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// Copyright Yahoo. Licensed under the terms of the Apache 2.0 license. See LICENSE in the project root.
#pragma once
#include <vespa/searchlib/fef/blueprint.h>
#include <vespa/vespalib/stllike/string.h>
#include <vector>
#include <vespa/searchlib/fef/feature_type.h>
#include <vespa/eval/eval/value_type.h>
#include <map>
namespace search {
namespace fef {
namespace test {
/**
* A very simple blueprint dependency resolver that will keep track of
* inputs and outputs for a single blueprint.
**/
struct DummyDependencyHandler : public Blueprint::DependencyHandler
{
Blueprint &blueprint;
std::map<vespalib::string,FeatureType> object_type_map;
bool accept_type_mismatch;
std::vector<vespalib::string> input;
std::vector<Blueprint::AcceptInput> accept_input;
std::vector<vespalib::string> output;
std::vector<FeatureType> output_type;
vespalib::string fail_msg;
explicit DummyDependencyHandler(Blueprint &blueprint_in);
~DummyDependencyHandler();
void define_object_input(const vespalib::string &name, const vespalib::eval::ValueType &type);
std::optional<FeatureType> resolve_input(const vespalib::string &feature_name, Blueprint::AcceptInput accept_type) override;
void define_output(const vespalib::string &output_name, FeatureType type) override;
void fail(const vespalib::string &msg) override;
};
} // namespace search::fef::test
} // namespace search::fef
} // namespace search
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