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// Copyright Vespa.ai. Licensed under the terms of the Apache 2.0 license. See LICENSE in the project root.
#include "firstphasefeature.h"
#include <vespa/searchlib/fef/featureexecutor.h>
#include <vespa/searchlib/fef/indexproperties.h>
#include <vespa/searchlib/fef/properties.h>
#include <vespa/vespalib/util/stash.h>
using namespace search::fef;
namespace search::features {
void
FirstPhaseExecutor::execute(uint32_t)
{
outputs().set_number(0, inputs().get_number(0));
}
FirstPhaseBlueprint::FirstPhaseBlueprint() :
Blueprint("firstPhase")
{
// empty
}
void
FirstPhaseBlueprint::visitDumpFeatures(const IIndexEnvironment &,
IDumpFeatureVisitor & visitor) const
{
// havardpe: dumping this is a really bad idea
visitor.visitDumpFeature(getBaseName());
}
Blueprint::UP
FirstPhaseBlueprint::createInstance() const
{
return std::make_unique<FirstPhaseBlueprint>();
}
bool
FirstPhaseBlueprint::setup(const IIndexEnvironment & env,
const ParameterList &)
{
if (auto maybe_input = defineInput(indexproperties::rank::FirstPhase::lookup(env.getProperties()),
AcceptInput::ANY))
{
describeOutput("score", "The ranking score for first phase.", maybe_input.value());
return true;
} else {
return false;
}
}
FeatureExecutor &
FirstPhaseBlueprint::createExecutor(const IQueryEnvironment &, vespalib::Stash &stash) const
{
return stash.create<FirstPhaseExecutor>();
}
}
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