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// Copyright Vespa.ai. Licensed under the terms of the Apache 2.0 license. See LICENSE in the project root.
#pragma once
#include "string.h"
#include "stream.h"
#include <vespa/vespalib/data/simple_buffer.h>
#include <vespa/vespalib/net/socket_handle.h>
#include <vespa/vespalib/net/server_socket.h>
#include <vespa/vespalib/net/crypto_engine.h>
#include <vespa/vespalib/net/sync_crypto_socket.h>
#include <memory>
namespace vbench {
class Socket : public Stream
{
public:
using Input = vespalib::Input;
using Memory = vespalib::Memory;
using Output = vespalib::Output;
using SimpleBuffer = vespalib::SimpleBuffer;
using WritableMemory = vespalib::WritableMemory;
using CryptoEngine = vespalib::CryptoEngine;
using SyncCryptoSocket = vespalib::SyncCryptoSocket;
private:
SyncCryptoSocket::UP _socket;
SimpleBuffer _input;
SimpleBuffer _output;
Taint _taint;
bool _eof;
public:
Socket(SyncCryptoSocket::UP socket);
Socket(CryptoEngine &crypto, const string &host, int port);
~Socket();
bool eof() const override { return _eof; }
Memory obtain() override;
Input &evict(size_t bytes) override;
WritableMemory reserve(size_t bytes) override;
Output &commit(size_t bytes) override;
const Taint &tainted() const override { return _taint; }
};
struct ServerSocket {
using CryptoEngine = vespalib::CryptoEngine;
using SyncCryptoSocket = vespalib::SyncCryptoSocket;
vespalib::ServerSocket server_socket;
ServerSocket() : server_socket(0) {}
int port() const { return server_socket.address().port(); }
Stream::UP accept(CryptoEngine &crypto) {
vespalib::SocketHandle handle = server_socket.accept();
if (handle.valid()) {
return std::make_unique<Socket>(SyncCryptoSocket::create_server(crypto, std::move(handle)));
} else {
return Stream::UP();
}
}
void close() { server_socket.shutdown(); }
};
} // namespace vbench
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