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// Copyright Yahoo. Licensed under the terms of the Apache 2.0 license. See LICENSE in the project root.
#include "deinline_forest.h"
namespace vespalib {
namespace eval {
namespace gbdt {
DeinlineForest::DeinlineForest(const std::vector<const nodes::Node *> &trees)
{
size_t idx = 0;
size_t num_fragments = 0;
while (idx < trees.size()) {
size_t fragment_size = 0;
std::vector<const nodes::Node *> fragment;
while ((idx < trees.size()) && (fragment_size < 256)) {
fragment_size += TreeStats(*trees[idx]).size;
fragment.push_back(trees[idx++]);
}
ForestStats stats(fragment);
size_t id = _llvm_wrapper.make_forest_fragment(stats.num_params, fragment);
assert(id == num_fragments);
++num_fragments;
}
_llvm_wrapper.compile();
for (size_t id = 0; id < num_fragments; ++id) {
_fragments.push_back((array_function)_llvm_wrapper.get_function_address(id));
}
}
Optimize::Result
DeinlineForest::optimize(const ForestStats &,
const std::vector<const nodes::Node *> &trees)
{
return Optimize::Result(Forest::UP(new DeinlineForest(trees)), eval);
}
double
DeinlineForest::eval(const Forest *forest, const double *input)
{
const DeinlineForest &self = *((const DeinlineForest *)forest);
double sum = 0.0;
for (auto fragment: self._fragments) {
sum += fragment(input);
}
return sum;
}
Optimize::Chain DeinlineForest::optimize_chain({optimize});
} // namespace vespalib::eval::gbdt
} // namespace vespalib::eval
} // namespace vespalib
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