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// Copyright Vespa.ai. Licensed under the terms of the Apache 2.0 license. See LICENSE in the project root.
#pragma once
#include "propertiesmap.h"
#include "trace.h"
namespace search::engine {
class Request
{
public:
Request(RelativeTime relativeTime);
Request(RelativeTime relativeTime, uint32_t reservePropMaps);
Request(const Request &) = delete;
Request & operator =(const Request &) = delete;
virtual ~Request();
void setTimeout(vespalib::duration timeout);
vespalib::steady_time getStartTime() const { return _relativeTime.timeOfDawn(); }
vespalib::steady_time getTimeOfDoom() const { return _timeOfDoom; }
vespalib::duration getTimeout() const { return _timeOfDoom - getStartTime(); }
vespalib::duration getTimeUsed() const;
vespalib::duration getTimeLeft() const;
bool expired() const { return getTimeLeft() <= vespalib::duration::zero(); }
const vespalib::stringref getStackRef() const {
return vespalib::stringref(stackDump.data(), stackDump.size());
}
void setTraceLevel(uint32_t level, uint32_t minLevel) const {
_trace.setLevel(level);
_trace.start(minLevel);
}
Trace & trace() const { return _trace; }
private:
RelativeTime _relativeTime;
vespalib::steady_time _timeOfDoom;
public:
/// Everything here should move up to private section and have accessors
bool dumpFeatures;
vespalib::string ranking;
vespalib::string location;
PropertiesMap propertiesMap;
std::vector<char> stackDump;
private:
mutable Trace _trace;
};
}
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