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// Copyright Vespa.ai. Licensed under the terms of the Apache 2.0 license. See LICENSE in the project root.
#pragma once
#include "btreenode.h"
#include "btreerootbase.h"
#include "btreenodeallocator.h"
#include "noaggrcalc.h"
#include "minmaxaggrcalc.h"
#include "btreeaggregator.h"
namespace vespalib::btree {
template <typename KeyT,
typename DataT,
typename AggrT,
size_t INTERNAL_SLOTS,
size_t LEAF_SLOTS,
class AggrCalcT = NoAggrCalc>
class BTreeBuilder
{
public:
using NodeAllocatorType = BTreeNodeAllocator<KeyT, DataT, AggrT, INTERNAL_SLOTS, LEAF_SLOTS>;
using BTreeRootBaseType = typename NodeAllocatorType::BTreeRootBaseType;
using InternalNodeType = typename NodeAllocatorType::InternalNodeType;
using LeafNodeType = typename NodeAllocatorType::LeafNodeType;
using Aggregator = BTreeAggregator<KeyT, DataT, AggrT, INTERNAL_SLOTS, LEAF_SLOTS, AggrCalcT>;
private:
using KeyType = KeyT;
using DataType = DataT;
using InternalNodeTypeRefPair = typename InternalNodeType::RefPair;
using LeafNodeTypeRefPair = typename LeafNodeType::RefPair;
using NodeRef = BTreeNode::Ref;
NodeAllocatorType &_allocator;
int _numInternalNodes;
int _numLeafNodes;
uint32_t _numInserts;
std::vector<InternalNodeTypeRefPair> _inodes;
LeafNodeTypeRefPair _leaf;
AggrCalcT _defaultAggrCalc;
const AggrCalcT &_aggrCalc;
void normalize();
void allocNewLeafNode();
InternalNodeType *createInternalNode();
public:
BTreeBuilder(NodeAllocatorType &allocator);
BTreeBuilder(NodeAllocatorType &allocator, const AggrCalcT &aggrCalc);
~BTreeBuilder();
void recursiveDelete(NodeRef node);
void insert(const KeyT &key, const DataT &data);
NodeRef handover();
void reuse();
void clear();
};
extern template class BTreeBuilder<uint32_t, uint32_t, NoAggregated,
BTreeDefaultTraits::INTERNAL_SLOTS,
BTreeDefaultTraits::LEAF_SLOTS>;
extern template class BTreeBuilder<uint32_t, BTreeNoLeafData, NoAggregated,
BTreeDefaultTraits::INTERNAL_SLOTS,
BTreeDefaultTraits::LEAF_SLOTS>;
extern template class BTreeBuilder<uint32_t, int32_t, MinMaxAggregated,
BTreeDefaultTraits::INTERNAL_SLOTS,
BTreeDefaultTraits::LEAF_SLOTS,
MinMaxAggrCalc>;
}
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