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// Copyright Vespa.ai. Licensed under the terms of the Apache 2.0 license. See LICENSE in the project root.
#include "blueprintfactory.h"
#include "blueprint.h"
#include <vespa/log/log.h>
LOG_SETUP(".fef.blueprintfactory");
namespace search::fef {
BlueprintFactory::BlueprintFactory()
: _blueprintMap()
{
}
void
BlueprintFactory::addPrototype(Blueprint::SP proto)
{
vespalib::string name = proto->getBaseName();
if (_blueprintMap.find(name) != _blueprintMap.end()) {
LOG(warning, "Blueprint prototype overwritten: %s", name.c_str());
}
_blueprintMap[name] = std::move(proto);
}
void
BlueprintFactory::visitDumpFeatures(const IIndexEnvironment &indexEnv,
IDumpFeatureVisitor &visitor) const
{
for (const auto & entry : _blueprintMap) {
entry.second->visitDumpFeatures(indexEnv, visitor);
}
}
Blueprint::SP
BlueprintFactory::createBlueprint(const vespalib::string &name) const
{
auto itr = _blueprintMap.find(name);
if (itr == _blueprintMap.end()) {
return {};
}
return itr->second->createInstance();
}
}
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