+ //
+ // And that's where it should be placed!
+ } else {
+ var groupCount = columns + 1 - columnSpan;
+ var groupY = [];
+
+ // For how many possible positions for this item there are.
+ for ( var i = 0; i < groupCount; i++ ) {
+ // Find the bigger value for each place it could fit.
+ groupY[i] = arrayMax( this.positions.slice( i, i + columnSpan ) );
+ }
+
+ return groupY;
+ }
+};
+
+
+/**
+ * Find index of short column, the first from the left where this item will go.
+ *
+ * @param {Array.<number>} positions The array to search for the smallest number.
+ * @param {number} buffer Optional buffer which is very useful when the height
+ * is a percentage of the width.
+ * @return {number} Index of the short column.
+ * @private
+ */
+Shuffle.prototype._getShortColumn = function( positions, buffer ) {
+ var minPosition = arrayMin( positions );
+ for (var i = 0, len = positions.length; i < len; i++) {
+ if ( positions[i] >= minPosition - buffer && positions[i] <= minPosition + buffer ) {
+ return i;
+ }
+ }
+ return 0;
+};
+
+
+/**
+ * Hides the elements that don't match our filter.
+ * @param {jQuery} $collection jQuery collection to shrink.
+ * @private
+ */
+Shuffle.prototype._shrink = function( $collection ) {
+ var $concealed = $collection || this._getConcealedItems();
+
+ each($concealed, function( item ) {
+ var $item = $(item);
+ var itemData = $item.data();
+
+ // Continuing would add a transitionend event listener to the element, but
+ // that listener would not execute because the transform and opacity would
+ // stay the same.
+ if ( itemData.scale === CONCEALED_SCALE ) {
+ return;
+ }
+
+ itemData.scale = CONCEALED_SCALE;
+
+ this.styleQueue.push({
+ $item: $item,
+ point: itemData.point,
+ scale : CONCEALED_SCALE,
+ opacity: 0,
+ callback: function() {
+ $item.css( 'visibility', 'hidden' );
+ }
+ });
+ }, this);
+};
+
+
+/**
+ * Resize handler.
+ * @private
+ */
+Shuffle.prototype._onResize = function() {
+ // If shuffle is disabled, destroyed, don't do anything
+ if ( !this.enabled || this.destroyed || this.isTransitioning ) {
+ return;
+ }
+
+ // Will need to check height in the future if it's layed out horizontaly
+ var containerWidth = Shuffle._getOuterWidth( this.element );
+
+ // containerWidth hasn't changed, don't do anything
+ if ( containerWidth === this.containerWidth ) {
+ return;
+ }
+
+ this.update();
+};
+
+
+/**
+ * Returns styles for either jQuery animate or transition.
+ * @param {Object} opts Transition options.
+ * @return {!Object} Transforms for transitions, left/top for animate.
+ * @private
+ */
+Shuffle.prototype._getStylesForTransition = function( opts ) {
+ var styles = {
+ opacity: opts.opacity
+ };
+
+ if ( this.supported ) {
+ styles[ TRANSFORM ] = Shuffle._getItemTransformString( opts.point, opts.scale );
+ } else {
+ styles.left = opts.point.x;
+ styles.top = opts.point.y;
+ }
+
+ return styles;
+};
+
+
+/**
+ * Transitions an item in the grid
+ *
+ * @param {Object} opts options.
+ * @param {jQuery} opts.$item jQuery object representing the current item.
+ * @param {Point} opts.point A point object with the x and y coordinates.
+ * @param {number} opts.scale Amount to scale the item.
+ * @param {number} opts.opacity Opacity of the item.
+ * @param {Function} opts.callback Complete function for the animation.
+ * @param {Function} opts.callfront Function to call before transitioning.
+ * @private
+ */
+Shuffle.prototype._transition = function( opts ) {
+ var styles = this._getStylesForTransition( opts );
+ this._startItemAnimation( opts.$item, styles, opts.callfront || $.noop, opts.callback || $.noop );
+};
+
+
+Shuffle.prototype._startItemAnimation = function( $item, styles, callfront, callback ) {
+ // Transition end handler removes its listener.
+ function handleTransitionEnd( evt ) {
+ // Make sure this event handler has not bubbled up from a child.
+ if ( evt.target === evt.currentTarget ) {
+ $( evt.target ).off( TRANSITIONEND, handleTransitionEnd );
+ callback();
+ }
+ }
+
+ callfront();
+
+ // Transitions are not set until shuffle has loaded to avoid the initial transition.
