# Copyright Yahoo. Licensed under the terms of the Apache 2.0 license. See LICENSE in the project root. # # This def file should test most aspects of def files that makes a difference # for the autogenerated config classes. The goal is to trigger all blocks of # code in the code generators. This includes: # # - Use all legal special characters in the def file name, to ensure that those # that needs to be replaced in type names are actually replaced. # - Use the same enum type twice to verify that we dont declare or define it # twice. # - Use the same struct type twice for the same reason. # - Include arrays of primitives and structs. # - Include enum primitives and array of enums. Arrays of enums must be handled # specially by the C++ code. # - Include enums both with and without default values. # - Include primitive string, numbers & doubles both with and without default # values. # - Have an array within a struct, to verify that we correctly recurse. # - Reuse type name further within to ensure that this works. namespace=foo # Some random bool without a default value. These comments exist to check # that comment parsing works. bool_val bool ## A bool with a default value set. bool_with_def bool default=false int_val int int_with_def int default=-545 long_val long long_with_def long default=-50000000000 double_val double double_with_def double default=-6.43 # Another comment string_val string stringwithdef string default="foobar" enum_val enum { FOO, BAR, FOOBAR } enumwithdef enum { FOO2, BAR2, FOOBAR2 } default=BAR2 onechoice enum { ONLYFOO } default=ONLYFOO refval reference refwithdef reference default=":parent:" fileVal file pathVal path optionalPathVal path optional boolarr[] bool boolarrEmpty[] bool intarr[] int longarr[] long doublearr[] double stringarr[] string enumarr[] enum { ARRAY, VALUES } refarr[] reference fileArr[] file pathArr[] path intMap{} int stringMap{} string filemap{} file pathMap{} path # A basic struct basicStruct.foo string default="basic" basicStruct.bar int basicStruct.intArr[] int # A struct of struct rootStruct.inner0.name string default="inner0" rootStruct.inner0.index int rootStruct.inner1.name string default="inner1" rootStruct.inner1.index int rootStruct.innerArr[].boolVal bool default=false rootStruct.innerArr[].stringVal string myarray[].intval int default=14 myarray[].stringval[] string myarray[].enumval enum { INNER, ENUM, TYPE } default=TYPE myarray[].refval reference # Value in array without default myarray[].fileVal file myarray[].anotherarray[].foo int default=-4 myarray[].myStruct.a int myarray[].myStruct.b int default=2 myStructMap{}.myInt int myStructMap{}.myString string myStructMap{}.myIntDef int default=56 myStructMap{}.myStringDef string default="g" myStructMap{}.anotherMap{}.anInt int myStructMap{}.anotherMap{}.anIntDef int default=11