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// Copyright Vespa.ai. Licensed under the terms of the Apache 2.0 license. See LICENSE in the project root.
#pragma once
#include <functional>
#include <memory>
namespace vespalib::eval { struct Value; struct ValueBuilderFactory; }
namespace document {
struct TensorUpdate {
protected:
~TensorUpdate() = default;
public:
using Value = vespalib::eval::Value;
using ValueBuilderFactory = vespalib::eval::ValueBuilderFactory;
virtual std::unique_ptr<Value> apply_to(const Value &tensor, const ValueBuilderFactory &factory) const = 0;
};
}
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