+ if ( !this.initialized ) {
+ $item.css( styles );
+ callback();
+ return;
+ }
+
+ // Use CSS Transforms if we have them
+ if ( this.supported ) {
+ $item.css( styles );
+ $item.on( TRANSITIONEND, handleTransitionEnd );
+
+ // Use jQuery to animate left/top
+ } else {
+ // Save the deferred object which jQuery returns.
+ var anim = $item.stop( true ).animate( styles, this.speed, 'swing', callback );
+ // Push the animation to the list of pending animations.
+ this._animations.push( anim.promise() );
+ }
+};
+
+
+/**
+ * Execute the styles gathered in the style queue. This applies styles to elements,
+ * triggering transitions.
+ * @param {boolean} noLayout Whether to trigger a layout event.
+ * @private
+ */
+Shuffle.prototype._processStyleQueue = function( noLayout ) {
+ var $transitions = $();
+
+ // Iterate over the queue and keep track of ones that use transitions.
+ each(this.styleQueue, function( transitionObj ) {
+ if ( transitionObj.skipTransition ) {
+ this._styleImmediately( transitionObj );
+ } else {
+ $transitions = $transitions.add( transitionObj.$item );
+ this._transition( transitionObj );
+ }
+ }, this);
+
+
+ if ( $transitions.length > 0 && this.initialized ) {
+ // Set flag that shuffle is currently in motion.
+ this.isTransitioning = true;
+
+ if ( this.supported ) {
+ this._whenCollectionDone( $transitions, TRANSITIONEND, this._movementFinished );
+
+ // The _transition function appends a promise to the animations array.
+ // When they're all complete, do things.
+ } else {
+ this._whenAnimationsDone( this._movementFinished );
+ }
+
+ // A call to layout happened, but none of the newly filtered items will
+ // change position. Asynchronously fire the callback here.
+ } else if ( !noLayout ) {
+ defer( this._layoutEnd, this );
+ }
+
+ // Remove everything in the style queue
+ this.styleQueue.length = 0;
+};
+
+
+/**
+ * Apply styles without a transition.
+ * @param {Object} opts Transitions options object.
+ * @private
+ */
+Shuffle.prototype._styleImmediately = function( opts ) {
+ Shuffle._skipTransition(opts.$item[0], function() {
+ opts.$item.css( this._getStylesForTransition( opts ) );
+ }, this);
+};
+
+Shuffle.prototype._movementFinished = function() {
+ this.isTransitioning = false;
+ this._layoutEnd();
+};
+
+Shuffle.prototype._layoutEnd = function() {
+ this._fire( Shuffle.EventType.LAYOUT );
+};
+
+Shuffle.prototype._addItems = function( $newItems, addToEnd, isSequential ) {
+ // Add classes and set initial positions.
+ this._initItems( $newItems );
+
+ // Add transition to each item.
+ this._setTransitions( $newItems );
+
+ // Update the list of
+ this.$items = this._getItems();
+
+ // Shrink all items (without transitions).
+ this._shrink( $newItems );
+ each(this.styleQueue, function( transitionObj ) {
+ transitionObj.skipTransition = true;
+ });
+
+ // Apply shrink positions, but do not cause a layout event.
+ this._processStyleQueue( true );
+
+ if ( addToEnd ) {
+ this._addItemsToEnd( $newItems, isSequential );
+ } else {
+ this.shuffle( this.lastFilter );
+ }
+};
+
+
+Shuffle.prototype._addItemsToEnd = function( $newItems, isSequential ) {
+ // Get ones that passed the current filter
+ var $passed = this._filter( null, $newItems );
+ var passed = $passed.get();
+
+ // How many filtered elements?
+ this._updateItemCount();
+
+ this._layout( passed, true );
+
+ if ( isSequential && this.supported ) {
+ this._setSequentialDelay( passed );
+ }
+
+ this._revealAppended( passed );
+};
+
+
+/**
+ * Triggers appended elements to fade in.
+ * @param {ArrayLike.<Element>} $newFilteredItems Collection of elements.
+ * @private
+ */
+Shuffle.prototype._revealAppended = function( newFilteredItems ) {
+ defer(function() {
+ each(newFilteredItems, function( el ) {
+ var $item = $( el );
+ this._transition({
+ $item: $item,
+ opacity: 1,
+ point: $item.data('point'),
+ scale: DEFAULT_SCALE
+ });
+ }, this);
+
+ this._whenCollectionDone($(newFilteredItems), TRANSITIONEND, function() {
+ $(newFilteredItems).css( TRANSITION_DELAY, '0ms' );
+ this._movementFinished();
+ });
+ }, this, this.revealAppendedDelay);
+};
+
+
+/**
+ * Execute a function when an event has been triggered for every item in a collection.
+ * @param {jQuery} $collection Collection of elements.
