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// Copyright Vespa.ai. Licensed under the terms of the Apache 2.0 license. See LICENSE in the project root.
#pragma once
#include <memory>
namespace config {
class ConfigInstance;
class IHandle
{
public:
typedef std::unique_ptr<IHandle> UP;
virtual std::unique_ptr<const ConfigInstance> getConfig() = 0;
virtual bool isChanged() = 0;
virtual ~IHandle() = default;
};
}
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