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// Copyright 2017 Yahoo Holdings. Licensed under the terms of the Apache 2.0 license. See LICENSE in the project root.
#pragma once
#include <memory>
namespace config {
/**
* A Waitable is a component that can be used to wait for some event to happen.
*/
struct Waitable
{
virtual bool wait(uint64_t timeoutInMillis) = 0;
virtual ~Waitable() {}
};
} // namespace config
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