+ * @param {string} eventName Event to listen for.
+ * @param {Function} callback Callback to execute when they're done.
+ * @private
+ */
+Shuffle.prototype._whenCollectionDone = function( $collection, eventName, callback ) {
+ var done = 0;
+ var items = $collection.length;
+ var self = this;
+
+ function handleEventName( evt ) {
+ if ( evt.target === evt.currentTarget ) {
+ $( evt.target ).off( eventName, handleEventName );
+ done++;
+
+ // Execute callback if all items have emitted the correct event.
+ if ( done === items ) {
+ callback.call( self );
+ }
+ }
+ }
+
+ // Bind the event to all items.
+ $collection.on( eventName, handleEventName );
+};
+
+
+/**
+ * Execute a callback after jQuery `animate` for a collection has finished.
+ * @param {Function} callback Callback to execute when they're done.
+ * @private
+ */
+Shuffle.prototype._whenAnimationsDone = function( callback ) {
+ $.when.apply( null, this._animations ).always( $.proxy( function() {
+ this._animations.length = 0;
+ callback.call( this );
+ }, this ));
+};
+
+
+/**
+ * Public Methods
+ */
+
+/**
+ * The magic. This is what makes the plugin 'shuffle'
+ * @param {string|Function} [category] Category to filter by. Can be a function
+ * @param {Object} [sortObj] A sort object which can sort the filtered set
+ */
+Shuffle.prototype.shuffle = function( category, sortObj ) {
+ if ( !this.enabled || this.isTransitioning ) {
+ return;
+ }
+
+ if ( !category ) {
+ category = ALL_ITEMS;
+ }
+
+ this._filter( category );
+
+ // How many filtered elements?
+ this._updateItemCount();
+
+ // Shrink each concealed item
+ this._shrink();
+
+ // Update transforms on .filtered elements so they will animate to their new positions
+ this.sort( sortObj );
+};
+
+
+/**
+ * Gets the .filtered elements, sorts them, and passes them to layout.
+ * @param {Object} opts the options object for the sorted plugin
+ */
+Shuffle.prototype.sort = function( opts ) {
+ if ( this.enabled && !this.isTransitioning ) {
+ this._resetCols();
+
+ var sortOptions = opts || this.lastSort;
+ var items = this._getFilteredItems().sorted( sortOptions );
+
+ this._layout( items );
+
+ this.lastSort = sortOptions;
+ }
+};
+
+
+/**
+ * Reposition everything.
+ * @param {boolean} isOnlyLayout If true, column and gutter widths won't be
+ * recalculated.
+ */
+Shuffle.prototype.update = function( isOnlyLayout ) {
+ if ( this.enabled && !this.isTransitioning ) {
+
+ if ( !isOnlyLayout ) {
+ // Get updated colCount
+ this._setColumns();
+ }
+
+ // Layout items
+ this.sort();
+ }
+};
+
+
+/**
+ * Use this instead of `update()` if you don't need the columns and gutters updated
+ * Maybe an image inside `shuffle` loaded (and now has a height), which means calculations
+ * could be off.
+ */
+Shuffle.prototype.layout = function() {
+ this.update( true );
+};
+
+
+/**
+ * New items have been appended to shuffle. Fade them in sequentially
+ * @param {jQuery} $newItems jQuery collection of new items
+ * @param {boolean} [addToEnd=false] If true, new items will be added to the end / bottom
+ * of the items. If not true, items will be mixed in with the current sort order.
+ * @param {boolean} [isSequential=true] If false, new items won't sequentially fade in
+ */
+Shuffle.prototype.appended = function( $newItems, addToEnd, isSequential ) {
+ this._addItems( $newItems, addToEnd === true, isSequential !== false );
+};
+
+
+/**
+ * Disables shuffle from updating dimensions and layout on resize
+ */
+Shuffle.prototype.disable = function() {
+ this.enabled = false;
+};
+
+
+/**
+ * Enables shuffle again
+ * @param {boolean} [isUpdateLayout=true] if undefined, shuffle will update columns and gutters
+ */
+Shuffle.prototype.enable = function( isUpdateLayout ) {
+ this.enabled = true;
+ if ( isUpdateLayout !== false ) {
+ this.update();
+ }
+};
+
+
+/**
+ * Remove 1 or more shuffle items
+ * @param {jQuery} $collection A jQuery object containing one or more element in shuffle
+ * @return {Shuffle} The shuffle object
+ */
+Shuffle.prototype.remove = function( $collection ) {
+
+ // If this isn't a jquery object, exit
+ if ( !$collection.length || !$collection.jquery ) {
+ return;
+ }
+
+ function handleRemoved() {
+ // Remove the collection in the callback
+ $collection.remove();
+
+ // Update things now that elements have been removed.
+ this.$items = this._getItems();
+ this._updateItemCount();
+
+ this._fire( Shuffle.EventType.REMOVED, [ $collection, this ] );
+
+ // Let it get garbage collected
+ $collection = null;
+ }
+
+ // Hide collection first.
+ this._toggleFilterClasses( $(), $collection );
+ this._shrink( $collection );
+
+ this.sort();
+
+ this.$el.one( Shuffle.EventType.LAYOUT + '.' + SHUFFLE, $.proxy( handleRemoved, this ) );
+};
+
+
+/**
+ * Destroys shuffle, removes events, styles, and classes
+ */
+Shuffle.prototype.destroy = function() {
+ // If there is more than one shuffle instance on the page,
+ // removing the resize handler from the window would remove them
+ // all. This is why a unique value is needed.
+ $window.off('.' + this.unique);
+
+ // Reset container styles
+ this.$el
+ .removeClass( SHUFFLE )
+ .removeAttr('style')
+ .removeData( SHUFFLE );
+
+ // Reset individual item styles
+ this.$items
+ .removeAttr('style')
+ .removeData('point')
+ .removeData('scale')
+ .removeClass([
+ Shuffle.ClassName.CONCEALED,
+ Shuffle.ClassName.FILTERED,
+ Shuffle.ClassName.SHUFFLE_ITEM
+ ].join(' '));
+
+ // Null DOM references
+ this.$items = null;
+ this.$el = null;
+ this.sizer = null;
+ this.element = null;
+
+ // Set a flag so if a debounced resize has been triggered,
+ // it can first check if it is actually destroyed and not doing anything
+ this.destroyed = true;
+};
+
+
+// Plugin definition
+$.fn.shuffle = function( opts ) {
+ var args = Array.prototype.slice.call( arguments, 1 );
+ return this.each(function() {
+ var $this = $( this );
+ var shuffle = $this.data( SHUFFLE );
+
+ // If we don't have a stored shuffle, make a new one and save it
+ if ( !shuffle ) {
+ shuffle = new Shuffle( this, opts );
+ $this.data( SHUFFLE, shuffle );
+ } else if ( typeof opts === 'string' && shuffle[ opts ] ) {
+ shuffle[ opts ].apply( shuffle, args );
+ }
+ });
+};
+
+
+// http://stackoverflow.com/a/962890/373422
+function randomize( array ) {
+ var tmp, current;
+ var top = array.length;
+
+ if ( !top ) {
+ return array;
+ }
+
+ while ( --top ) {
+ current = Math.floor( Math.random() * (top + 1) );
+ tmp = array[ current ];
+ array[ current ] = array[ top ];
+ array[ top ] = tmp;
+ }
+
+ return array;
+}
+
+
+// You can return `undefined` from the `by` function to revert to DOM order
+// This plugin does NOT return a jQuery object. It returns a plain array because
+// jQuery sorts everything in DOM order.
+$.fn.sorted = function(options) {
+ var opts = $.extend({}, $.fn.sorted.defaults, options);
+ var arr = this.get();
+ var revert = false;
+
+ if ( !arr.length ) {
+ return [];
+ }
+
+ if ( opts.randomize ) {
+ return randomize( arr );
+ }
+
+ // Sort the elements by the opts.by function.
+ // If we don't have opts.by, default to DOM order
+ if ( $.isFunction( opts.by ) ) {
+ arr.sort(function(a, b) {
+
+ // Exit early if we already know we want to revert
+ if ( revert ) {
+ return 0;
+ }
+
+ var valA = opts.by($(a));
+ var valB = opts.by($(b));
+
+ // If both values are undefined, use the DOM order
+ if ( valA === undefined && valB === undefined ) {
+ revert = true;
+ return 0;
+ }
+
+ if ( valA < valB || valA === 'sortFirst' || valB === 'sortLast' ) {
+ return -1;
+ }
+
+ if ( valA > valB || valA === 'sortLast' || valB === 'sortFirst' ) {
+ return 1;
+ }
+
+ return 0;
+ });
+ }
+
+ // Revert to the original array if necessary
+ if ( revert ) {
+ return this.get();
+ }
+
+ if ( opts.reverse ) {
+ arr.reverse();
+ }
+
+ return arr;
+};
+
+
+$.fn.sorted.defaults = {
+ reverse: false, // Use array.reverse() to reverse the results
+ by: null, // Sorting function
+ randomize: false // If true, this will skip the sorting and return a randomized order in the array
+};
+
+return Shuffle;
+
+}); \ No newline at end of file